Yeah the ruby reworking was a dissapoinment and a loss for the players.. The changes I saw were a
decrease in plus rates to compensate the 100% +12 jewel for 80 rubies, and a swap of slot drills over to
the diamond side. Like is this seriously what gameforge focuses its attention on, making more money by
"reworking" the item shop and recolouring items from lvl 50 intances and selling them for 1000 rubies..
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Sadly true.
The funny thing is they have the ability to make real money with the item shop. They are just so dang greedy that the miss the forest through the trees.
Here is a couple examples.
I had asked for them to keep the Jade Treasure keys in the Item shop for a couple weeks after the anniversary event ended so we could buy them and clean the glistening Jade chests from our inventory. "I have probably over 1000 across multiple toons." Well... they did. but not once did they put them on sale. and at 5 diamonds per key its not worth purchasing them for what is inside. If they were 2 or 3 diamonds a key, i would have bought a slew of them. but even if you buy 50 of them to get the best price. "they avg out to 4 dias each". still not worth it.
Or when they do have something cool in Item shop for sale. they neglect to even tell us about it.
For instance today in the Item shop they have the Strong Boca pet for sale "20% to tp/xp/loot and sacks with normal pets" Its rare to have pets on sale with a buff other than Buddy Resonance and spiritual half. "I'm still looking for them to put one up for sale that has the Kindred spirit buff" It was just dumb luck that i checked the Pet section to see it available !
Lets move on to plussing gear.
I can spend 500 diamonds in a single attempt to plus my weapon up to 17-20 with no guarantee of success. that equals neary $20 a try !
Let me tell you the first time you fail in mass at that level you just put away your wallet and don't try anymore. That equals more LOST income for them.
Next up is Durability increasers.
No way these should be as expensive as they are. 100 diamonds each with a 100% guarantee success and I would buy them. Heck some gear i have has an 85 durability. thats money in the bank for them if they got realistic on pricing.
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Honestly I wish they would fire their entire marketing dept. They are single handedly ruining the game. "please pass on to the marketing dept that I said that"
and here is what I would do to FIX this mess.
1st I would set diamond rates as follows.
1000 Diamonds per $10 spent. 10% bonus after the first purchase
so it would read
$10 1,000 Diamonds with no bonus
$20 2,000 Diamonds with a bonus of 200 diamonds
$50 5,000 Diamonds with a bonus of 500 diamonds
$100 10,000 Diamonds with a bonus 1,000 diamonds
$200 20,000 Diamonds with a bonus 2,000 diamonds
As for Rubies i would set a flat minimum return rate of 30%
so 100 diamonds spent = 30 rubies regardless of what was purchased.
I would also set a ruby price for EVERY item in the item shop in addition to its diamond price. we earned the rubies by giving you money, let us players decide what WE WANT TO SPEND RUBIES ON
Moving onto Gems
No gem should have less than a 66% success rate. PERIOD. I don't mind a little risk, but Gameforge has gotten ridiculous.
No gem should ever cost more that $5 per attempt.
I went from spending a couple hundred bucks a month back in the day, to only buying diamonds occasionally these days. My passion for the game hasn't changed. my pocket book is still doing good. its just gameforge Greed thats has changed.
Saum
P.S.
As with everything around here i fully expect this to fall on deaf ears, or worse yet for gameforge to butcher what was said and increase prices even more as they have done with the new Diamond rates and ruby returns