Posts by HighPriest

    I want to share my elite skill ideas for druid/mage , if you don't like them you can share your ideas too without humiliating. (When i think a Druid/Mage it reminds me a Volcan stuffs, earth and fire like Mage/Druid's Magma Blade)

    There is a forum area called FEedback and Suggestions. That is where this belongs. It will be given more attention (instead of zero attention it will be elevated to ALMOST zero attention). However by posting it there it had a better chance than most folks realize of getting forwarded to Runewaker.

    ah okey wasn't know it thank you!

    I want to share my elite skill ideas for druid/mage , if you don't like them you can share your ideas too without humiliating. (When i think a Druid/Mage it reminds me a Volcan stuffs, earth and fire like Mage/Druid's Magma Blade)


    15 lvl Earth Chain: Increase the damage of the skill 1500 to 1600 and maybe cause + 0.20 int damage and now it will reduce target's movement speed (If it sounds unbalanced nerf the preceding hits from %70 to %60.)


    20 lvl Spring of Blessings: Increase the range of skill from 120 to 160-180. (It has good heal effect but the range is bad as it only applies party member not the raid group.)


    25 lvl Shiled of Light: Reduce cooldown of skill with the duration of skill, maybe like 30 CD and 30 duration

    Additional functionality: Increase %5 movement speed of allies and let it slowly heal allies or increase healings on targets who affected with shield. If the enemies break the shield effect you will lose movement speed and heal effect buff(This skill only effect 3 person in 60 range so i think it deserve buffs)


    30 lvl Inspiration: The mechanic of skill will stay same

    Adjusted functionality: Reducing the cast time of your next spells to 0.5 second in 3 second (so in 3 second you can spam cast time skills, not only for 1 time) (This skill has average-low activate rate so it sounds logical)


    35 lvl Spirtiual Gush: Same

    Additional functionality: It will also increase healing power and magical power by %5 (or maybe one of them not both of it)


    40 lvl Adjusted elite skill ''Shooting Star'': Your Rockslide will hit target after 2-3 second instead of 5 second and it will cause extra fire damage + 0.20 int damage and maybe burn target for 5 seconds deals damage every second (not sure) It may also increase the CD of Rockslide skill 8 to 10-12 (not sure) (Quick help elite skill is pretty useless so they should remove it)


    45 lvl Holy Fury:

    Volcanic Eruption: Increase the damage of Mother Nature's Wrath and deals fire damage every 2 second (At normally it deals earth damage every 2 seconds they may add also fire burn effect) and it will no longer restore your Nature's Power so it will cost Nature's Power (Or it can stay same , no longer cost nature's power and lengthens earth damage effect time 6 sec.)


    Volcanic Orb: Combine earth power with fireball cause it send volcanic orb and cause fire damage (same damage of fireball) and extra earth damage + 0.30 int damage.


    50 lvl Summer Banquet: Not sure whether they should buff or not, maybe change parry rate thing? Because only tank has good parry rates so in normal basic run or farm plays you don't have tank so this makes the skill a little bit useless. Dark Moon (Druid/rogue elite skill) has same functionality but it works with critic rate so simply you can buff anyone to earn magical damage and healing power as their most of damages goes critic. or maybe they can buff max hp buff to %10 from %5. (not sure)


    60 lvl Sounds of Season: Stays same?


    70 lvl Inspiration Display:

    Adjusted functionality: Instead restore life can also trigger inspiration now Mother Earth's Fountain can also trigger an inspiration. In a Spiritual gush state, the triggered Inpiration has a chance that it will be doubled (same) or it has %100 chance to activate Inspiration.


    And btw if buffing useless class combos sounds nightmare in PVP they simply add a new function that whenever you enter PVP areas, siege wars etc. all of your skill's damage and heals reduced with this way PVP may be more enjoyable than ever. Long stressful- skillful fights ^^ atm its like getting 1 shot and die lmao sounds unbalanced and horrible :P With this way they can nerf Warrior/mage and buff mages or other class combos for both PVE PVP so it will no longer break balance of PVP (actually it is already broken but anyway)

    Yes there are magic hammers, get it from dreamland I believe. Been using those on Dr/r for a long time as they should have the highest offhand mdmg.

    Still why not just go mage main when you want to mostly dps? Switching class is free.

    Maybe i don't like Mage's skills? and also even with mage i can't pass a warrior/mage so it doesn't matter the game is unbalanced.

    So there we go. Answered and answered correctly. I was not aware that off-hand hammer did the same thing. Also , on the subject there are daggers and probably also hammers (haven't looked) from the black codex vendors that have a magic damage ghost stat. You might look at one of those for your next upgrade.

    Btw i am using ''Hammer of Dawn'' the magical hammer, maybe it doesn't work for all hammers?

    I was aware that p/r cannot use a dagger, but I was not aware that d/r cannot. The magic damage of a hammer does not add to the primary magical damage.

    Now i tried without hammer and my Magical Damage is decreased so my dmg to mobs too. Are you sure about it?? (Main hand Wand) With off hand hammer caused 400k dmg, without hammer 260k

    Druids can't wield dagger :D Also ''Time Recall'' 1 handed hammer has same magical dmg as the Dagger.

    healer or mage is never a valuable dds class not as burn and not as long fight....try join run where 2dds duo whole ini and is smot run after you will understand what is dps thx


    2nd youre wrong me rogue tanked tos st easyer....so is not only dds ^^


    and 3rd when healer will dps in run who will keep alive yous? there system tank dbuffer/support healer and dds when some class able to do multiple way will be far weak than who do 1way good............ try understand it

    so Mage has no value at runs? Then why they have mage classes lol lets delete whole mages from the game, if a mage can't take place as dd then Why there is a Mage in the game??? lol this game more Death than ever before

    Are you serious ?? I Said With Druid/rogue elite skill Earth arrow does Much more dmg than any cast spell LMAO You just keep resisting to understand, stop being toxicou playing real RoM game. Stop trolling ^^ (and pls don't comment)

    much more than any? lol even a normal Flame does more dmg. (i have just tried a lvl 100 char without equip: earth arrow: 9,5k + 8,4k dmg and the same char with the same equip as mage flame: 28k dmg - if mage/priest there is an almost 80% chance of eruption so flame deals two times dmg)


    you should take a look at the dmg formula

    Even a normal Flame does more dmg ?, hahaha MAN MAN you just trolling, it cannot has any other explanation. so 9,5k + 8,4k = nearly 18k and you deal 2x of it so thats mean 36k!(with more int 40k and above dmg) and 0.30 int means a lot! its increasing dmg with your int lmao more int more dmg and with good stats you have much more dmg than a flame! PLUS Earth arrow with Druid/rogue has 1.2 sec cast (Without Ancient or Catalysis buff) flame has 2.2 (with same gears) so thats mean nearly 2x earth arrow = 80k and flame does 28k dmg (even with mage warrior you can't pass thats dmg cuz Druid/rogue has %100 critic rate with debuff and buff even for bosses ,plus more magical dmg thx to Dark moon skill and plus %20 magical defense decrease with seed and i don't even mention Warlock, it increases the Dark damages on monsters)Mage/Warrior cast speed has 30 sec cd and eruption has lower rate to activate and Mage Warrior magical boost buff has 2 min cd. A Druid/rogue can easly out match a Mage/Warrior with true stats ^^ You must learn calculating, Before being 100 lvl on games or joining runs try to learn basic human needs like calculate. you should take a look at https://medium.com/@john_marsh…l-in-7-steps-9bc51d51f721

    After this i won't answer anymore cuz you just trolling and provoke me for close this thread so good luck in life, adios.

    Use Ancient Spirit Water after Cast speed buff end thats simple to understand but again as i said you resist to understand anything yea i am out too can't waste my time.

    Are you serious ?? I Said With Druid/rogue elite skill Earth arrow does Much more dmg than any cast spell LMAO You just keep resisting to understand, stop being toxic


    yea so even with normal earth arrow you deal more dmg than a priest! HAHA %10 cast speed priest elite ??? man as druid/rogue you wield 1 wand + 1 hammer this means plus x curse rune %13 more cast speed also with Druid/Rogue buff you earn %20 cast speed more yea yea it seems you have no idea about a druid.


    Druid has 5 direct powerful spells with good dmg lol even Summon Sandstorm AoE instant skill has 1160 + 0.30 int, 1160 + 0.30 int dmg ITS AoE and instant! Mother Nature's Wrath deals 1380 + 0.30 int dmg and DoT for 384 dmg every 2 sec and the others! Priest only has Rising tide and chain skill and they deal trash dmg sorry but i don't think you playing real RoM game. Stop trolling ^^ (and pls don't comment)

    Try to play other games man, it seems you are illiterate. Also then they shouldn't name this class as ''Druid'' cuz it funny to say druid in this game. I can't see a druid.

    This quote of yours is ALSO rude. SO yes, there are other rude people on this thread. Calling someone illiterate because you aren't expressing yourself clearly- RUDE. That is not how open and constructive conversation is done.

    But they just provoke me, and they resist to understand what i wrote there that makes me annoyed. Sorry for being rude :( What i want here is new updates ^^ i want to keep game alive!!! They just add events and remove them this is what RoM team do for years, no new features no new skills no changes, Game is dying and ppl just don't care about it.

    as first class Champ, it doesn't have any heal spell,(With certain gears you can heal as Ch/P) Druid isn't only a healer thats what you want from a druid cuz you have plain logic. Druid has direct dmg skills, AoE spells and debuffs thats why a druid can also be a dd.(Priest only has direct skills with low dmg points and lack of AoE so its logical that priest can't be a dd but Druids have potential for it) But champ only has defance and dd skills.

    priests have similar dmg skills as druids - maybe no aoes, but neither a warmage, even though you say it's an op class.

    Just because a class has dmg skills doesn't mean that it is an dd or must have the potential to become a dd.

    by the way priest / mage or priest / scout have more dmg potential than all druid classes (but are not top dd classes either)

    Lmao Priest can't do dmg no matter what second class you choose, I think you saw its in your dreams, Druid/Rogue with 60 lvl elite deals 1160 earth+ 0.30 int plus 1160 dark + 0.30 int dmg more than a mage's flame skill only deals 2170 fire dmg (And Earth arrow with 2x curse runes has 1.2 cast time while flame has about 2.7 sec cast time) You joking about priest right ? Btw All of druid skills has + int dmg more than any other class except Warlock's op skill. You said that you played Druid and still playing but i think you only playing priest. You should have confused the classes ^^ If you have no idea about skills then don't comment anymore, i can't waste my time with non sensible comments. (Priest's main dmg skill Rising Tide deals only 1160 water dmg not plus dmg and chain skill deals light dmg but unfortunately priest doesn't have ''Light Knowledge'' passive skill so its trash) even with mage second elite skills and item set skills you can't deal more than knights :P

    Are you a joke? You must read the whole paragraph again, as first class Champ, it doesn't have any heal spell,(With certain gears you can heal as Ch/P) Druid isn't only a healer thats what you want from a druid cuz you have plain logic. Druid has direct dmg skills, AoE spells and debuffs thats why a druid can also be a dd.(Priest only has direct skills with low dmg points and lack of AoE so its logical that priest can't be a dd but Druids have potential for it) But champ only has defance and dd skills. I said Druid/Mage need buff, By saying Ch/M need buff i tried to aggre with other player's views (Didn't see any Ch/Mage) , i don't play Ch so don't know whether it is good or not. instead answering me try to answer who ever write it. Still the main problem is Druid/Mage's elite skills whatever you wrote here don't change this true ^^ a shame :(

    first of all a mmo game has to be perfect for both PVP PVE

    If you ever find that mmo let me know!


    OT: during my years i've never really have had or have seen an issue getting runs with an odd combo. just find the right folks to run with.

    But if you go with odd combos then you will be useless :( When i started the game ppl told me only play Warrior/mage for dd or scout, otherwise you can't join runs. (WoW classes are perfect for PVP PVE and it has meta function, they always update classes

    They are your third fourth classes so actually you don't play, you just have them, or most probobly you doing dailies at farsitan like other random class combo ppl

    ok.

    so ?