Posts by Renovatio

    Dont remember ever seeing gold caps at those times but okay. Maybe I wasnt checking AH so much back then.

    Perhaps we were on different servers with different economy at these time... There were lot of servers, 2 french servers (Solas and Claiomh) and many german, spanish, EU, even an italian one if my memory doesn't fail ! And by definition a cap selling is not on AH but on trade channel and then whisper negociations...

    Then u also know that all of them were PVP guilds and that I never was a real PVP player.

    Yes, that's true... And every time we tried to do a PVE run, we could see how difficult it was and how much work we still had to do ! Like PVP, it takes a team, willpower, and training...

    you can call us whatever you want but aside from the fact that this won't happen without gf changing prices of IS stuff (which also won't happen), it doesn't bring any benefits.

    For once I agree with Ainz !


    Syp. You are dreaming... You say you will buy plussing with gold ? In my example i only count the cost of 20-30 plussing for 3 items (weapon and rings). Imagine your plussing guy is lucky and make it in 80 jewels each it is already 240 jewels, at the best promo offer 240 x 160 diamonds, so 38 400 diamonds, so (with 400 k/u gold) 15,36 caps of gold... Where will you farm it ?


    And you can say you won't go 30, even the 16-20 plussing is expensive !


    So your proposal is that players who spend hard long time to farm all what is needed (gold, items, stats, loads, etc.) to challenge the last instances subsidize your laziness * by selling to you for cheap price stats, items, etc. ? But they need just as much as you the gold to buy diamonds for their next gear !


    * I permit myself this word for in fact we know each other, we were on same guilds - 3 at least - on two servers for a long time... I have kind of idea of your efforts in game... 8o So no i will not sell my gear or items to you for cheap price !


    Last random thinking : With Pasper sanctuary you have 6 new stats available... That means the gear that was so hardly build and stated farming New Pantheon, Necropole of mirrors and Mystical Altar is no more end-game... And I see our tank dead in two shot at Pasper although it has very nice gear...


    For me the only way to get cheaper price in game economy is GF change his mind : good stats in instance, chance of good instance stats mementos, less garbage stats with shells, etc., lower the price of POM items and improve the success of infinite jewels...


    In that case perhaps a new comer can see the light at the end of tunnel... and the old one too !


    He will also need event for peak orbs, because peak quest system is too long if you're working to earn your living... Worth only if you can play full day time !

    Yes Syp grinding is exhausting and many people give up !


    Don't know if it is too many gold or too few items which make the price higher... Kind of question like which was first between chicken and the egg !


    Some random thinking reading this thread :


    GF has a large part of responsibility for the scarcity of items for example :


    - making stats draws in last instances mainly no worth getting random combo on hard mode hard instances (NP, NoM, MA, PS)

    - making mementos items stats no worth no good for nothing

    - making energy justice items stats no worth no good for nothing

    - increasing price in proof of myth which imply an insane grinding of Helveta and Lakishna

    - making the three last instances with day limit which limits the number of items and also restrict the attempt of guilds with players who have only 1 or 2 hours maximum a day...


    Taking the example of Ainz to build a full gear you need :


    - 15 x 5 trials x 300 shells = 22 500 that's to say 450 goblins mine

    - 15 x 5 trials x 17500 honor points = 1 312 500 that's to say 1010 siege war wins

    - 15 x 5 trials x 100 explorer glyph = 7 500 explorer glyph, so 37 500 dust, so probably 750 dreamland runs (assuming 500 dust for me and 500 dust for you / run of half an hour !)

    - 15 x 6 (players) X 5 instances (1 good stat every 5 runs and 6 players interested in it) = 450 runs

    - 15 x 50 x 5 POM draws (assuming you bargain some draws) = 3 750 POM that's to say 750 wb runs

    - 15 last stat your sweety great aunt give them to you for free ! She's a nerd !


    So let convert this to hours...


    - 450 goblins mine X 10 minutes (including time to go there, to crash, to relog, etc.) = 4 500 mn

    - 1010 siege war x 30 minutes (hoping we win fast Syp !) = 30 300 mn

    - 750 dreamland runs x 30 minutes = 22 500 mn

    - 450 HM instance runs x 100 minutes = 45 000 mn (you and me lucky, Syp, a great guild takes us as debuffers !)

    - 750 wb runs x 30 minutes (arriving 10 minutes ago for finding party, crashing, killing boss) = 22 500 mn

    - Some few hours visiting your sweet great aunt thanking her for her gift ! = 600 mn


    Roll of drums, grand total amount : 125 400 minutes that's to say 2090 hours, a full year of full work ! Just to get the stats ! (and gear items probably if you're lucky with durability...)


    This partly explains the rarity and the price ! Ainz was saying a new player will not wait months or year... but old players wait months and years !


    GF has another responsibility for prices :


    Now you have your stats, you need plussing and tiering your items and it really hurts ! You need plussing with the god damned infinite jewels... Past 25 you have 4% between the +1 probability and the -1 probability (+1 20%, -1 16% the others % are just 0 fail) so probability is 25 try to get +1... If you challenge +30, and you reasonably need it for weapon and rings if you want to become a dps rather than a debuffer... It could mean something like 3 x 25 x 10 x 200 diamonds (3 items, 250 * to go from 20 to 30, 200 diamonds the jewel)...


    * Some will tell you if you're lucky you can go to 30 with 80-90 jewels... But some unlucky go to 250 and still do not reach 30 and at this point most leave !


    If you are random or unlucky guy this is 150 000 diamonds, meaning around 2 300 euros buying with 35% promotion !

    If you are one of the happy few lucky guy is still something like 800 euros (plussing 30 with only 80-90 jewels / item)...


    Note you have just plus your weapon and rings... You still need to do all the other things ! Tier stones dirty and clean, drilling, runes, etc.


    So when you come to sell these items, after so hard time and hard money how much do you price them ?


    In conclusion, Syp, I think your idea was already underway before you realized it...

    Many people no longer buy at these prices because they're tired of wasting their time grinding gold...

    And yet the prices don't drop because every seller remembers the hard time and hard money they invested... whatever the object, statistical, raw, or construction...

    Playing rogue i am not in a party and i don't call my pet.


    Can't use stealth even after dying on roof of castle. It lasts even if i go outside visible and kill bolgu... It stops when the warlock die... Seems that the game doesn't notice the end of the fight after you were killed and reacts as if your fight is still in progress on all the map.


    Whatever you say we experienced this hundred of times, only with some warlocks.


    I was regularly playing with three other rogues and the four of us experienced the same (for years). In another guild we were two this afternoon and experienced the same (today and previous week-end).


    It is fact. So many rogues on game know it.


    PS : and that is true that i hadn't this problem long time ago (2017-2018) when i was playing r/k every evening... and warlock already was here my side and opponent side. But something should have change since, for this bug is often here and only when these awesome speed warlocks are here. Not the average like me... The ones that can keep 6 towers by themselves such fast they are.

    oh and: "rogue stealth blocked by warlock" -> still a lie :D

    Still experience it during one hour today... And i was not the only rogue experiencing it...


    But probably last of Mohicans still trying to say things on this forum where you are the holy truth teller...


    PS : i can play a game i love and stay with my friends although don't like the way it is manage. I a have the right to say it... This is called expression liberty. Last time for me i don't want to convert to your church and pray to the saint of holy truth...

    be happy that ur useless class who needed two gears to be the worst dps in the raid

    False. Not true at all ! Mage/Warrior was a great DPS and could be better than Warrior/Mage even before the patch.


    I give up arguing with you. You only tend to demonstrate GF communication and product roadmap is good.


    I only tend to persuade GF to have better / more respectful communication with loyal / long term customers and to think the product roadmap, the events, the game content in general not only with an end-game player point of view.


    There is a great gap between f2p professionals (= spending many hours a day playing and accumulating gold for free end-game gear building) and p2p non-professional (= playing a few hours a week).


    sorry but not sorry.

    Well, many things seem obvious for you, example : the elit skill was bugged and anyone should have known it...


    But the most obvious thing on this game is the poor quality of service versus the very expansive price to build a mid-average char p2p.


    (crashes not solved - although others succeed in it / everlasting critical bugs example rogue stealth blocked by warlock speed in sw / no new contents for very long amount of time or boring tedious long term farming content)

    Can you remind me for how many years ToS and NP are here ? And thus gear and stats are not crappy at least for all those that can't farm NoM ... Aren't they ?


    I remember ermit at Logar appear during 1st covid confinement to help us to achieve the peak quest and go level 101... So ToS is probably 6 -7 years old now and NP 5-6... Something like that...


    ^^ We simply do not play the same game !


    PS : i do not complain about the fact we do not need 2 gears anymore, i complain about the lack of clarity, transparency, explicit communication. And it is not the first time we say it... We say it for more than 10 years... I remember of warden/warrior arguing for they can't wear plate anymore after a skill patch...


    PPS : too simple to argue that GF didn't know how the elit skill was used... They didn't spit on money of people who crafted two gears for years.

    Ainz, i think you don't understand mid-average player/customer who :

    - rise early and works hard on day to earn their living,

    - plays only a few hours on a week for a game is only a game, (1)

    - but pays his diamonds as a loyal customer to patiently build gear other the years...


    And you don't probably live the same experience challenging inis. You say :


    - you cry for nothing

    - mage/warrior is still worth now...


    Well with your gear, game-play and game knowledge you're surely right... But can you imagine and understand that there are other ways to play the game without expensive end-game gear (no +30 for example) and without a complete and optimized buffers/debuffers tribe.


    That was exactly the same quibbles of yours when we were trying to debate of siege war update one year ago and lost of diversity of game-play for mid-average guilds and players... One year after everyone noticed siege war decline and there is very few guilds still playing it from now. The result is what we feared ! And the paradox : the big Bill guys applauding the changes are gone and don't play it anymore !


    I do not cry. I am frank ! What have i said ?


    - we had build within years gear that is now useless...

    - GF release an update months after they announce it without testing it. Proof ? They discover impact on mage/war combo after releasing it...

    - it is not professional... You say that mage/warrior is obviously the most powerful combo. So obviously this combo should have been tested by GF before they released update, side effect should have been evaluated, and 70 elite skill change should have been announced with clarity and transparency with the update.

    - not everyone read patch. I see people still buying cloth strength/stamina gear since the patch ! (2)


    Is it nonsense to say that ? Is it nonsense to hope better from GF ? Is it nonsense to think that game evolution should not been thought only thru end-game players ? Is it nonsense to tell to GF they should not take loyal customers for Guinea pigs ?


    My little finger tells me this game doesn't live only with end-game players full of gold and buying their diamonds with game gold and none with euros. My little finger tells me this game mostly lives with mid-average players buying their diamonds with euros.


    (1) This point makes me tell again that NoM and MA should not be saved/resetting inis so we can keep it to try to achieve it on two or three evenings...

    (2) I should say very few read patch and very few read our debates ! :D

    rather than complaining about the change you should be happy that they responded this quick and that they continue to work on balancing instead of just making a single class combination OP and then stopping

    When they announced class balance changes Patrick says it will be slight and very carefull... It takes month to come, there was no message in any way saying it was tests or that was not finished...


    And in my guild at least we have a long pratice (years) playing mage/war with double gear strengh/stamina intel/mattk. We can throw it now.


    Well, we understand we are always wrong and you are always right... OK we are guinea pigs. Thanks !


    PS : it would be so simple to list the skill which are bugged in GF mind and say it... Just transparency !


    PPS : spend an hour in sw as rogue, impossible to go in hide whatever i try for there was one of this wl/c abusing with speed (yet his castle stable was destroyed). There are so many things which should be priority to solve !

    pro:

    - m/w is the strongest class rn (not the strongest of mages... the strongest at all :D )


    No, no more since the yesterday maintenance and patch !


    " Fixed an issue with Mage/Warrior where values of "Wisdom and Bravery" wouldn't update after changing gear " (1)


    (1) Maintenance - 12.12.2024


    So 10 days after rebalancing mage, making nothing really new for mage, you (GF) nerf the mage/war which was the only mage class combo worth to dps in ini with a simple and very discret line in patch notes.


    How disrespectfull this method is to all community !


    - saying you rebalance and in fact nerf the worthiest mage combo

    - using people as guinea pig testers for you were not able to test before releasing rebalance

    - saying the 70 mage/warrior elit skill is bug although it is like that for 10 years (and now the 70 elit skill mage/warrior is worth nothing)

    - allowing players to buy strenght/stamina stats (price had double at AH in one week) and spend mementos for cloth gear with strenght/stamina

    - depreciating characters which were based on mage/warrior combo and had invest in great strength/stamina gear for years


    How far with disrespect GF can you still go ?


    PS : Can someone explain us what is the use for the 70 elit skill of the mage/warrior now ? Except perhaps in case of PVP with a stamina/magic attack gear using 70 elit to dps guard i don't see ?

    Thanks for all these explanations. Two idiot questions go through my mind :

    - if calculation is faulty, why not correct calculation rather than modifying reduction value ?

    - where do you find these calculations ? By decompiling client data files ?


    And a post-scriptum : i have seen our knight dying one-shot on NoM (Krodamon or Krodamar - never remember the name - the orange one) and the tank (whatever he is dwarf or human) on the first boss with the "sickle" skill, don't know the name of the skill in english. Still thinking that for the great majority of ini teams on game their tank was not "too OP" ! I am still convinced this change was made for the SW and that the SW and PVP games (stomping ground) need something else. Even if k/m immunity and wl/c speed are painful.

    the value is 32.5% btw^^ still way stronger than a normal 63% dmg reduce because of the faulty calculation^^

    Sorry Ainz but i do not understand what you mean with this stence ! How 32.5% damage reduction could be stronger than the 63% ? And in this case where is the rebalance ? What you mean with faulty calculation ? Enlight our ignorance please !


    I may add that i see more often champion/warrior tanking last ini than knight... If knight was too OP there should have been more knight rather than champion tanking, shoudn't have ?


    :/

    Hello,


    seems it will be here we react to rebalancing although threat title is not really explicit !


    Knight


    I just checked. It seems " Shield of Discipline damage reduction " is from 63% to 32%. Test on a Balu village mob white fight without shield 504 of damage with shield 340. (504-340)/504 = 0.32 so you divide by two the damage reduction...


    Well for SW probably a good thing but for PVE i have a big doubt although i never really tank in ini...


    Nota bene : the skill description in french is still 63%... And the french translation of patch note is false. What was written is that damage of skill "shield of discipline" was reduced and not that reduction of damage was reduced. So french knight guys will have bad surprise.


    Warlock


    Well Domalash I didn't really see the nerf... OK Path of anguish doesn't stack anymore with Spellweaver potion ! Damned what a big nerf !


    My comments :

    - In PVE who cares ? In PVP changes nothing...

    - Personally I can't really use speed because of internet connexion (ping) and fps (computer) and rollback in position sometimes 3 or 4 in a row...

    - But some guys who manage to use speed are so fast it is not only the wl/c skills + potions... We already check one of those ultra-speed wl/c (his castle stable was destroyed !) who was still faster than light without any buff of speed up... For that is the trick... Who can really control the speed and prove any abuse... Impossible to record it... In 2 seconds the guy goes from right side to left side freezing all around him... Unusefull to give names...

    - NB : I used to play the SW as wl/c for 4 years and for 3 years as r/k... I stopped playing SW now for it is dead. On another thread we asked for changes and rewards rebalance no answer on any of the many reasonable propositions that was done.


    So two changes probably thinked for sw which is dead and will endanger knight in pve !


    Others changes


    I had no time to test for the moment. Will test with great interest the mage, the scoot, the priest...


    Concerning the buff that do not stack anymore i am afraid it will once again disadvantage physical who have great challenge to get enough physical attack to challenge the physical defense of boss compared to magical who succeed to reach very high magical attack...



    Good evening, diner time !

    It's not false ! And of course, the excessive price tag required to make new equipment is also a good reason for people to leave...


    But, at a point, i think Game Forge perfectly knows that the game (and the incomes €/$ which goes with) can't survive with only a little bunch of whales playing. Even the whales will disappear if they are playing alone with themselves.


    So they perfectly know the most precious thing they have is the customer community and game reputation if they want their profit lasts... In a year the collapse of PVP players' community is huge.


    PS : what do you mean by " What will be next ? Logar for 100(20)/100(20) ? Without weapon of course " ? I haven't catch the idea...

    PPS: it costs nothing to express ideas, cute wishes even childish... Not like the X-Bow that I desperately need to build +30 T15 8o !

    Thank you MattyB for your long and luminous post.


    This fate was predictable and was announced more than a year and a half ago :


    New siege war rules : improvement or impoverishment


    It's ironic that the people who promoted a game primarily focused on tower combat are no longer playing today...


    I'm still playing but even though in Europe we still have three servers there are no more than a dozen guilds playing with a big gap in team strength and size. So most of the time the combat is unbalanced and not even worth trying...


    What could be done ? I think we all should make some proposal, hoping Patrick is reading this...


    1. First of all the rewards :


    Rewards of every PVP games should be renewed and for the siege should be worth the hour of time of active playing. But this was told one year and a half ago.

    * in 5 minutes with training center of a good castle you get more than a full hour victory of honor point

    * in 3 minutes with bunker you get more of training badge that a PVP player could dream of.


    Proposal :

    * AFK war (0 tower capture) = 0 reward

    * Victory is 10 times reward a defeat

    * Reward is obviously better than bunker or training center an hour long !

    * Reward should be worth for guild upgrade (at this time you have better to do Arcanium arena AFK than siege war)

    * With reward you can access usefull items and specially up to date PVP gear with up to date PVP statistics (at least 363 and 393)

    * A good idea could be to share the badge system of Stomping ground and to renew the stomping gear with two set one "level 363" and one "level 393"


    NB : an update of PVP gear and PVP statistics is needed. In fact the happy few NoM and MA farmers are now so powerfull that they smash tower guards in few seconds and smash you too, whatever your PVP gear and PVP zodiacal buff, in few seconds. So a PVE geared warlock/champion full speed and bursting and fading is toxic for the game.


    2. Second renew PVP spirit :


    a) Stomping ground was killed by farming spirit. The reward system incited people not to fight and wait in center of the shrinking veil.


    GF added events with stomping badges reward for it was so long and hard to get enough for gear just playing the game... And it was done. It is today impossible to play stomping ground, it never launchs.


    Proposal :

    Make stomping ground a never ending game :

    * every 15 minutes when veil is at his maximal size you can enter. Several people can arrive on a same spot. You have 20 seconds to vanish on the field with fearless.

    * Then your goal is to kill as many people you can and for this to stay alive. Your reward only depends on two factors :

    - 1st one the number of kills, one kill = one silver coin

    - 2nd one the number of 15 minutes cycle you survived (for if you survive 15 minutes you stay in and welcome the new wave of challenger). Let's say 10% increase of total reward for each 15 minutes cycle you survive. If you survive 3 hours (it is 12 x 15 minutes you'll get 1,1^12 that is 3,14 times the number of your kills value reward. If you were alone then 3,14 x 0 = 0 !


    NB : i know some will tell me " yes but people will connect alts and kill them for easy reward ". I answer no, let's say stomping is peak 101 or 105 or more if its needed. And if the ground is the same for every one you can't hope to be alone with your alts !


    b) There are others games PVP that could be great. Arcanium arena could be fixed improving reward system.


    3. Fix the siege war :


    * Detail not important but : When the tower capture was modified (double time when guard alive) the message system was not modified. So the message of a tower under capture is only for half the time of capture. This should be fixed.


    * The bloody dwarves defending gates are a pain. It is worth they stay, otherwise gate would fall too soon, but it should be possible to counter them.


    Proposal :

    A special catapult should be added. You can buy it when arsenal is fully upgraded. This special catapult is intended for catapult a brave into the enemy castel for he can kill the bloody darwes champion/mage and priest/warlock. Of course the brave will suffer huge damage splashing on castel ground, he loses 90% of his HP. So the herald should send heal with coordination of the catapulting and then probably fearless for the brave to kill the bloody darwes and then tornado and so on !

    Of course this special catapult is hard to load and you can't throw a brave more than once a minute !


    * The warlock/champion speed is too high for the game mechanism, especially when you have an high ping. Many skills doesn't work (shadow prison, roots, etc.) for the wl/c is already elsewhere when the action is resolved on server...


    Proposal :

    A new kind of tower : the spider tower. This tower is invisible. Once you come into his range of effect and if your speed is too high the tower throw on you a spider web and you are walking for 15 seconds. It doesn't change any of your speed buffs it give you a walking debuff... When tower acts it reveals itself for a few seconds...


    Well enough for today. Have a nice siege !

    Hey,


    some feedback after Helveta and Lakishna fixes...


    Crash issues resolution : 5/5 - i have made Helveta sunday and Lakishna today and no crash during the fight. A crash with Helveta before it begins but outside for some jokers use fireworks while waiting it begins...


    Rewards issues resolution : 1/5 - it seems every one in the raid get 2 proof of myth and one at least get the item... Well apparently each participant gets a reward... But the reward is insufficient regarding the price of last items in proof of myth... You judged good to lower the price of Helveta ring but you divide by 7 PoMs we can potentialy get in participating. Before you could do Helveta on chanel 1, 2, 3 and hope get 15 PoMs now 2... So you did not lower the price you raise it in fact. 8o


    Fun issues resolution : 0/5 - Helveta is a mess now. You get that damned debuff " plague of silence " and even trying to white hit Helveta you can't get rid of it... You get rid of it dying... So no healers, no much heal, everyone dies, and runs, and dies, and runs and dies using tons of potions... The fight is stupid and seem to last for eternity ! Lakishna is less messy but there is very little fun doing it... It seems long and long and long for 2 PoMs... (1) Shall i do this 25 times to get a try in shop to buy a ring and 37,5 to buy and earing ? <X On monday usually i am at work at 18:00... So it will take more than one year of boring fight to buy two earings ? Seriously ?


    You know for years that the world bosses and the PoMs are reserved to the happy few camping it 24/24 7/7... It is a very very little group of players 0,01% and 99,99% of the players working for their living and occasionnaly buying diamonds have no chance to challenge an old world boss and earn PoMs...


    So it seems we are back to where we were before Helveta and Lakishna... ;( Just check the price of statistics in auction house ! (2) Do you think people will try to build gear T10 and +20 and more and put old statistics on it ?


    Some improvements as i see things :


    Rise the reward at least to 5 PoMs - 7 Helveta runs to buy one ring is already a pain ! 15 Lakishna runs to by an earing it is really hell !

    Swap hours on Lakishna on monday 21 hours (because some people works) and on saturday 18 hours (because some people does happily something else than ROM on saturday evening !).

    Give more items by run... Since the beginning of this i got only 2 rings and 1 earing... I don't remember when it begun but it was a very long time ago...


    (1) Paradoxaly it seemed shorter before, probably more people than 36 hitting the boss... And it taked less time to do the 3 chanels for Helveta or the 2 for Lakishna... :/


    (2) a good improvement would also be to create two new monetary units : the silver ingot = 100 million gold coins, the gold ingot = 1 billion gold coins given the price in the auction house :P

    Question : is there a particular reason for Lakishna schedule is on 21H on saturday and 18H on monday ? For it seems many people go for party in real life on saturday night (and no i am not John Travolta :)) and many are at work on monday at 18H... Of course it helps perhaps to have less people and less crash like this, but a schedule like Helveta's one 18H on WE and 21H on week would be more logical... :/

    Some of us just strait grinded all those levels before orbs or those quests it's hilarious how easy it is now, players are just whiney and lazy these days.

    Some players are above all workers who work every day to earn a living for their family and play barely an hour a day and a few hours on weekends. No need to be dismissive... When it's possible to check the quest ten times a week that's already a lot. Not everyone live his nose glued to the game screen... If you count, doing 5 hermit's quest a week you'll need years to full fill the peak.


    I doubt most players will have patience... We already see several giving up in our guild...

    Hey Patrick !


    Thank you for the road map. It is a very nice and appreciated custom you set there !


    I react to your post today regarding the 15th anniversary and upcoming events.


    This seems great but a few comments nonetheless :


    1. Those who are peak level 120 (some for years now) lose XP each time they play ! If one day you decide to unlock beyond level 120 we will be angry at all this lost XP ! Yes we will ! Couldn't you unlock the XP gain for 120 without opening the next summit level ? If you have an peak XP orb and be level 120 you can't even load it ! This should be fixed !


    2. Okay, you rebalance the XP necessary for the first levels of the summit... But don't you think that those who struggled month after month to reach level 111 won't curse you ? (:cursing: ? ;( ?) You should recalculate the level reached for those who are already 111, right ?


    3. I hope we have some peak orb events on the 15th anniversary... You know most of us work hard during the day to pay for the diamonds :D ! So the quest for the hermit in Logar is just a dream for most of us... except on the weekend !


    4. Please say something about the shop's item warehouse (see post above) ! I rage every time I need something in with my crappy internet connection !


    Thank you again for your post and this clear road map. :love: