When will you (finally!) nerf the Warlock/Champion for PVP/SW?
I have been playing this class for years now and not because it is a very fun class to play, but because it hurts your guild if you play many of the other available classes, it is that broken OP. I think that anyone that plays a bit of SW knows this class is not fun to play against. For anyone that does not play SW, just look at the amount of videomakers on Youtube that play WL/CH in SW, i bet its like 90%. It should be nerfed to be much more in line
with every other class combo there is.
With the 'upcoming' considerable increase in levels, the WL/CH is projected to even be a bit stronger than it is now.
The WL/CH is very relient on its uncapped abilities, while most other combo's use a fair bit of capped (max lv 50) skills as well.
(I dont pve anymore, but i feel like the W/M is in the same boat, but then pve-wise, heavily overdue a nerf.)
I have a ton of in-dept suggestions, but history teaches us that they will most likely fall on deaf ears, so I will keep this short.
I feel like the WL/CH power and speed are deeply connected to its unique identity, so its fine not to alter that too much (whether it deserves a damage nerf I leave up to the players that pve). If not touching the damage or mobility too much, that leaves its durability and its targetablity, suggestions:
1) Heavily decrease the Mind Rune's HP buff to 5-15% or just outright remove the HP portion of the buff.
2) Make the Champion's Runecraft - Diversion Parry buff a Champion (primary) class-specific buff. As far as I know there is not a single other
class combo that runs Champion second, much less a combo that will be hurt of the removal of its parry.
3) Whilst using the Donichuka transform potion, especially in combination with the Little Magic Biscuit's shrinking effect and the WL/CH's high movement speed, it can be very difficult to target this class. You shouldn't have to rely on AddOns or altered model folders for this.
So at least disable the use of Little Magic Biscuits in SW. I would also consider to not have the Donichuka transform potion effect in SW at all. The Abyssal Shadow gives exactly the same stats and is much easier (and more in line with other transformation potions) to target. Whether the Donichuka and Abyssal Shadow visuals are made the same in the entire game or just in SW makes no difference for me.
If not these, then other suggestions could be elemental/dark damage reducing accessories or altering the Priest/Rogues Purge skill to where it does not remove certain skills, think of buffs like the Enhanced Magic Barrier.
Also important (!): If you decide to nerf any classes, then do it at the same time as you introduce the new patch/cap. Preferably not before, but certainly not after. Right after a new cap is when players are starting to make their new gear, so this is the time that you should have had your rebalances and players had the chance to decide in which class combo they want to invest their time and money. Last thing you want to happen is making a new set of equipment for a class that is later altered significally.