I guess most of the question have been asked but I was wondering mainly about pvp side of things.
- Will there be any better reward system/incentives to get more people to become active in PVP again? Cause currently there are only 3 or 4 guilds doing PVP actively rest are pure alt guilds farming for tier 6 items. There is literally nothing else in PVP reward system that is useful to player-base and with bunker event that little usefulness has also disappeared.
Just a suggestion though, maybe adding some sort of system which rewards players for being actively participating in PVP and to avoid people using alt guilds to farm it could restrict it with having Peak 10 and so on, lots of option that could be considered.
- Will there be any changes to Rogue skills hide capping towers even when guards are there or changes to caping tower mechanics maybe (something like no capping allowed unless guards are dead) ?
-As for PVE I assume more maps are planned given future level cap rise if it can be clarified would be great.
- Will there be any changes in cenedril levels too? are they going to be even harder to make given how hard it currently is to get it to level 100 or will it be adjusted accordingly?
- if new World bosses are planned will there drops improve since currently you had to run events to give people some of the world boss items.
-Can we know before-hand what classes or combinations are expected to be updated when it comes to adjustment ?
- Will there be any changes to Pve New dungeon crit rate system? given how you can have 91% crit rate and even with Druid/rogue debuff in party you can still get 10% or 15% crit hit which is affecting most classes.
-Most important of all regular communication/feedback/having community involved in improvements and keeping it clear would be greatly appreciated and beneficial to ROM overall.
