hi everyone,
I'm trying to figure some issues (to understand) in the damage calculation formula for both physical and magical damage.
i'll never speak about critical damage
for physical :
the damage formula is :
DmgDone = (CritMod) * (ADF) * [ 2.75 * (DPS) + 2 * (DPS) * (SkillPercent) ]
this one is farly clear for me (as i used to played melee physical).
my issue is understanding the skill who have + 0.y*str (or dex)
eg : charged chop skill (warden) does 800% + 0.3*str
how the +0.y*str is had to the formula ? flat damage, inside the skill percent, inside square bracket, etc... ?
for magical :
the damage formula is :
DmgDone = (MPw)x(CritMod)x(ADF) x [(NCT) x (1 + 2.6x(Spell lvl)/100) x(MDam) + (SBD)]
what about skill that are instant cast, what is the value on NCT ? is it the same as 1 sec cast time ?
what about skill that have +0.y*int, how does it "modify" the formula ?
thanks for your time