Hello everyone,
Currently crafting system is staying behind in overall game progress. It’s going to be good if something change in order to be useful to reach level 100 not only Cooking but other once also. For the moment reaching level 100 crafting skill as Armorcrafting, Blacksmithing, Carpentry, Tailoring and Alchemy is useless.
Let me propose some changes in the future
- New Inni: Boss drop should not to be an items but recipes (bound) for level 100 crafting item.
- New Inni: All mobs will have a chance to drop a material (not bound) for level 100 crafting item.
- New Inni: New level 100 crafting recipes for level 100 Armorcrafting, Blacksmithing, Carpentry, Tailoring, Cooking and Alchemy.
- New Cooking food similar as Realgar Wine
- New Alchemy pots like Hero potion but give 25% to all attributes.
- All the materials for the recipes can be bought with mementos for very high price, like 3-5k memetos – one material.
All the items from all recipes to be relevant, for example:
Maybe some new recipes reward if you have more than 2, 3, 4 and 5 crafting skills level 100.
I think all the changes are not that difficult to be implemented and do not require a lot of work.
If you have any other suggestions, please share.