I want to share my elite skill ideas for druid/mage , if you don't like them you can share your ideas too without humiliating. (When i think a Druid/Mage it reminds me a Volcan stuffs, earth and fire like Mage/Druid's Magma Blade)
15 lvl Earth Chain: Increase the damage of the skill 1500 to 1600 and maybe cause + 0.20 int damage and now it will reduce target's movement speed (If it sounds unbalanced nerf the preceding hits from %70 to %60.)
20 lvl Spring of Blessings: Increase the range of skill from 120 to 160-180. (It has good heal effect but the range is bad as it only applies party member not the raid group.)
25 lvl Shiled of Light: Reduce cooldown of skill with the duration of skill, maybe like 30 CD and 30 duration
Additional functionality: Increase %5 movement speed of allies and let it slowly heal allies or increase healings on targets who affected with shield. If the enemies break the shield effect you will lose movement speed and heal effect buff(This skill only effect 3 person in 60 range so i think it deserve buffs)
30 lvl Inspiration: The mechanic of skill will stay same
Adjusted functionality: Reducing the cast time of your next spells to 0.5 second in 3 second (so in 3 second you can spam cast time skills, not only for 1 time) (This skill has average-low activate rate so it sounds logical)
35 lvl Spirtiual Gush: Same
Additional functionality: It will also increase healing power and magical power by %5 (or maybe one of them not both of it)
40 lvl Adjusted elite skill ''Shooting Star'': Your Rockslide will hit target after 2-3 second instead of 5 second and it will cause extra fire damage + 0.20 int damage and maybe burn target for 5 seconds deals damage every second (not sure) It may also increase the CD of Rockslide skill 8 to 10-12 (not sure) (Quick help elite skill is pretty useless so they should remove it)
45 lvl Holy Fury:
Volcanic Eruption: Increase the damage of Mother Nature's Wrath and deals fire damage every 2 second (At normally it deals earth damage every 2 seconds they may add also fire burn effect) and it will no longer restore your Nature's Power so it will cost Nature's Power (Or it can stay same , no longer cost nature's power and lengthens earth damage effect time 6 sec.)
Volcanic Orb: Combine earth power with fireball cause it send volcanic orb and cause fire damage (same damage of fireball) and extra earth damage + 0.30 int damage.
50 lvl Summer Banquet: Not sure whether they should buff or not, maybe change parry rate thing? Because only tank has good parry rates so in normal basic run or farm plays you don't have tank so this makes the skill a little bit useless. Dark Moon (Druid/rogue elite skill) has same functionality but it works with critic rate so simply you can buff anyone to earn magical damage and healing power as their most of damages goes critic. or maybe they can buff max hp buff to %10 from %5. (not sure)
60 lvl Sounds of Season: Stays same?
70 lvl Inspiration Display:
Adjusted functionality: Instead restore life can also trigger inspiration now Mother Earth's Fountain can also trigger an inspiration. In a Spiritual gush state, the triggered Inpiration has a chance that it will be doubled (same) or it has %100 chance to activate Inspiration.
And btw if buffing useless class combos sounds nightmare in PVP they simply add a new function that whenever you enter PVP areas, siege wars etc. all of your skill's damage and heals reduced with this way PVP may be more enjoyable than ever. Long stressful- skillful fights
atm its like getting 1 shot and die lmao sounds unbalanced and horrible
With this way they can nerf Warrior/mage and buff mages or other class combos for both PVE PVP so it will no longer break balance of PVP (actually it is already broken but anyway)