Yup, actually the last patch was OP because there are 4x 425 yellows, really easy to get and inexpensive. You certainly don't need reds to be DPS in any of NoM/MA/Pasper, in fact all 3 are tactical inis with quite low dps requirement, for pasper that was even true on release day.
Posts by aktl
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The biggest problem the game has is that it doesn't hold player attention for long enough. Pasper was a great re-make, I really liked it, but most active players running it were done with their gear inside 3 months. It's now been over a year since it was released, so it's understandable that people would get bored of running the same ini(s) every day.
Sounds like the next update will have some kind of solution ('seasons' system), so let's see how this works. Ultimately players need incentives to actually play, because as I've said 100s of times by now, it makes no sense that spamming alt dailies and minigames is more rewarding than actually playing game content! (plus it's sad there are loads of well-designed and thought-out lower lvl inis just sitting there completely untouched, since nobody has any reason to go there).
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more useful would be adding magical crit rate to those weps from dreamland, every DPS class has crit on their wep except K/M if i'm not mistaken (1h sword / 2 h hammer).
Knights are intended to be tanks. Damage is not their forte. It would be nice if shields and mainhand weapons generated more aggro. I have been on many ini runs where OP DPS would pull aggro on the boss away from the tank.
that's a tank issue nowadays. All the OP dps combos currently either have 2x recon slots or minus aggro skills (e.g wl/ch, w/wd, mage ISS), I think an undergeared tank is more likely to lose aggro on mobs rather than bosses.
Dmg = aggro.
But I agree actually would be nice to see some variety amongst wep/gear like you used to get aggro increase on some items. Could make people consider whether always wearing the same gear is optimal or swapping gear in certain situations.
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2026 list, just focusing on PS.
Mostly focused on gear investment vs output (hence K/W and K/P only great, even though they are actually better tanks than a phys k/m).
Edge cases marked with an asterisk so nobody can flame me.
I forgot M/D which should be on imba support

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you can just run to the boss 2-3s early and cast rune pulse.
Shock strike should give you enough aggro until you get an RP insta, if not then your dps don't use their aggro reductions and you can be absolved of any responsibility
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- decrease rewards from daily quests (mostly gold-related)
- increase rewards from doing content (instances mostly). Looks like this could be addressed by the new system replacing peak. It makes little sense that farming games and dailies on alts is more rewarding than the latest hardmode inis! Adding peak fragments per run was a nice addition that rewards all members in run even if they didn't get any loot. It would be nice if older instances were revamped too as currently there exists little reason to run 90% of the content in the game (bar ISS, but most players have these from events).
- nice that crafting will be useful again
- peak system removal = 10/10 change, better late than never.
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more useful would be adding magical crit rate to those weps from dreamland, every DPS class has crit on their wep except K/M if i'm not mistaken (1h sword / 2 h hammer).
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The launcher is indeed terrible. 50% of the time gives you connecting to server error, and now I have to exit the client and restart it bc I get that "account or pw error". To close the client i also need to shut all rom clients, so it's pretty terrible if I just want to log an alt in.
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The 15min versions of the transformation potions are available from the wheel.
The forum announcement at least just mentions it in a "there are Halloween offers,<list> is the new stuff" kind of way.
If it states somewhere that those would be available from the packages and are not, I've not seen it, so please point to it, we'll raise the issue internally so stuff like that can be corrected.
As for the attribute of the "Prince of Darkness" title:
Given that the phys title actually gives damage not physical attack I guess the attribute is wrong on the Prince of Darkness title itself.
Code- +------------------+------------------------------------------------------------------------------+
- |name |Attributes |
- +------------------+------------------------------------------------------------------------------+
- |Skull Collector |20% Drop Rate, 5% Movement Speed, 40% TP Experience, 20% Experience Value Rate|
- |Vampire Lord |300 Healing Power Increase Points, 2% Wisdom Increase, 2% Stamina Increase |
- |Butcher Beast |10% Movement Speed,350 Defense,350 Magical Defense |
- +------------------+------------------------------------------------------------------------------+
- |Alpha Werewolf |400 Strength,100 Damage,100 Physical Critical Hit Rate |
- |Prince of Darkness|400 Intelligence,100 Magical Attack,100 Magical Critical Hit Rate |
- +------------------+------------------------------------------------------------------------------+
The titles in IS are still mislabelled (1 year on). E.G 'Price of Darkness' states that it gives +100 Magical Damage instead of the actual +100 Magical Attack. Would be nice for players to actually be getting what is advertised, especially given the astronomically low % of getting a title.
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How about selling peak exp orbs on the wheel of fortune?
🤡
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Depends on how many alts your willing to make ;p
This SS is way back early 2016 pre +30s hitting 300m 'solo'
Now with +30s and I got new lv100 hammer/armor I can't even imagine how hard I would hit if I set this all up again. I also have a 2nd ch/m that can rampage at the same time lol
That might be the most no-life picture of this game I've ever taken or seen.Keep in mind that ch/m rampage used to hit 4x on silence seal (all aoes did) instead of 2x and was fixed in 2018 or 19.
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It's not an unfair decision at all. The instance is completely broken and doesn't work as intended, altho using Warden pets to clear it certainly isn't an exploit and actually requires a lot of organisation. What is more unfair is :
a. peak level experience is completely nonsensical, needing billions of exp to advance a single level is just .... 🤡
b. instance is actually already completely broken not taking into account the peak exp issues, almost all of the bosses are tank and spank and the tactics either don't work as intended or they are just ridiculously easy
c. even being 100(5) isn't enough to hit hm mobs/bosses because they are like lvl 118 or so
Those are pretty obvious I suppose.
The worst part is the lack of communication however, 0 announcements for months on this until they closed it. At least sun temple was closed just hours after they realised it was broken (new lows I guess when it makes ST release seem like a success).
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🤡 🤡🤡🤡🤡🤡
New content well tested like normal.
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I play a class that uses 2h weapons and have never needed more than recon VII. Anyway for most instances K/P is useful and also offers -25% aggro, buy powder too if you need it. Or get a better tank.
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The Good
- Different from previous events & jumping puzzles are a nice idea.
- Sun temple gear/SW Badges/Proofs/Dreamland items are good rewards generally.
- Solo mode is not too hard, allowing most players to farm it.
With that said, whoever designed the difficulty gradient didn't do a great job. Why does normal mode, which takes 4x as long as easy mode, give exactly the same rewards? I was looking forward to doing hard mode today with some guildies but since I've seen that it's totally not worth the 5-6 hours it will take I have no reason to.
Especially when entry to normal/hard modes cost 10/25 dias each, you would expect some sort of nice reward. Nope, 73 dura healer boots which we could have got playing solo mode. Not to mention that if you crash or dc then you have to buy the item from the IS again to enter.
Also a few issues :
- The priests that constantly heal other units really make pulls bad, mobs just randomly come whether you aggroed them or not.
- Hunters have skill "lasso" that resets aggro, not sure that it is intended.
- Jump puzzles are kinda buggy sometimes.
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Had this before, just close the gameforge client and restart it.
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Weapon damage & DPS doesn't matter for offhand weapons. So for some classes that rely on attack speed to proc their main skills (i.e Ch/R) it is the best offhand you can have. The only reason all rogue and X/Rogue combos don't use this is because the ghost stats are pretty much nothing compared to the 14-15k patk you can get with the new offhand daggers
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As usual, new content is always tested rigorously before release.
Do you think that if a software tester points out a bug it will always be fixed before the product is published?
If the bug is minor and does not affect the functionality of the feature - no.
However if players can't complete the quest because of bugged content then I would say yes, one would expect it to be fixed. Doesn't affect me bc I already have peak level but just makes it not worth doing for those that don't have it already (it's already a significant grind, and having probably 20-30% of the quests not working as intended is surely enough to put those players off). Community would rather wait slightly longer to have content that actually works and isn't bugged, however going by previous releases even 1 year+ isn't enough to make it not completely catastrophically untested (Sun temple release comes to mind).
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As usual, new content is always tested rigorously before release.
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well peak lvl only prob for dbuffer tank healer ....as dd when offten game put 200% exp bost or can be higher now by 1/100 exp!! doable whit not annoy self by nonstop farm.......problem is boss lvl vs yours and do not say some bugged class combo like s/m wd/s chiron ...this not a game plan for play in instance even this game!...and EU server not got event for GM pat food x2 summon chiron higher value "...i am woundering how can be enemy in sw use some of this food "def too" nonstop daily every SW bk to some some year......
Last gm food event on EU servers was at least 1.5 years ago, maybe longer. Still no incentive to lvl up because instance is clearly still broken and no communication at all from GF to even acknowledge that - although at least the DE players get some form of communication that isn't closing forum threads.