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  • I would just like to give my feedback on the warlock nerf and say tyvm.


    And to all those who said it was fine I ask, why did they just nerf warlock speed? Because I was right!!!!!!! hahahahahaha

  • are you sure its nerf ? it might be faster or stronger .

    i worked for 15 years to get my mages fire skills to 100 i do not know if its nerf or not i have never looked at the tables .


    could be better . i do not know . but it had better kill the target in the same amount of hits ,that is how you count .


    you can be very sure ill still increase her damage even more .

    never say die ... smiles.


    its an online game things have to be adjusted sometimes especially if you want new content .


    your toon may have just been too much for them in pvp or for the bosses . you were too good . they never expected anyone to reach that level ? you hit them 12 times before they could respond ? > lol


    reminds me a a toon in last chaos that was soo fast she could fly .

    she made a video was it kitesalot ? i was all please.. dont do that ...lol

  • Hello,


    seems it will be here we react to rebalancing although threat title is not really explicit !


    Knight


    I just checked. It seems " Shield of Discipline damage reduction " is from 63% to 32%. Test on a Balu village mob white fight without shield 504 of damage with shield 340. (504-340)/504 = 0.32 so you divide by two the damage reduction...


    Well for SW probably a good thing but for PVE i have a big doubt although i never really tank in ini...


    Nota bene : the skill description in french is still 63%... And the french translation of patch note is false. What was written is that damage of skill "shield of discipline" was reduced and not that reduction of damage was reduced. So french knight guys will have bad surprise.


    Warlock


    Well Domalash I didn't really see the nerf... OK Path of anguish doesn't stack anymore with Spellweaver potion ! Damned what a big nerf !


    My comments :

    - In PVE who cares ? In PVP changes nothing...

    - Personally I can't really use speed because of internet connexion (ping) and fps (computer) and rollback in position sometimes 3 or 4 in a row...

    - But some guys who manage to use speed are so fast it is not only the wl/c skills + potions... We already check one of those ultra-speed wl/c (his castle stable was destroyed !) who was still faster than light without any buff of speed up... For that is the trick... Who can really control the speed and prove any abuse... Impossible to record it... In 2 seconds the guy goes from right side to left side freezing all around him... Unusefull to give names...

    - NB : I used to play the SW as wl/c for 4 years and for 3 years as r/k... I stopped playing SW now for it is dead. On another thread we asked for changes and rewards rebalance no answer on any of the many reasonable propositions that was done.


    So two changes probably thinked for sw which is dead and will endanger knight in pve !


    Others changes


    I had no time to test for the moment. Will test with great interest the mage, the scoot, the priest...


    Concerning the buff that do not stack anymore i am afraid it will once again disadvantage physical who have great challenge to get enough physical attack to challenge the physical defense of boss compared to magical who succeed to reach very high magical attack...



    Good evening, diner time !

    "En vérité la Présence était Rose et en forme de Licorne. Mais si puissante était-Elle, que je ne pus la contempler. Aussi, la nommons-nous la Licorne Invisible Rose ; sa présence est trop incommensurable pour que nos faibles yeux la voient et nos faibles esprits la conçoivent. C'est par notre foi que nous savons qu'Elle est Rose, et qu'Elle est une Licorne. Et vraiment ceux qui disent le contraire sont des hérétiques et des infidèles !"

  • thread wasn't created for your feedback just mine but feel free to use it all you want...


    and ya it's not a big nerf but it proves it was needed after all..


    30% doesn't sound like much but when it's multiplying all the other multipliers it's a huge boost in speed..


    and the way sev works you can change targets with no general cooldown..


    so that combined with less time lost on buffs getting to enemy..


    and that combined with OP gear like t17 weapon...


    and that combined with optimized macros..


    it allowed a few players to wipe a whole group super fast...


    when normally a few would get off their immunes and stun the attacker..


    maybe this nerf helps.. of course it's always easy to wipe a bunch of low geared players..


    but they were wiping all the top geared players.. claiming it was skill lol


    plus i think they were shooting through obstacles.. i have a video of it..


    but i digress lol a nerf is a nerf.. i just wanted to give the feedback they deserve.. a simple Thank You

  • sod was way too op in pve so i doubt that patch was about pvp... they may have added the wl speed nerf to not make sw more broken than it is rn.

    and yes, a nerf of the peak speed is one of the best things that could've happended to nerf wl


    the value is 32.5% btw^^ still way stronger than a normal 63% dmg reduce because of the faulty calculation^^

  • the value is 32.5% btw^^ still way stronger than a normal 63% dmg reduce because of the faulty calculation^^

    Sorry Ainz but i do not understand what you mean with this stence ! How 32.5% damage reduction could be stronger than the 63% ? And in this case where is the rebalance ? What you mean with faulty calculation ? Enlight our ignorance please !


    I may add that i see more often champion/warrior tanking last ini than knight... If knight was too OP there should have been more knight rather than champion tanking, shoudn't have ?


    :/

    "En vérité la Présence était Rose et en forme de Licorne. Mais si puissante était-Elle, que je ne pus la contempler. Aussi, la nommons-nous la Licorne Invisible Rose ; sa présence est trop incommensurable pour que nos faibles yeux la voient et nos faibles esprits la conçoivent. C'est par notre foi que nous savons qu'Elle est Rose, et qu'Elle est une Licorne. Et vraiment ceux qui disent le contraire sont des hérétiques et des infidèles !"

  • 3x 20 % reduction

    how reductions from wd and champ work:

    (1 - reduction value) * (1 - reduction value) * ( 1 - reduction value) = 0.512 -> 48.8% dmg reduction


    how the faulty version of sod works:

    (1 + reduction value) * (1 + reduction value) * (1 + reduction value) = 1.728 -> 72.8% dmg reduction


    in dmg values: the incoming dmg with the correct calculation is nearly doubled than the faulty one

    that was btw the reason how a knight can become 50% of the time 100% magic immune with 1x 15% (or 20% with better iss), 1x 63% and 1x 7% dmg reduction



    to your second paragraph: on aynara there are more than >90% knight tanks, ~9% (optimistically xD) champs and ~1% wd

    on kadmos klingsha wrote the following: "Its basically 100% Knight and only if really no Knight can be found someone might have mercy and tank as champ. WD is very very rare due to the issue with wd not being in the tank group for debuffs e.g. Nom b2"


    so basically this is a gaia thing -> If knight wasn't too OP there should have been more champs and wardens rather than knights tanking, shoudn't have? :P

    survivability: k/m > k/ * = ch/w > ch/r = wd/wr
    aggro: ch/r > ch/w > k/* > wd/wr

    party support: k/* > ch/w > ch/r = wd/wr


    survivability wise knight even without sod is as strong as ch/w (high deff values aren't as good as high parry values) and even with a 10-20% sod knight is more tanky^^

    many ppl on gaia think that knight deals too less aggro, which isn't really a thing on all other servers.


    aggro of knights isn't as high as ch aggro but it's enough even in full plate gear even with high aggro dd's and champ aggro is simply broken af (to reach the aggro cap in less than 30s is way too strong and should be nerfed^^)

  • Thanks for all these explanations. Two idiot questions go through my mind :

    - if calculation is faulty, why not correct calculation rather than modifying reduction value ?

    - where do you find these calculations ? By decompiling client data files ?


    And a post-scriptum : i have seen our knight dying one-shot on NoM (Krodamon or Krodamar - never remember the name - the orange one) and the tank (whatever he is dwarf or human) on the first boss with the "sickle" skill, don't know the name of the skill in english. Still thinking that for the great majority of ini teams on game their tank was not "too OP" ! I am still convinced this change was made for the SW and that the SW and PVP games (stomping ground) need something else. Even if k/m immunity and wl/c speed are painful.

    "En vérité la Présence était Rose et en forme de Licorne. Mais si puissante était-Elle, que je ne pus la contempler. Aussi, la nommons-nous la Licorne Invisible Rose ; sa présence est trop incommensurable pour que nos faibles yeux la voient et nos faibles esprits la conçoivent. C'est par notre foi que nous savons qu'Elle est Rose, et qu'Elle est une Licorne. Et vraiment ceux qui disent le contraire sont des hérétiques et des infidèles !"

    Edited 3 times, last by Renovatio ().

  • idk why they didn't change the formula but rather nerf it with the faulty one... but since that problem was reported in 2016 (?) in the old forum, i guess, they tried that already^^


    such kind of calculations are basically in the source code of rom. some smart guys found out about those formulas by simply trying till they got the right one, since reverse enineering is forbidden. a lot of those are in the wiki already. but there's also leaked source code out there where you can find the raw formula

  • So ch/w or ch/p isn´t on the same lvl as k/... ?

    Got ch at lvl 100 peak 20 and was looking to play as tank with it.

    Is it not good? Any help on that subject would be apreciated

    :P

  • C/W imo is too dependent on rage, so I gave it up perhaps too quickly. The strongest tank champion appears to be c/r with all str/stam stats. There's enough patk ghost stats for damage even in shield form. You can increase patk with runes and cenedrils if needed.

  • ch/w -> highest survivability
    ch/p -> party support + 2nd highest survivability

    ch/r -> basically even in sf a dd^^ could be more difficult in ma than the other two (suvivability wise)