NOTE: This thread doesn't make much sense by itself. It is part of a bigger thread that was split into several pieces to keep discussions on a single subject per thread, otherwise things would get too messy. See the full thread HERE.
- Great graphics for such an old MMO (If it were possible to run the game in high settings without crashing more often because of the larger memory leak)
- Crashes
- This is the main reason player retention is low! It’s hard for people to stay interested in the game when it is impossible to quest without constantly crashing. We know that this could be an issue with the source code, and fixing it is not as simple as people make it out to be, although with such a huge issue deterring new players from continuing to play, maybe a drastic restart is in order.
- Crashing in an instance should also not kick you out of a dungeon
- This is the main reason player retention is low! It’s hard for people to stay interested in the game when it is impossible to quest without constantly crashing. We know that this could be an issue with the source code, and fixing it is not as simple as people make it out to be, although with such a huge issue deterring new players from continuing to play, maybe a drastic restart is in order.
- No transparency with the publisher and developers
- The publisher and player base have absolutely no communication between one another, and with the lack of response from the community’s needs, it seems that Runewaker does not communicate with Gameforge as well as they should either. There needs to be transparency between all three parties in order for the game to succeed. Allow us to know what’s going on and allow us to aide in the decision making!
- Gameforge does not listen to the player base (nothing is done to support the needs or wants of players unless it seems to be “easy money” for the company aka adding a highly desired mount to the item shop for high volume sales)
- It would be ideal if Gameforge took a group of experienced players who have demonstrated an understanding of how the game works and allowed them to represent the community for feedback and ideas (If this is what the GMs were supposed to be then clearly it has not been working).
- The publisher and player base have absolutely no communication between one another, and with the lack of response from the community’s needs, it seems that Runewaker does not communicate with Gameforge as well as they should either. There needs to be transparency between all three parties in order for the game to succeed. Allow us to know what’s going on and allow us to aide in the decision making!
- GMs
- Even though this would be a problem since there's only one server now, volunteer GMs should not be allowed to police servers that they play on with their non-GM accounts. This can still be accomplished by having GMs be GMs on regions they do not play on. Even though this sounds inconvenient for them, player bias is an issue that we face due to GMs and players being closely in contact throughout regular gameplay. Having a system that keeps personal bias as low as possible would be better.
For all of Runes of Magic's flaws, the management and development are the real killers of this game. Terrible transparency, releasing broken content for several caps in a row, refusing to even inch away from the current business model that is clearly not working, and basically not caring what the community has to say has driven people away throughout the years.
In this thread you can discuss about adding positives and/or negatives regarding the Development and Management of Runes of Magic.