Posts by MODRUNE01

    I often get this problem when running many clients same time. After starting 20+ it can appear (cannot find 'launcher.exe'). Can't remember if it happened for running 1-10 clients.

    I can get this problem just by trying to start the very first client.


    I don't get the randomness of this either. Why does it sometimes fail and repeated efforts eventually work? What is eventually 'waking up' and realizes the exe actually exists? This is only an issue with this game on this system and sounds like it happens for others above as well...

    Upon going to the folder where Gameforge was installed (C:\Program Files (x86)\GameforgeClient), I don't see any 'launcher.exe' either.

    Do you have "C:\Program Files (x86)\GameforgeClient\gfclient.exe" ?

    Yes I do and clicking on it seems to replicate bringing up the Gameforge client the same way as the shortcut. However, going into the game still can produce that error.

    After starting the Gameforge client on a Win 11 PC via a Runes of Magic shortcut and then pressing the play button on Runes of Magic, I sometimes get a Windows error of cannot find 'launcher.exe'. After repeat attempts of hitting the play button, then it seems to magically work. I used to be able to tolerate doing 1 or 2 repeats, but now it seems to be getting worse requiring many more attempts before the system seems to 'find' the exe. :cursing:


    Within the Runes of Magic shortcut link that was installed, it shows this URL location:

    gfclient://view?game=dd7f99fe-264a-4259-8ef0-da6d482e2b76


    Going to the folder where the game was installed (C:\Program Files (x86)\Runes\RunesOfMagic), clicking on Client.exe, RoMLauncer.exe, and Runes of Magic.exe does not start the Gameforge client (nor the game). There certainly is no 'launcher.exe' that exists here. Upon going to the folder where Gameforge was installed (C:\Program Files (x86)\GameforgeClient), I don't see any 'launcher.exe' either.


    I've attempted to reinstall the game, but that didn't work...


    Under the System variables section of Environment Variables on the system, I tried adding both paths above to see if that would help (and have restarted the PC), but no luck doing that either...


    The goal -

    Hitting play button will start the game without ever having to keep trying.

    Interestingly, with the next festival patch today the localization text on the item was fixed. For those that didn't keep one, it apparently allows you to change the game's daytime, nighttime, dusk, dawn, etc. at leisure. The gotcha is it says can only be used in the Festival Artillery event area...


    <Throws away junk item>


    Would have kept it if could be used in the open world...

    Per this thread, it looks like "Guidebook to changes in Weather" was to be enabled/fixed:

    Maintenance - 14.03.2023


    Looking in the store, it still shows a localization issue. I bought one any case as is cheap and clicked on it and nothing happened (don't know what it is supposed to do).


    Are we to assume it really hasn't been fixed and the above thread should be updated?

    What is one's definition of true 'free to play'?


    Here is mine:

    #1) Able to create account(s), download initial game, and acquire patches with no additional cost.

    #2) Once in the game, able to acquire all things by oneself and play end game content...eventually.


    Regarding this game, this does fit #1, but it does not fit #2. Why on #2? Because there is a shop which offers some items that are only able to be gotten via diamonds. Sure, one could trade enough gold with another player that has diamonds to gift the item. However, that still breaks the 'by oneself' definition part of #2. Now, can one play most aspects of this game as a true 'free to play' using my definition? Sure...it just takes more time than someone that pays/trades for items in the shop.

    When I saw title of this thread, thought this was going to be about getting that many unique cards. Was gonna be like...not possible. ^^


    Anyway...congrats on the title! :thumbup:


    I see you are only 10 titles ahead of me (I'm #4 ranked). I would probably be around where you are had I done the endgame instances that give titles (stopped running long ago).

    I've struggled with if I even want to comment on this thread as macros/addons have been a key design by Runewaker since the beginning. For them to make any potential changes in this regard on a game that is essentially on life support (no real large changes in a long time) just won't happen. So, this is perhaps to inform those players against them that nothing in this regard will change.


    I'm for macros (and addons) in this game as they are NEEDED from a quality of life perspective. Had Runewaker built these kinds of features into the game instead of requiring players to build it (like in some other games), then I might say otherwise. Some examples where it is currently possible to do without addons/macros, but it is TEDIOUS work:

    1) Finding appropriate title, switching to it to use some skill, then going back to the title used previously (like Sarkas mentioned above).

    2) Putting all loot from any mob kills into backpack.

    3) Determining if already own a mob card.

    4) ETC situations like can be found in this sample thread:

    Give a Macro, Take a Macro!

    @Poson Prince -

    Ok, so nothing is actually done on step #3, there are additional confirmation dialogs after. It also sounds like the cost is ONLY transmutor charges and we don't actually need any stones. Got it.


    So I proceeded to see what tier 7 costs for fun...

    231x arcane energy for Purified Fusion Stone

    19x arcane energy for Random Fusion Stone


    Dang, that is a lot of arcane energy for that tier alone. I get they are trying to increase it a bit since no stones are apparently needed, but I think I'll pass...

    Is there a small guide on this temporary Transmutor NPC Owenstein as to how it is supposed to work? Referring to this announcement:

    Maintenance - 23.03.2023


    Sequence of steps:

    1) Lets say I put on a tier 6 junk hand piece that has 0 upgrades (e.g. no plussing/stats I want to save) and then select hand to upgrade.

    2) Next I pick what mana stone tier that I want (doesn't matter what).

    3) The next screen confuses me where we can use either a purified or random fusion stone. Do I need to to have <x> amount of these stones in my backpack at the time?



    I'm not sure how this NPC is supposed to work.

    I noticed this problem too only after the latest patch.


    I haven't been interested enough on trying to get it fixed though as looks like a 'Winter event' is going on with the character as to the clothing being worn. ^^

    Whelp, now that we got a new festival today, the game wouldn't even start for me after installing the patch. Had to run the repair option, which did allow me to then start the game. Sure enough, the previously broken texture issue is also fixed. So much for the winter theme on some characters... ^^

    -------------------------

    Referring to this event:

    -------------------------

    Winter Events 2022


    -------------------------

    Typical from past years and still nice to have:

    -------------------------

    - Daily login gift

    - Boosts (xp/tp/drop)


    -------------------------

    NPC Traders:

    -------------------------

    Nice for anyone to be able to leverage. My only suggestion for possible improvement here is to either:

    1) Add NPC that allows trade for different type of coin that only drops in Panth for peak xp (which has been done before..).

    OR

    2) If there is a NPC limit of sorts, replace Hilary that gives out certs for the NPC that provides this sort of trade.


    Provides more access to peak rewards while also promoting more group play (even though some might be able to solo Panth easy..).


    -------------------------

    Training range (bunker):

    -------------------------

    Thanks! :thumbup:

    I wish this was actually a permanent change as even with this boost it will still take quite some time to level peak.

    I noticed this problem too only after the latest patch.


    I haven't been interested enough on trying to get it fixed though as looks like a 'Winter event' is going on with the character as to the clothing being worn. ^^

    "10 infinite perfect jewels for 10 000 diamonds each...sold quickly." hahaha...


    This is why plus stones have never been an issue for those that run the game. Looking at how much actual revenue they are bringing in tells a story vs 'a few' players complaining on a forum.

    Simple fix. They could have either:


    1) Rather than providing peak fragments, provide peak orbs for coin of petal trades.

    -> This has been done before...


    OR


    2) Add another NPC that also allows trade-in for peak orbs for coin of petals rather than removing the ability to trade for peak fragments/EOJ.

    -> Allows more flexibility for those that still wanted to trade for peak frags/EOJs.



    *The above assumes the peak orb coin of petal trade-ins wouldn't be as high as the coin of ice trades, but higher than the peak fragment trades (e.g. 5M for petal vs 10M for ice).


    Anyway, just focusing feedback on this particular event as the 'leveling peak problem' is nothing new.

    Can't say I've had any experience with +20 as I stopped playing the game from an end game perspective long ago. Got tired of trying to plus gear where dropping a level can happen (just failing is...'ok'). Yada yada, an issue that many players weren't found of, eventually left, etc....anywho, starting to get off track.


    The above said, potentially:

    A) You might be simply experiencing bad randomness (flip a coin and chances of it landing on heads many times in a row).

    B) While 'they' won't admit it, there might be periods of the day/week where they are changing the odds of the ability to plus an item successfully. Where this comes from and if I recall correctly, there was a publicly announced event that increased plus chances, which totally means they can control successful plus chances when desired even if not publicly communicated. I know this sounds a bit conspiracy, but how would we really know?

    Re "Getting Peak XP Suggestions"


    Peak XP can be treated like a 'Daily' event where one can gain up to <x>M peak XP fighting mobs/doing dailies without the peak XP being reduced. So, if hypothetically one would normally get 100K XP from turning in a daily, then one would really get 100K Peak XP (it is not reduced at a small fraction). Once one reaches that max limit, then they get the same small amount of peak XP as it is today.


    I'll let the game designers decide on what that max peak limit is per day if they decide to do something like this (hahahaha... I know, why am I even bringing this up...).