Affected Class/Skill/Quest/Festival/Other: All
Description: Infinite Jewels Failure Rate
I just bought 15x +30 Infinite jewels and 12 out of 15 failed. Two of those fails dropped. So I ended up with +1 total for 15 jewels that cost 200 diamonds each!
So I'm wondering if that should even be possible mathematically speaking.
If you're rate is set anywhere near 50% the odds of getting 12 out of 15 fails seems extremely unlikely.
So I'm wondering if the rate is actually set incorrectly and just nobody thought to actually check it.
Maybe it's set to 5% instead of 50%?
If it's correct, can you at least tell us the odds it's set at to succeed?
It just doesn't seem like this should be possible.
I know it's a small sample size but you'd think the rate would be closer to a 75% success rate to insure anyone super unlucky doesn't get nothing for their money.
At 75% they'd at least get half their jewels to work you'd think.
Anyways, if it's not a bug or bad setting then can you move this to feedback/suggestions.
Thanks.
Server: Ayvenas
Version: Doesn't say.