First let say the good things :
- we are pleased to see that there is still some people working to try to improve the game...
- it is definitively a good thing that war could not be won anymore by some rogues just taking towers fearless and invisible in the last minute...
But let say also the bad things :
- you should have long before and clearly annonced the changes you planned for we don't choose classes and build gear which are no more usefull or at least loose most of their interest. It is dishonest of you. I know you love make us buy diamants and build things which become unusefull but you should stop with this way of dealing with your faithfull customers...
So are these new rules an improvement or an impoverishment of the game ?
Well it seems it is an improvement if you play in a big guild with a good team and some powerfull characters able to kill fast enought the big guard...
But if you are on a guild with no powerfull character then killing the big guard can be a real problem... Especially if the opposing team have a warlock/champion fast enough to come, whatever the tower you are attacking, and destroy your team while you're stuck with the big guard...
You die, the big guard comes back to the tower and gets 100% of his life back. At least, with these new rules the guard should just heal himself like a character do regaining his hit points slowly...
So, the main problem with these changes is that they don't balance the game but they make the rift between small and large guilds worse. However, there are not enough of us who play siege war to hope to come across a guild of your level on a regular basis... Unbalanced wars are painful or uninteresting for both teams.
Post-Scriptum : If you had been inventive you could have implemented a new kind of guard, let's call it the holy guard, sumoned by a new kind of device, let's call it the holy stone you could buy at the throne. This holy guard prevents all enemy to cap a tower whatever he uses... Let's say that only twelve holy stone could be available for all the hour and each holy guard sumoned last for 5 minutes... The holy guard is twice stronger than the honor guard for example...
Doing this you'll have solved the invisible fearless taking issues of the end, offered more combinaison of gaming and keep more balance for different kind of teams and classes...
Why don't you ask players for ideas ?