Posts by Aurennee

    This is your video:

    I watched your video.


    So you mentioned that warlock speed is a major problem in siege war. But here's the thing, why is it that Clancy, the other warlock/champ on your team, isn't raising any complaints about it? And to add to that, the rest of your guild doesn't seem to be bothered by it either. I mean, check out Clancy in that video, he has 121 kills! It's pretty clear that the issue might be more specific to you and not a widespread thing.


    Sure, that Clancy guy might have better gears. I don’t know what your gears are like, but based on the video, it seems that you have decent gears as you were able to took out those warlocks from the opposing team.


    But here's the deal, it's a bit hard for me to fully back you up when there's no proof or evidence from others who are facing the same issue. Roniethegreat asked for some proof and you said

    I'd be happy to for a mod or someone in charge. I have no reason or desire to prove anything to you. The proof is there if you want really want to hear it.

    As Torkilsd said,

    As if GF is fixing anything because of SW that is Beta since 14 years.......

    Maybe it'd be more constructive for you to observe what those successful warlock/champs are doing differently. Learn from their tactics and strategies, and give them a shot in your own gameplay. Who knows, it could level up your skills and help you tackle those warlocks like a boss.

    Yes, you are correct.


    Traces of the void (lvl 99 ISS) and Self-Distortion (lvl 67 ISS) can’t be activated at the same time.

    Path of Anguish (lvl 90 ISS) and Abyss-Footsteps (lvl 58 ISS) can’t be used at the same time.


    Traces of the Void and Path of Anguish are completely different item set skills, and there's no reason why they can't be used together simultaneously. So, I'm a bit confused about the conclusion that these two skills should not be stacked. Perhaps the title could have been more precise, like "Warlock Speed Issue," to avoid any misconceptions. Hence, this section may not be entirely relevant.


    Moving on, as for the warlock speed itself. Personally, I don't really mind their speed. Playing as a knight/mage, I find it to be a pretty good counter against them. I got SOD giving me a solid 30 seconds of immunity against magic, plus stuns, silence, and lightning in my arsenal. Not to mention, Hall of Dead Heroes and Spellweaver potions to chase them down. In fact, I've played various class combinations like knight/warrior, knight/priest, warrior/warden, warlock/champ, rogue/druid, rogue/mage, and champ/mage, and I've never faced significant problems dealing with warlocks. Knight/warrior or mage (because of SOD) and warrior/warden (because of stuns) seem to be the most effective counters against warlocks. Moreover, I don’t know what class you play in siege, but if you’re struggling to kill them it’s probably you’re playing the wrong class/build that isn’t effective against them.


    Warlocks are so fast you can't even use the cast skills in the game before someone is out of range or behind you. So I don't feel like it was intended to be this way. If it was we'd only have instant skills.

    Expecting people to stay in one spot or within your range in PVP is unrealistic. PVP involves real players, not NPCs, and they won't conform to such predictability. It's crucial to position yourself strategically in PVP battles, considering movement patterns and adapting to opponents' tactics.


    All in all, the challenge posed by their speed is something I find enjoyable. Catching up to warlocks and taking them down provides immense satisfaction and adds excitement to Siege War.