Mage balance

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  • Hi


    I'm thinking about creating a Mage, I had one previously but it got lost in the server changes.


    For those of you currently playing mage, is it worth creating and equipping one?


    What are the most significant improvements you've seen since this latest class balance?


    Thanks

  • con:

    - only fire skills were adjusted -> classes like m/rogue, m/scout and mage/knight are worse compared to mages that only use fire and wind skills

    - mage is kinda boring since you only spam flame


    pro:

    - m/w is the strongest class rn (not the strongest of mages... the strongest at all :D )

    - since the adjustment went well, i guess/assume/hope that they also adjust all other skills so that other mage classes will also be good as well

  • curses ...they must have seen how powerful i was and copied it to the other classes ...

    mage priest- rogue . when i saw the mage could have preist for second class i said , ill show them why you dont give a wizard heals ...

    muhuhaha !

    shes even more powerful than that . ive got layers of spells i have never even used .spells that increase damage by a lot . i dont need those yet .


    i read that pheonix is the strongest but i have never used that .

    its only at level 100 100 that i can farm skill points and pheonix is last on the list .

    it will damage mobs behind mobs and im squishy with almost zero armor .

    if it aint got 4 rune slots its not worth more than 30 mil . f2p .

    you are free to play .


    @ Wakizaski shes on on gia . france . ... smiles .

  • Contact support about your account. They archived them. I don't know how long you had to be able to reclaim it. They will ask you a lot of questions about your account to ensure it was really yours.


    On the other hand, it IS supposed to be a questing game, and it might be more fun to start over.

  • pro:

    - m/w is the strongest class rn (not the strongest of mages... the strongest at all :D )


    No, no more since the yesterday maintenance and patch !


    " Fixed an issue with Mage/Warrior where values of "Wisdom and Bravery" wouldn't update after changing gear " (1)


    (1) Maintenance - 12.12.2024


    So 10 days after rebalancing mage, making nothing really new for mage, you (GF) nerf the mage/war which was the only mage class combo worth to dps in ini with a simple and very discret line in patch notes.


    How disrespectfull this method is to all community !


    - saying you rebalance and in fact nerf the worthiest mage combo

    - using people as guinea pig testers for you were not able to test before releasing rebalance

    - saying the 70 mage/warrior elit skill is bug although it is like that for 10 years (and now the 70 elit skill mage/warrior is worth nothing)

    - allowing players to buy strenght/stamina stats (price had double at AH in one week) and spend mementos for cloth gear with strenght/stamina

    - depreciating characters which were based on mage/warrior combo and had invest in great strength/stamina gear for years


    How far with disrespect GF can you still go ?


    PS : Can someone explain us what is the use for the 70 elit skill of the mage/warrior now ? Except perhaps in case of PVP with a stamina/magic attack gear using 70 elit to dps guard i don't see ?

    "En vérité la Présence était Rose et en forme de Licorne. Mais si puissante était-Elle, que je ne pus la contempler. Aussi, la nommons-nous la Licorne Invisible Rose ; sa présence est trop incommensurable pour que nos faibles yeux la voient et nos faibles esprits la conçoivent. C'est par notre foi que nous savons qu'Elle est Rose, et qu'Elle est une Licorne. Et vraiment ceux qui disent le contraire sont des hérétiques et des infidèles !"

    Edited 3 times, last by Renovatio ().

  • first of all: m/wr is still the strongest mage class and still a top tier dps.


    yes, buff gear is now useless (execpt you build a whole mage gear (including plussing and tiering) with those stats only for using it on that specific class, which is even for high end ppl not worth). BUT it's kinda obvious that they didn't finish the balancing for mage... they have only adjusted fire skills. whoever thinks that now is a good time to build gear for a class that is ~ a week top tier, is not very forward-looking and has to expect something like this nerf/balancing.


    yes, that skill was bugged (there are other skills in game that have the same description but work as that skill is now...)

    and that skill was just way too op and m/w doesn't need that much matk anyways. the difference in burn is barely noticeable and in offburn it's maybe 20% (depending on party support even less) dmg

    now this skill grants you still a good amount of int even without any buff gear (10-15k int (iirc) is still a huge amount)


    rather than complaining about the change you should be happy that they responded this quick and that they continue to work on balancing instead of just making a single class combination OP and then stopping

  • - saying the 70 mage/warrior elit skill is bug although it is like that for 10 years (and now the 70 elit skill mage/warrior is worth nothing)

    not exactly correct. it was a bug for 10 years already, but it just didn't matter because it didn't make mage op. with the adjustments of the week before, m/w now was quite op.

  • the mage is NOT nerf . some of the tables have been adjusted .

    crits may be slightly higher and if your level 100 with 100 int you may or may not gain additional power .

    if you have low crit gear this will help .

    damage is very slightly higher...

    it looked like and easy battle so before we began i removed my armor .

    i put on my level 56 rainbow robe . mobs cant hurt you if they are already dead .

    i was only 1 notch away from this. good job on balance it could not be closer .

  • rather than complaining about the change you should be happy that they responded this quick and that they continue to work on balancing instead of just making a single class combination OP and then stopping

    When they announced class balance changes Patrick says it will be slight and very carefull... It takes month to come, there was no message in any way saying it was tests or that was not finished...


    And in my guild at least we have a long pratice (years) playing mage/war with double gear strengh/stamina intel/mattk. We can throw it now.


    Well, we understand we are always wrong and you are always right... OK we are guinea pigs. Thanks !


    PS : it would be so simple to list the skill which are bugged in GF mind and say it... Just transparency !


    PPS : spend an hour in sw as rogue, impossible to go in hide whatever i try for there was one of this wl/c abusing with speed (yet his castle stable was destroyed). There are so many things which should be priority to solve !

    "En vérité la Présence était Rose et en forme de Licorne. Mais si puissante était-Elle, que je ne pus la contempler. Aussi, la nommons-nous la Licorne Invisible Rose ; sa présence est trop incommensurable pour que nos faibles yeux la voient et nos faibles esprits la conçoivent. C'est par notre foi que nous savons qu'Elle est Rose, et qu'Elle est une Licorne. Et vraiment ceux qui disent le contraire sont des hérétiques et des infidèles !"

    Edited 3 times, last by Renovatio ().

  • yes, they could have communicated it better/more


    As a player who has been used to GF's communication for many years, you should have learned to think along and read between the lines.


    Anyone who doesn't wait for even ONE server maintenance before building new gear for a newly balanced and obviously overpowered and not completed class has to expect that everything can turn into the opposite just as quickly.


    And here again: do you really think that it's enough to change 4 skills for the mage to a new damage formula? Do you really think it makes sense, or do you really think that this completes the balancing?



    oh and those changes were "slight and very carefull" since the mage and priest changes did only push those classes. i really don't know why you're crying. even when they had completely removed that skill, mage/war would be more than as double as strong as before. Be glad that you don't have to keep 2 equipments up to date for this one mage combination and that you're still on par with other meta DDs.

  • Ainz, i think you don't understand mid-average player/customer who :

    - rise early and works hard on day to earn their living,

    - plays only a few hours on a week for a game is only a game, (1)

    - but pays his diamonds as a loyal customer to patiently build gear other the years...


    And you don't probably live the same experience challenging inis. You say :


    - you cry for nothing

    - mage/warrior is still worth now...


    Well with your gear, game-play and game knowledge you're surely right... But can you imagine and understand that there are other ways to play the game without expensive end-game gear (no +30 for example) and without a complete and optimized buffers/debuffers tribe.


    That was exactly the same quibbles of yours when we were trying to debate of siege war update one year ago and lost of diversity of game-play for mid-average guilds and players... One year after everyone noticed siege war decline and there is very few guilds still playing it from now. The result is what we feared ! And the paradox : the big Bill guys applauding the changes are gone and don't play it anymore !


    I do not cry. I am frank ! What have i said ?


    - we had build within years gear that is now useless...

    - GF release an update months after they announce it without testing it. Proof ? They discover impact on mage/war combo after releasing it...

    - it is not professional... You say that mage/warrior is obviously the most powerful combo. So obviously this combo should have been tested by GF before they released update, side effect should have been evaluated, and 70 elite skill change should have been announced with clarity and transparency with the update.

    - not everyone read patch. I see people still buying cloth strength/stamina gear since the patch ! (2)


    Is it nonsense to say that ? Is it nonsense to hope better from GF ? Is it nonsense to think that game evolution should not been thought only thru end-game players ? Is it nonsense to tell to GF they should not take loyal customers for Guinea pigs ?


    My little finger tells me this game doesn't live only with end-game players full of gold and buying their diamonds with game gold and none with euros. My little finger tells me this game mostly lives with mid-average players buying their diamonds with euros.


    (1) This point makes me tell again that NoM and MA should not be saved/resetting inis so we can keep it to try to achieve it on two or three evenings...

    (2) I should say very few read patch and very few read our debates ! :D

    "En vérité la Présence était Rose et en forme de Licorne. Mais si puissante était-Elle, que je ne pus la contempler. Aussi, la nommons-nous la Licorne Invisible Rose ; sa présence est trop incommensurable pour que nos faibles yeux la voient et nos faibles esprits la conçoivent. C'est par notre foi que nous savons qu'Elle est Rose, et qu'Elle est une Licorne. Et vraiment ceux qui disent le contraire sont des hérétiques et des infidèles !"

    Edited once, last by Renovatio ().

  • m/wr is even with mid gear one of the top dps rn xD rogues, scouts, wardens and knights have less atk and worse buff and debuff possibilitys for your party. and even when you don't count that in, m/wr is still on par.

    ofc will be a champ with cheap str/sta gear or a w/m better but that's another topic.


    another fun fact: since % crit dmg is additiv, m/w will less suffer without +30 rings than other classes that don't have additional crit dmg buffs.


    Quote

    - we had build within years gear that is now useless...

    gear that was "build within years" is anyway useless... that's how mmo's work... at some point they're outdated.

    but anyways... when you build two gears and one of that only for a specific class combination and after x years that class deals tripple the dmg but that specific gear isn't neccessary anymore: i don't know why anyone should complain about that xD ofc gf could revert those changes so that you can use ur gear and you deal crappy damage again... but that don't make any sense


    Quote

    - GF release an update months after they announce it without testing it. Proof ? They discover impact on mage/war combo after releasing it...

    *sigh* since that balance was almost perfect except for ONE SINGLE THING, you assume that it wasn't tested?

    just to remember what patrick wrote:

    Small fixes to what we’ve done (or reverting things) aren’t out of the question, obviously.



    Quote

    - it is not professional... You say that mage/warrior is obviously the most powerful combo. So obviously this combo should have been tested by GF before they released update, side effect should have been evaluated, and 70 elite skill change should have been announced with clarity and transparency with the update

    so what? gf didn't know that the 70th elite was bugged since noone cared about mage for like 15 years. on paper this skill isn't op... but through that bug it was. ofc they could've found that bug while testing the new dmg formula but i guess the focus was on other things.



    Quote

    - not everyone read patch. I see people still buying cloth strength/stamina gear since the patch !

    so they read the patch notes about mage got buffed but not ne way shorter ones about the fix? ...
    to think positiv: they can use the stats for ch/r^^




    and just to get that straight: you complain about the fact that a m/w don't need a second gear anymore. that's a huuuuuge pro instead of a con

    i also doubt that ANY mid-average player/customer can afford a second gear only for one specific class combination. and even if someone like that does: not within a week as a specific class gets balanced.




    to the sw topic: i don't really remember what patch it was... do you mean the anti-invis cap? that patch is still one of the best things that could've happen and if nom and ma were more like the dungeons before (faster farming, more daily runs, red stats for pom,...) sw would still be a thing. i don't see any scenario in which that patch limited the class diversity in sw. (but maybe i think of the wrong patch so idk xD)

  • Can you remind me for how many years ToS and NP are here ? And thus gear and stats are not crappy at least for all those that can't farm NoM ... Aren't they ?


    I remember ermit at Logar appear during 1st covid confinement to help us to achieve the peak quest and go level 101... So ToS is probably 6 -7 years old now and NP 5-6... Something like that...


    ^^ We simply do not play the same game !


    PS : i do not complain about the fact we do not need 2 gears anymore, i complain about the lack of clarity, transparency, explicit communication. And it is not the first time we say it... We say it for more than 10 years... I remember of warden/warrior arguing for they can't wear plate anymore after a skill patch...


    PPS : too simple to argue that GF didn't know how the elit skill was used... They didn't spit on money of people who crafted two gears for years.

    "En vérité la Présence était Rose et en forme de Licorne. Mais si puissante était-Elle, que je ne pus la contempler. Aussi, la nommons-nous la Licorne Invisible Rose ; sa présence est trop incommensurable pour que nos faibles yeux la voient et nos faibles esprits la conçoivent. C'est par notre foi que nous savons qu'Elle est Rose, et qu'Elle est une Licorne. Et vraiment ceux qui disent le contraire sont des hérétiques et des infidèles !"

  • and those dungeons before and after that (you picked the two dungeons that were the exception in the last 15 years xD)? every 6-12 months a new dungeon. this means every ~2 years (3 dungeons) a gear isn't even anymore a mid gear.

    till tos new players bought the old gear from ppl that build the new one... as a f2p player which i was back then, i bought a t9 ibp set for for little money and with that i wouldn't consider me as mid... rather low to that time and that stuff was like 1,5 years old xD


    ofc it took long till np was raidable and it took even longer till nom was relesed. but how long after nom got ma released? you can't assume that between every ini are like 3-4 years because this has been the exception and not the rule so far.



    PS : i do not complain about the fact we do not need 2 gears anymore, i complain about the lack of clarity, transparency, explicit communication. And it is not the first time we say it... We say it for more than 10 years... I remember of warden/warrior arguing for they can't wear plate anymore after a skill patch...

    they told us they wanna do some balancing. they told us literally "Small fixes to what we’ve done (or reverting things) aren’t out of the question, obviously.". they told us 8 days after that first balancing, that there will be a fix for the m/w skill.



    the wd/wr thing you mentioned is a really bad example... without plate gear wd/wr can't be used as tank anymore. a whole main purpose of that class would be removed. fixing the m/w elite while balancing is kinda the opposite... it gets cheaper and stronger for it's purpose.


    PPS : too simple to argue that GF didn't know how the elit skill was used... They didn't spit on money of people who crafted two gears for years.

    it really doesn't matter. gf doesn't need a explanaition for that at all. it was just an attempt from my side to made their pov a bit more understandable.

    whoever build a gear for a buggy skill has to be aware that this skill can be fixed at anytime. it didn't got fixed for like 10 years? fine, you got some nice 10 years with a class that wasn't worth mentioning even with that gear.



    and just to remember: gf could've also nerfed m/w dmg without fixing that skill... so your dmg would be the same as now but you have to build two gears to use that class -> for most ppl and almost every f2p player a absolute no go.



    in short the only thing that matters is:

    anyone who build that gear even before the patch: be happy that ur useless class who needed two gears to be the worst dps in the raid is now a top tier dps who only needs one gear!

    and anyone who build such a gear in that 8 days: when you got enough money and ressources to do so without reading the announcements: sorry but not sorry.

  • be happy that ur useless class who needed two gears to be the worst dps in the raid

    False. Not true at all ! Mage/Warrior was a great DPS and could be better than Warrior/Mage even before the patch.


    I give up arguing with you. You only tend to demonstrate GF communication and product roadmap is good.


    I only tend to persuade GF to have better / more respectful communication with loyal / long term customers and to think the product roadmap, the events, the game content in general not only with an end-game player point of view.


    There is a great gap between f2p professionals (= spending many hours a day playing and accumulating gold for free end-game gear building) and p2p non-professional (= playing a few hours a week).


    sorry but not sorry.

    Well, many things seem obvious for you, example : the elit skill was bugged and anyone should have known it...


    But the most obvious thing on this game is the poor quality of service versus the very expansive price to build a mid-average char p2p.


    (crashes not solved - although others succeed in it / everlasting critical bugs example rogue stealth blocked by warlock speed in sw / no new contents for very long amount of time or boring tedious long term farming content)

    "En vérité la Présence était Rose et en forme de Licorne. Mais si puissante était-Elle, que je ne pus la contempler. Aussi, la nommons-nous la Licorne Invisible Rose ; sa présence est trop incommensurable pour que nos faibles yeux la voient et nos faibles esprits la conçoivent. C'est par notre foi que nous savons qu'Elle est Rose, et qu'Elle est une Licorne. Et vraiment ceux qui disent le contraire sont des hérétiques et des infidèles !"

  • False. Not true at all ! Mage/Warrior was a great DPS and could be better than Warrior/Mage even before the patch.

    yeah... no xD maybe if your w/m had no weapon xD to be fair: you weren't the worst dps in party... all other mage combinations were below you xD


    but now i agree with you, when you're telling that we may play a different game xD w&b beside: mage dmg is now almost trippled. with the w&b nerf it's more like 2.2 to 2.4x the pre balancing dmg for m/w.


    I only tend to persuade GF to have better / more respectful communication with loyal / long term customers and to think the product roadmap, the events, the game content in general not only with an end-game player point of view.

    i agree that a open and respectful communication is very important. from my perspectiv gf did this in that case only to get insulted to be "disrespectfull", ignoring and malice intends (using us as "guine pigs" or make that change to get money).


    for me, such a response is reason enough to defend gf so that we as a community do not trample on what we ourselves demand (respectful communication).


    what gf could've done:

    • gf could've told us earlier what they wanna change as balancing. it would be nice to know but that's it. there's no benefit we would've gained from that.
    • gf could also nerfed m/w otherwise as i told before but that would be worse for players since they have to build a second gear.
    • gf could also told us earlier that they wanna nerf it BUT i doubt that they knew much earlier than 8 days after the patch that they had to balance m/w, since the feedback from the community only came in during this time.

    what gf did:

    • pushed all mages so that many mage combinations are viable (~tripple dmg excpt m/w -> 2.2 to 2.4x dmg)
    • listend to the feedback of the com to nerf m/w
    • removed the need of a second gear for m/w (huge win for everyone, even those wo had such a buff gear)




    Well, many things seem obvious for you, example : the elit skill was bugged and anyone should have known it...

    it doesn't matter what i think on that topic. i really don't know why you're so obsessed with that second gear...

    Quote from Ainz

    and just to remember: gf could've also nerfed m/w dmg without fixing that skill... so your dmg would be the same as now but you have to build two gears to use that class -> for most ppl and almost every f2p player a absolute no go



    But the most obvious thing on this game is the poor quality of service versus the very expansive price to build a mid-average char p2p.


    (crashes not solved - although others succeed in it / everlasting critical bugs example rogue stealth blocked by warlock speed in sw / no new contents for very long amount of time or boring tedious long term farming content)

    than play any other game


    oh and: "rogue stealth blocked by warlock" -> still a lie :D

  • oh and: "rogue stealth blocked by warlock" -> still a lie :D

    Still experience it during one hour today... And i was not the only rogue experiencing it...


    But probably last of Mohicans still trying to say things on this forum where you are the holy truth teller...


    PS : i can play a game i love and stay with my friends although don't like the way it is manage. I a have the right to say it... This is called expression liberty. Last time for me i don't want to convert to your church and pray to the saint of holy truth...

    "En vérité la Présence était Rose et en forme de Licorne. Mais si puissante était-Elle, que je ne pus la contempler. Aussi, la nommons-nous la Licorne Invisible Rose ; sa présence est trop incommensurable pour que nos faibles yeux la voient et nos faibles esprits la conçoivent. C'est par notre foi que nous savons qu'Elle est Rose, et qu'Elle est une Licorne. Et vraiment ceux qui disent le contraire sont des hérétiques et des infidèles !"

  • to break it down again: the warlock perma combat state by default doesn't affect anyone else.


    player from your team can be affected when an enemy joins combat

    this can also occur when a pet from you or your teammates attacks (or trys to*) an enemy. pets can also get bugged so your combat state will stay till your pet is recalled. this bugged state can last in sw as long as you die or your pet is recalled.

    BUT: till now this is only because of ppl on your own side


    enemys can only cause you a combat state, when they or their pets attack you or your party members (or try to).


    so there're only two cases where a warlock can "block" your stealth:

    1. you're in the same party as the wl and he or his pet attacks an enemy (or trys to)
    2. a wl attacks you or a party member of you

    and both of them can also occur from any other class in the game.


    *"or trys to" means in that context that you can cause a combat state by some skills even when they're not fully executed... f.e. normal attack -> right click



    as someone who played multiple classes in sw and also r/k for like half a year in sw i can tell you: even with an wl on your side and multiple wl's on the enemys side, there's no such thing as "rogue stealth blocked by warlock".

    and even as wl there are many rogues that have no issue with that since they know how the game works xD


    you can call me whatever you want, i don't really care^^ i only care about facts...

    so still: pls don't spread misinformation / lies

  • Playing rogue i am not in a party and i don't call my pet.


    Can't use stealth even after dying on roof of castle. It lasts even if i go outside visible and kill bolgu... It stops when the warlock die... Seems that the game doesn't notice the end of the fight after you were killed and reacts as if your fight is still in progress on all the map.


    Whatever you say we experienced this hundred of times, only with some warlocks.


    I was regularly playing with three other rogues and the four of us experienced the same (for years). In another guild we were two this afternoon and experienced the same (today and previous week-end).


    It is fact. So many rogues on game know it.


    PS : and that is true that i hadn't this problem long time ago (2017-2018) when i was playing r/k every evening... and warlock already was here my side and opponent side. But something should have change since, for this bug is often here and only when these awesome speed warlocks are here. Not the average like me... The ones that can keep 6 towers by themselves such fast they are.

    "En vérité la Présence était Rose et en forme de Licorne. Mais si puissante était-Elle, que je ne pus la contempler. Aussi, la nommons-nous la Licorne Invisible Rose ; sa présence est trop incommensurable pour que nos faibles yeux la voient et nos faibles esprits la conçoivent. C'est par notre foi que nous savons qu'Elle est Rose, et qu'Elle est une Licorne. Et vraiment ceux qui disent le contraire sont des hérétiques et des infidèles !"