I often get this problem when running many clients same time. After starting 20+ it can appear (cannot find 'launcher.exe'). Can't remember if it happened for running 1-10 clients.
Posts by JustUser
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You should be in "combat" state for keep attack white hits. For example, if you doing weapon training on the gates in sw, you need to aggro baloon on you but don't kill it, and then target gates and hit "attack" button. Or use warlock+pet or any other tricks to keep "combat" active.
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Of course, it's understandable that people are annoyed because they didn't have a chance to get the title. On the other hand, buying the titles means that the actual purpose behind the race titles is lost.
Same we can say about any "unique" items from Wheel of Fortune (for ex. Wraithful monstr). Some ppl spent 10k-20k-30k dias in wheel to get it 3 years ago and now its just came into IS for 300 dias. Why with titles it can't be the same?
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The fixed macro started to work but not 100% properly. Now it ignores the buff already existing and recast it again and again.
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/run for r=1,100 do local BN,_,ct,BID,par = UnitBuff("player", r) if BN == "name" then local found = true elseif not BN then break end end if found == false then CastSpellByName("skillname") end
Any tips why it doesn't work?
Quote/run for r=1,100 do local BN,_,ct,BID,par = UnitBuff("player", r) if BN == "Savage Blessing" then local found = true elseif not BN then break end end if found == false then CastSpellByName("Savage Blessing") end
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If 1 person can have 10 to 20 level 100 characters
I think not a secret there many players got over 100 characters with level 100. And some most "knocked" nerds have over 500/1000 chars

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"ready to use" depends on the purpose how you want to use it
if you just wanna check how much stacks a certain debuff of your target has, you can check it with:
if you want to further work with this information, you should put that as function in an addon
What I am usually doing - is taking pieces of different codes and put in 1, editing its for my needs. Mostly it works. So I will see if I can make something with your hints. Thank you much bro!
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https://runesofmagic.fandom.com/wiki/API:UnitBuff (only visible buffs)
https://runesofmagic.fandom.com/wiki/API:UnitBuffLeftTime (time from visible buffs)
https://runesofmagic.fandom.com/wiki/API:UnitDebuff (only visible debuffs)
https://runesofmagic.fandom.com/wiki/API:UnitDebuffLeftTime (time from visible debuffs)
https://runesofmagic.fandom.com/wiki/API:UnitBuffInfo (all buffs and debuffs, even invisible one)
UnitBuff, UnitDebuff and UnitBuffInfo will all return the stack count of each buff. If the buff you're looking for has different id's, you'll have to search for them the normal way.
I'm not very good at writing macros and hoped there exist something ready to use (
), but thanks for the tip. I will study and try. Thank you! -
Is it possible to write macro for counting stacks with buffs/debuffs? Some of them has different id's for each (like d/s camellia or w/m electrical rage) so its easy to config, but some others (like soul brand wl/m) doesn't and any amount of buffs 1-4 with same id. Is it possible to count them with macro?
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Saces's Impulse (WL/CH Elite) - Remove healing from this skill. Decrease Intelligence buff to 10% maximum at level 100.
BTW about it - logical to make this skill Primary for ALL warlocks, not only wl/ch. Looks like discrimination of other warlocks, and most cool ISS exist personally for 1 combo.
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It never ceases to amaze me how people find problems where there are none. Take a look around, there are really so many things waiting for years that need to be changed, and you find fault with a mob that dozens of people are waiting for to appear, ready to attack it at the same second.
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At least you got +1, pretty lucky, it could be minus. Its really not fun to pay $ for degradation your gear.
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With this event, you can level up all crafts except cooking.
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hiding your interface ~doubles your fps. i think with his interface JustUser would have ~130-160 fps open world.
for me it's the same... normal places open world 140-170 fps
instances ~100 fpssw ~50fps (in some cases down to 20)
Exactly. 50 - 150, depending on effects and action.
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Personally, I'd like to know from every anti-macro person:
Are you against macros because players who use macros beat you on each encounter or are you generally against macros because you think you only face automated tasks?Let me try

I would single out 3 categories:
1) People are narrow-minded, conservative, not accepting progress.
2) People are lazy. Someone will say not smart enough, but no, just lazy. Macros are not that complicated.
3) People who aren't good enough at the game and get killed anyway (with or without macros) who will always blame someone or something for their failures. When an attempt to vine on macros fails, a new topic with a new reason is quite possible (for example, to ban the pvp set or Pantheon HM weapons and other nonsense).
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