Posts by iguan

    hi everyone,


    I'm trying to figure some issues (to understand) in the damage calculation formula for both physical and magical damage.


    i'll never speak about critical damage


    for physical :

    the damage formula is :


    DmgDone = (CritMod) * (ADF) * [ 2.75 * (DPS) + 2 * (DPS) * (SkillPercent) ]


    this one is farly clear for me (as i used to played melee physical).


    my issue is understanding the skill who have + 0.y*str (or dex)

    eg : charged chop skill (warden) does 800% + 0.3*str

    how the +0.y*str is had to the formula ? flat damage, inside the skill percent, inside square bracket, etc... ? :/


    for magical :

    the damage formula is :


    DmgDone = (MPw)x(CritMod)x(ADF) x [(NCT) x (1 + 2.6x(Spell lvl)/100) x(MDam) + (SBD)]


    what about skill that are instant cast, what is the value on NCT ? is it the same as 1 sec cast time ?=O

    what about skill that have +0.y*int, how does it "modify" the formula ?:S


    thanks for your time :)