Posts by Warrior

    was more looking for a little more significant uses, not really mobs/low lv stuff.


    I know that remove harmful effects works for b2 ST, but that's about it.

    So I have found some spells in my skillbook that cleanse from "poison" and "curses".

    I was wondering if anyone knows if these are useful anywhere at all?

    What does classify as Curse or Poison?

    Well, I like the addition of the strange watermelon seed (stacking 10% hp/mp).

    Scarlet seeds are not bound, so you wouldn't necessarily have to grind them yourself, you could just buy them off other players, for the ppl that collect titles or some shet. I agree that for others its not really worth doing, but since you can sell them other players could get a little bit of profit out of them.


    I put mine in the AH for a bit (to check if they were indeed tradable) , this was no problem. I couldn't find them in the AH through the search function though, I probably did something wrong. But atleast they are tradable, so with a couple of worldshouts anyone collecting these might get their hands on enough seeds if they are willing to pay for them.


    I also wouldn't mind as Cenre suggested, to make proofs from proof event bound on acc. A proof event would be nice to have soon. But maybe this new boss gives some similar loot once it works properly, not counting on it however.

    really nice to see a new event, I was very surprised to see new content.

    Like that they still put some effort into RoM.


    Now wanna say that description of the watermelon seed buff is wrong, says 20second buff while its 20min buff. Also me and my party have wasted a lot of gold and resources (coins for portal, transform pots, universal pots etc) on the new 500kk hp boss. We got him down to 0% health, but you can't kill him, so there is no loot. A bit disappointing, but still like that there's new content to explore.

    Working my way top to bottom, i'd like to start with the fact that i like Erich1999's idea about the AH bindings. That's a smart thing to do which i haven't even thought about, but its a great way to fill the auction house so that there is actual gear in there.


    Sarkas


    I hear what you are saying and i get the gist of it, but your example is both a little strange and hilarilously accurate to me.

    On the one hand, we are not customers asking for something totally out of GF's wheelhouse (get it? hehe). We are just asking for better quality and/or cheaper wheels. No magicians, no tricks, just what they sell: wheels.

    On the other hand the thought of us actually getting this upgraded version of their product does really feel like asking for magic to happen.


    Also if you sell great wheels, the customers will come. You can't expect to sell bad wheels first, to later invest your money in better wheels to sell, or just keep selling bad wheels.


    If your teacher tells you if you do this additional task you might get a higher grade, but after doing the additional task for 10 times, but not getting the higher grade ever (okay maybe once), most people will be hesitant to do the additional task the 11th time. What i mean with this is that i feel that players have given so many good suggestions which never made the game, that they gave up on it. We can't look in GF's financials, so we can't justify change on the basis of effort/cost/gain. I think if there is some willingness to change the game that a way larger portion of the playerbase is interested in sharing their thoughts and ideas.


    (BTW if people know GF will improve the game > players will spend more money as they like playing an up-to-date balanced game with alot of potential > GF can improve game further with a part of the additional income > this will make them even more money etc etc, in theory ofcourse) .


    The experiences i have had with other games, is that the gamepublisher tries to convince their audience that their game is so good you want to play it, while with GF they do not seem to care if anyone wants to play it, just milk the couple people we have. Ofcourse you could say: but you are still posting in their forums, with their game on your mind, so their game is worth it, but i haven't actually logged in for a while, because i know it's probably in a even worse state than when i left. I know there are a good amount of people idling until a new instance is released to then farm it for a good couple of weeks, then like go do something else again.


    7) now on topic of the events.

    With what i can remember from my time is:

    - rewards are the most important.

    As said by my man Erich1999 ABLs are a pain. Why not hand out a ton of ABLs with an event? They are highly wanted, but have limited uses on an alt (to conquer people "farming" the event, although they still willi guess).

    - event date/time were (atleast the one last event i remember) decided by PMing Sarkas your preferred date out of 2 ingame.

    Maybe a poll ingame could be more clear? Dont think we have this option though. PMing ingame is the least effort for the player i guess, but a poll on the forums maybe? get the forums a bit more active..hm..maybe players will think its too much work to check the forums, a link ingame when you log in perhaps? Not sure whats your best bet here.

    - Ingame events you could host a Arcanium Arena tounament; no gear/level requirement, very active (can't afk the event if you want to win). I remember the easter chicken mount event doing well too. But people get more tryhard the more there's at stake. Maybe host events for certain types of players, but be clear about it. An endgame PVP challenge, weaker players will know not to come. VN run with whole server? I liked the hide and seek events too to be honest. just those trolls with fireworks are annoying.

    - forum events. Im usually not creative enough for them, although i like the ideas behind them usually. I just assume i have no chance to win (i can't bake a rom cake, nor can i write a fine romantic poem in proper english). Other than that rewards are just too worthless for me, be a little more generous here. Maybe make people design a quest or something, with some perfect Jewels for the winner + their quest gets implemented in the game (aren't quests made years in advance before releasing?idk) What was the last forum event's prize? a permanent mount of which i already have 7? Not really interested. Maybe do a poll what people wanna win, after establishing the boundaries in which the reward has to stay. If you can lure more people to the forums somehow, you might get more feedback on other parts of the game too. Newspost in the login client maybe?


    But for me events are nowhere as important as the game getting fixed.

    I know we are going a bit off topic here, but i think i can tie it together.


    I hear what you are saying, but people are done with putting time and effort into suggestions and feedback to then see nothing happen to it.

    (<<<---- apart from this dumbo ofcourse)


    I'm not trying to go after you here, but this is how it comes accross:

    - Deserve their own thread, sure i could dump a ton more time in ideas, pros and cons for different levels of play, different playing styles and different races, but as showed time and time again, then dont happen.

    - the one most concrete idea i had, was just not commented on, until i asked. Why not give it your own opinion? Do you like it? What's the reason for either liking it or not? People absorb these sorts of feedbacks so for the next suggestion they keep these things in mind. Now it's like ye whatever, thats another idea we will put in a bottle and throw in the sea hoping it magically reaches GF.


    Hold some sort of competition for the best small to medium scale idea/suggestion that gets implemented into the game guaranteed (ofcourse you need clearance from GF which you wont get? questionmark?)


    We, the players, don't know any of the communication that goes out from the support team here to GF. All i think is that it's not pretty what comes from GF's side. They seem not to be willing to change a single thing to save their game. Are you, Sarkas, maybe getting played as much as we are? Does GF blatantly say they won't change a think, or do they give you all sorts of requirements before changes will be inplemented that we dont know about? I myself would find it morally questionable to keep dangling a carrot before the players (we need more likes, we need more comments, we need more suggestions) (no offense meant) full well knowing that the effort they put in is for nothing, so i think the problem is with GF. What do they want for changes to happen? That's only something the support team can answer, but i don't think they are allowed to.


    It is just so night and day compared to most other games that are available online, and i really don't get why GF doesn't seem to spend any attention to any of their games. Ofcourse ROM is a smaller title, but accross the board they are doing a bad job AFAIK.


    Take the time this Phelan guy was here (his name was something like that, can't remember exacly, cba to look it up, you know who i mean). His format was horrible (AMA, 1 question/suggestion per person), with 1 question you are gonna get the same question from every person, related to diamonds and real world costs. Whereas with more questions you could have a constructive back and forth about the current state of the game, what needs fixing etc. Now it was just keep all your critisism as compact as possible. Also i don't think his visit did very much in terms of improvements (if you wanna stretch it real far you could say it was the diamonds repricing/ IS rework, but i can't remember if that was a success or not). from what i remember all he did was level his char to 60 and thats it. No struggling with gearing up, no running buggy instances, no grinding daily quests and daily minigames day after day for months to even years.



    So the real suggestion the game needs (see what i did there, no offtopic) is more transparency. Which actual thresholds are needed to trigger change? I remember from some community letter a long time ago things would be more transparent, im not sure how it is right now, but i don't think it has improved much. That's the starting point.


    --- A suggestion that also came to my mind, but im not sure how i feel about this, so i need some feedback on it, is the following:

    Pick out some sort of suggestions that you want to implement in the game. Let's say unbinding guard dog meat, as it is small, so perfect for this example. The suggestion could be voted for, or some other priority system needs to be in place.


    So the suggestion is: Unbind guard dog meat.

    GF will then make some kind of calculation as to how much this would cost to implement. for easy explainations sake lets go with GF will do this for €100. We, the community, for every diamond purchase store up a percentage of our purchase (lets say 50%) towards this €100. for every €10 spent on diamonds, €5 would be dedicated towards this implementation. Also players can directly donate towards this goal to get their full money spent towards this fix, but dont get the diamonds in return. This way spending money on the game doesnt only make your character better (if your Jewels dont fail, funny joke, rq game), but also the game better! This also gives people a little more incentive to buy diamonds without having to decrease the price of the actual diamonds (like greedy GF will do that)

    This way you could bring cedric back if a certain goal is reached and things that will never be changed otherwise.

    Again im not sure how to feel about this as it might make GF even greedier, and make players pay even more rediculous amounts of money on this game. The prices need to be fair.

    Let me know what you think.


    EDIT: ^ the amount to reach and the current amount (€5 out of €100) needs to be visible for all to see, no scammy service, but clear and transparent.

    Wow i didn't anticipate so many comments. I haven't played the game for 2-3 months now i think, and honestly these were just the points that came up thinking back about how it was then (can't really see it having changed much tho). Just had some spare time and was reading up on the forums and noticed how you wanted some feedback.


    Sarkas


    These could all deserve there own threads, be thought out alot better, since i just quickly listed all i could remember, but as many people have pointed out, there is not really a point. Uncountable amounts of people with far better ideas, and far more thought behind it have done so in the past and nothing has happened. Can you honestly tell me GF has turned a new leaf? I don't think you can (not a personal attack on your part or anything).


    I could go around on all the servers, getting people to speak up on the forums, contact all the people that used to play this game, but that quit, get these people on board, but to what end? Unless you can promise me that this will make guaranteed changes within a reasonable time, it is in no way worth the time (also this is really more your job, but lets not fight here). You can send me a PM if this is really something you would want, but you'd have to come with some pretty good reasons as to why i would do this, and how this will have impact.


    On behalf on your comment Sarkas:

    1) as someone said before (my man Aktl?) you dont need to nerf classes, thats not what im saying, people will guaranteed quit over that. But in my opinion you need to scale up the other classes so that they can be used, and not that once you have grinded your *** off and are somewhat geared to find out that the MAIN class you run is not even viable. Thats a problem and you lose alot of players over that. Ofcourse it's hard to make a perfect balance, but nobody is asking for a perfect balance, but there should be some balance nonetheless, which is lacking right now.


    2) I dont know anything about programming and all that, but why not open a beta server where people can try content? (i think there is some testing done, but hardly anyone knows about that as its hidden away somewhere on the forums). Dont take this the wrong way, Sarkas, but i think YOU should come up with information about what you are guys are working on in that department, and THEN the players can give feedback on those ideas. I think thats the correct order in how things should be done, especially since so much of the suggestions are cast aside or end up on some dusty old shelve. I think right now the developers have enough suggestions as is to work on new content, share what they are working on, and the players can help finetune it.


    3) Could make it a thread of its own, but whether it gets lost in "bulk suggestions" orjust not done anything with, its 99,99% not gonna happen anyway, thats how we, the players, feel.


    4) As you pointed out, SW is too big of a problem to even discuss in one thread. But it needs work, implement some small changes, reflect on it with the community, did it make things better, or did it not, then move forward from there. Reread 3) people won't take the time anymore, be transparent about whats being done with feedback, if there's anything done with it that is. That motivates people to come up with things, and not give up on your game. But since you can count the number of times suggestions were implemented pretty much on one hand, people dont feel its time well spent. I know its your policy to not talk about what's being discussed internally, but that would be a good change to start.


    5) Yes there's too much gold on servers, but right now this game is going downhill (to put it politely), and if you don't give new players a chance to develop faster than players have had to go through before, no new player will join. Ofcourse you need to keep the veteran players happy, but if you ask me the veteran players know dem well the state of ROM is in, and would rather keep it alive than have billions of gold lying around when they can't log in because the game has closed down.


    6) you completely forgot my suggestion about the guard dog meat, i really think its a good idea (you also forgot a couple of other suggestions, but others have already pointed that out, so i don't expect a different result if comment the same).


    So Sarkas, promise me change, and i will work with you, send me a PM, convince me, i feel like this a great opportunity for you to turn things around. But remember, the ball is with you, not with me or any of the players.

    So i have read in this thread that Sarkas wants to get suggestions, that are widely agreed upon by the players. Let's give it a try shall we.


    -note; i haven't played for like 2 months, although i logged in a couple days back to see what's up in rom to quickly log off again-


    So you are wondering what needs to be changed in rom? Let me what changes would make the game more enjoyable (and consider returning to) for me personally.


    1)

    Class balancing. Classes dont need to be perfectly balanced, BUT there should Always be a viable combo to play for whatever mainclass + race you play. This right now is not the case, think of a Priest for example, they are in no way viable compared to a druid, apart from some really specific situations. Make Mage an actual class to play? from what i remember this class is even more dead than the priest. There is plenty of threads/post that go into deep detail about which classes, combo's and races are viable to run, so ill leave it at that for now, theres for certain work to be done here.


    2)

    Grindability (is this a word?). Give people an incentive to play the game. When i played (maybe because i was endgame) people logged in to do nothing all day waiting for enough people to form a party and run an instance. Create content for people to do in the meantime when there are not enough people to run an instance. I myself used to solo Dreamland, but i think this is very niche and highly class dependant. People need to be able to grind out their equipment other than having to run the daily minigames and quests.

    Playing time varies alot. In the weekends most people might have more time to play than during the week, therefore they get "punished" for not playing during the week (missing minis/dailies), and get bored during the weekend -> i done my dailies/minis and theres no party up, ill just go play another game in the meantime that i waiit for other players to log in.

    --> One of the many suggestion i have to make this better is to bring back normal mode stat farming. Bring back a useful way to spend mementos. Stats and best in slot equipment were perfect for this. Now the jewelry slots are locked behind HOE which is really difficult for players that are gearing up to farm it. Also mostly comes in low durability so that the general player gearing up has to spend a ton on gold hammers for learning instances (you could go with a lesser set, but then you might not be accepted in instances)

    I remember farming a boatload of stats in Bone Peak normal mode, this resulted in a lot of gold to get me to endgame fast.


    3)

    Speed up the process of becoming endgame. I know it's highly dependant on the current highest instance, so right now it might not be too hard, but the general burn instances requires near perfectly statted optimised gear. The general player base gets stuck in what i call the midgame, since it is so expensive to optimise just one piece of gear, let alone a full set of it. Also there is almost no gear progression possible, you dont scale up in this game. You are either good enough to run the latest instances, or you are not. Instances in between are dead. Players only do them for the set skill, but that is character bound. The cost of ABLs makes it so it is not possible for lower tier players to make a profit out of lower instances to afford stronger gear. Also the way to achieve the insane boost you get with Ironblood Will is rediculous. I don't know the math, but it takes a dedicated player like 2 years to achieve this gamechanging skill.

    --> To make this better you remove the bound on pickup of items dropped in lower instances, so players can profit off of it. Implement before mentioned normal stat farming. Shift away from the amount of days it requires in favor of the amount of hours it takes. This way players are more flexible with their time. The highest percentage of players doesnt get to run the latest instance while making a valuable contribution to the raid, this has to change if you want players to keep playing ROM. Why release new instances when most people cannot run it in hardmode, and the other modes are not worth doing. Again, make mementos worth farming.


    4)

    Siege War. Although this shouldn't be the primary concern in ROM you have to acknowledge that there is a great amount of people that play ROM solely for Siege Wars. I do not have much suggestions for Siege War itself, as i havent played it other than to farm the much needed buffing/debuffing titles for running instances. I myself feel like this is the core problem as well. The people playing SW aren't on the same page, there are people trying to aquire PVM skill, and there's people that enjoy playing SW in the sense of teamwork, strategy and leaderboards. This clearly devides the players. On the one hand you want the extra amount of people in SW that are going for PVM titles so that SW isn't dead content. On the other hand the diehard SWer gets really annoying with the laidback approach a titlegrinder has regarding the actual war.

    --> with great hesitation i would suggest moving away from the need for PVMers to partake in SW. Make the PVM titles grindable via mementos or some other actual PVM method. Rework the SW rewardsystem so that it is not so much focused around the amount of merrits collected. Give SW badges another purpose if shifting PVM titles to mementos. im not sure what a worthy reward would be, maybe something like diamonds or proofs of myth? There have been many suggestions about this in the past from people that are more involved in SW than i have ever been, so they should probably come up with a fitting reward. I also like the idea of a ranking system where the top SW teams get additional rewards for being in the top ranking slots. Also there needs to be some balancing classes for PVP purposes from what i remember, but again, SWers are more suited to come up with suggestions regarding this.


    5)

    MAKE EVERYTHING CHEAPER. As has been said many times in the past; its better to have 50 people spend 10 euros than to have 2 people spend a 100 euros. The game is way way way too Pay2Win, and also you have to spend way too much IRL or ingame money to get a set of endgame gear. Make it easier and more affordable for people to reach the endgame. Its so expensive to make one set that it takes years to reach endgame, and with ROMS current environment who knows how long this game has left. Its almost a certainty you wont reach endgame status if you start now before the game closes down for good. Even if you reach endgame (gz, you are one of the few!) you most likely have like 4-6 classes at the level cap from which you cant use the majority of it. Its hard enough to upkeep the one combo you primarily use, let alone try picking up a second class. With ROMs unique class combo system there is so many great combos that you would wanna try out, but with the insane costs of gearing its impossible to do so. People do wanna try new stuff, and test there limits and expand the "meta ", but its just way too expensive to even consider in most cases.

    --> Make diamonds and IS items cheaper. I dont know the diaprices these days, but i remember paying 250-350k per diamond generally, with prices going up to as much as 500k with a special IS promo and no diamonds promo. With diamond prices only going up and up and up and up the situation of gearing is only gonna get worse and will take even longer for new players to get a good set of gear. make endgame gear affordable.

    ------>> if it were to cost a 100 euros for a toptier weapon, and somewhere between 25 and 50 euros (this is already pretty expensive) for a piece of endgame gear players would actually get endgame gear (theres Always those players that wanna be better than others and spend crazy amounts) and run instances. People could go for a second or even third set of gear once they dont have to spend as much since they can farm their own items. They would play more content, use more of the classes available and have a ton more fun doing so. Gameforge would probably earn just as much money when you offset the few amount of player spending alot of money against alot of people spending a lower amount.


    6)

    Perfect Jewels. Try to move away from all the gambling that is Runes of Magic. While making gear is already way too expensive, players might not mind spending a bit more on perfect Jewels, to Ensure they do not have to risk making their equipment worse, where they will have to pump in more money again, just to get to the same level they were on before. This is highly frustrating and the reason a great chunk of players leave the game. Is it not time for a fairer approach? As easy as you spend X and you know you will end up with equipment with +Y, this way players can make a better judgement call on whether they want to buy diamonds or not.


    7)

    Ingame and forum events. From what i remember is that on the forums there were alot of competitions, where there would be winners from most regions, but not from EU. why is this? it's a matter of rewards. I recall getting like a really low reward for participating, and the big prize being a permanent mount that is available in the Item Shop. This is not rocket science. Ingame there is no notice of the forum events, so only the players that visit the actual forums discover about these forum competitions. Which players do visit the forums? that would be the "nooby" player looking for advise while questing for his life so he can reach the level cap (busy with leveling) and the absolute endgamer who wants to have more insight about the game. The leveler will be busy with questing, and the endgamer has no need for yet another mount. The typical midgamer will not visit the forums since he will just log into rom, do his dailies and minis, talk to his guild, do a SW or normal or lower end instance, and then log off again. The audience that MIGHT wanna compete in such a forum competition is not reached this way. Also i think even midgamers have a mount already, so for them its like whatever.

    --> Come up with unique rewards that people wanna have, but that do not give a big advantage over others (so its not required for endgamers to partake). A special good looking skin for example (not shetty, recycled and recolored skins). People like skins in ROM. A special title maybe, that gives an unique bonus that is not OP, but still worthwhile to have. You could also give the winner a set of durability drillers or other convience items all players have a need for. But mounts to me seems really strange, as a mount is generally a one time purchase (i know there are mount collectors, but there are not many of them).

    Ingame events are really hard to balance, since noone will come if the reward isn't good, and people will only come for the reward if its too good. Its also a matter of what audience you want to reach. Do you want the midgamer to attend a special gathering with his midgamer guild? Or do you want to interrupt endgamers in their instance grinding? Be clear about what crowd you want to attract, and more people might come. Maybe use a poll system INGAME, or via a link ingame you get when logging in, about these sorts of things. Make it easy for players to find these things.

    You can poll what kind of events players want, when they want it, what rewards they want to get. Small things like that. Its too easy to say the players got to let us know what they want. Promote player held events, award that with diamonds or something. Organise a AA (cant remember the name, that battleground where you start at lvl 1) tournament with a nice prizepool.


    TLDR: make it cheaper and easier to reach endgame, shift away from DailyROM, players can manage their own time that way. Seperate PVM from PVP. Give PVP a worthy reward for their contribution. Balance classes in both PVM and PVP. Make more classes viable. Bring back mementos farming. Keep players engaged.


    Additional suggestion: make guard dog meat unbound again. it was to stop players from botting guard dogs, i doubt theres many botters left in this somewhat dead game. Good for starting players to farm some money. Smoother way of leveling during a bonus xp event. This will make more people buy Daily Quest Tickets (reduce them in price) and less people leveling in instances (no dias are sold then).


    This is all i got for now, as i said, i haven't played in a while, so this is just what comes to mind. There is alot of other stuff that needs attention too, like zodiacs/dracos and Instance testing before releasing content, but lets not get into that. These are the main changes i would like to see and i would consider coming back to this game. I've played this game for many years with a great passion, but it keeps on getting worse and worse and that when you lose players.


    I know all these suggestions will make exactly zero change, but since i had some time on my hands and my man Sarkas specifically asked for it, i thought why not try it one more time, for old times sake. Hope the people that still do play this game are having a good time with their friends and guild, because thats what made this game so enjoyable for me all these years.


    Oh i couldnt find a way to post this in suggestions, hope someone fixes this for me, thx.

    nice ideas and all, but its never going to happen.

    its either gonna be too bad so its dead content in a week (i.e. waste of dev time) or people gonna farm the heck out of it for the rewards, and wont be played how its intended to.


    ps. we all know how balanced (pvp) classes are, so yeah, theres that too.


    they can't even get their main content (inis) right, so i wouldnt get my hopes up for secondary content.