Dark Elf [Concept]

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  • The game update is approaching, and in connection with that, I'd like to fantasize about what it would be like if a new race and classes were added to the game. I don't want to confuse anyone — this is just my concept.


    So... :))


    Dark elves


    Lore : In ancient times, they broke away from the main elven race. They were exiled for their attempts to comprehend the wild, untamed power of nature. They sailed to the northeast and found an island where eternal night reigns.


    Starting location: Vespris Island - An island with a rocky landscape. The sun never rises there, and the only light comes from the glowing flora and fauna that have adapted to the conditions, as well as street light sources.


    Appearance: The eternal night reforged their bodies. Gray‑blue, bronze, gray, pale skin ranging from light to dark shades. Eyes: purple, red, or black eyes, blue. Hair: white, gray, black, dark blue.


    Classes: Shaman - support, Necromancer - dd (an alternative of warden)


    Unlike ordinary elves, dark elves do not live in harmony with nature or rely on its time. They believe in an untamed, primal force. That is why some of them become shamans in order to tame this chaos, while others study the dark arts in order to bend it to their will.


    (They can't be druids and Warden)



    I also created visual concepts for dark elves.


    For some reason, I can’t post the images here, so I’ll add them as links.


    (To view my concepts, click the green “view” button or the icon next to it)



    Location concept

    Vespris Island -watch


    Vespris Island map -watch

    Appearance concept


    Female appearance - watch


    Male appearance - watch


    Class icons - watch


    Appearance concept


    Necromancer - watch


    Necromancer female set- watch


    Necromancer male set - watch


    Shaman - watch


    Shaman female set -watch


    Shaman male set - watch


    If you couldn’t view the link to Google Drive.


    Link

  • Diogenes

    Approved the thread.
  • generally speaking: nice idea and visuals!


    practically speaking (if gf ever sees this xD):

    • we don't really need a new race
      • there are already many races in the game that could be used for that (kalon, limon, the fishfolks,...)
      • a new race doesn't bring much benefit but has the down side that you have to start a new char for this
    • new starting area
      • we already got 5 of them (xaviera, logar, sascillia, elven island and yrvandis). a new zone for this would just be a waste of time (since we experience rn that a new zone is a lot of work and blocks ressources that could otherwise design new content that lasts longer than a week)
    • new classes
      • new classes don't really have a downside as the other 2 points and i would also like new ones as long as they were learnable by every race
      • but also here: new classes = a lot of effort. thanks to the dual class system we got a lot of combinations and some warden combi is more different in terms of playstyle, gear and sills from other warden combis than those are to warriors (just as example; this goes for almost every mainclass) -> balancing existing classes would be way easier/faster and would benefit the community in the same way as new classes


    don't get me wrong, in a perfect world where gf and rw would offer new content every few months, i would love to see your concept flying but since we have to deal with what we got, i rather take new content in form of dungeons/events/pvp/gear that entertains most players longer than a race or zone would do