Posts by hendakowicz

    Hejo, mógłby ktoś coś powiedzieć na temat tej klasy? Widziałem ostatnio że całkiem dobrze sobie radzi, tylko czy jest podobnie mocny jak champion/łotr jeśli chodzi o dmg AOE? Czy głównie on jest na PVP?

    Speaking of which, the fact that I'm writing like this isn't really out of spite. Trying to convince yourself that you are right doesn't change anything here. I have many years of good memories from Runes of Magic and my only complaint is that I really wish the game was better. What I write is not just made-up stuff, but real problems that have been around for years. If in your opinion it is the highest quality and nothing should be changed, then fine, you can leave such an opinion in some threads with congratulations.

    "I stopped spending diamonds on charges 7 years ago. I get 9,000 phirius tokens per day on my dailies. That's equivalent to 900 charges. 11 days to acquire that many charges. It is also equivalent to 23.6 purified fusion stones."

    So, in your opinion, a game whose gameplay is based solely on farming alts is the best possible solution, right?

    I agree with MODRUNE01. The second point was not met because there is no way to fully consume the game without spending money or spending a lot of time on additional characters. If this was possible for just one character, there would be no issue. However, people like you Grumpdaddy make this game solely about leading a horde of alts, nothing more.

    Making the weapon itself on T13 means 9,800 recharges, i.e. with events and other things, at least 2 years based on 1 character. Adding EQ 17 parts for some t7-t8 and cleaned fusion stones where 1 stone is 4 days, i.e. another 408 days, we have to replace the equipment at least 4 times. So it's not a free game, but if you don't understand that, I won't be able to explain it any other way. And yet, the topic was not created because it is a p2w game because that is obvious. Only for the game economy and the rapidly increasing amount of gold, which is not eliminated in any way.

    Okay, first of all, this is not a free to play game. We can call a game such a game if everything that is available in it can be gained by playing. Of course, buying diamonds from other players does not count towards this. Just adding items is a typical pay to win game. If there were only skins, houses or other visual things available only in IS, then it would be a free to play game.

    Another thing, in the previous comments, economy was confused with lack of playability. Creating dozens or hundreds of alts has absolutely no economy because the amount of gold that appears on the server is not spent in any way. When I started playing runes of magic, diamonds were 7k gold, now 700k. The policy of providing daily missions and large amounts of gold has failed at this point. I understand that creating new characters and reaching lvl 100 with them may be part of the game or hobby, but it cannot be the main plot of the game, it is not logical.

    How to deal with this gold? There are very easy ways, first of all, deduct gold from all daily missions, because it is not used in any way. *censored*

    The second way is to place an NPC with items for gold (those that would be profitable for players, not just packing them into the item shop), who would take him out of the game.

    My last post made me think. While doing daily missions, I remembered why the economy is so high on servers. If 1 person can have 10 to 20 level 100 characters. Doing daily missions that give you 770k per character gives you almost 8k to 16kk, and it can be even more. If we multiply it by 20 such people, it is 320kk, and now for 1 year it is 117kkk. Of course, these are only daily missions.

    This is my initial suggestion on what to do so that the economy in the game does not increase all the time

    Hello everyone

    I would like to ask how it is possible that after each technical break the goblin in the bank does not work. All GM needs to do is reset the zone and everything returns to normal. There are technical breaks every week on the same days and hours, and no one from the staff will come in right after the restart and do it, you just have to wait at least 24 hours for the goblin. I understand if this situation happened once, maybe twice, but every time?

    Hello Patrick,
    it's a very nice post. This is a good initiative that has always been missing.
    I would like to refer to it as a long-time player of Runes of Magic and other mmorpgs. I feel like this topic won't reach you, but it's worth trying anyway
    🙂
    I am a Product Owner myself who knows something about planning and publishing.
    First of all, I would like to refer to the words "Timeless Instance I" - changing the HP and DMG of monsters as a timeless instance: well, it doesn't look too good.
    I understand that the team may lack a UX team that would prepare new graphic solutions, so it would be better to skip it.
    Additionally, this forced re-creation of old instances and announcing new ones shows no interest in expanding the game, it's more about forcing the players to change their equipment, and thus spend money on the item shop.
    As for the item shop, some thing should be verified here and there to try to balance it and reduce the pay to win. Paying 15 000 diamonds for refining gems from +20 to +30 is far too much.
    Mistakes, mistakes and even more mistakes. Sometimes it's worth taking two steps back to move forward. I understand that so many years of relying on external programmers has resulted in "spaghetti code" and it is not an easy mission, but maybe it's worth a try. Crashes when teleporting or the inability to attack because of invisible obstacles. This is, of course, a drop in the ocean of repair needs.
    "RoM has been successful for 15 years already" These words caused quite a storm on the forum. The glory years have passed since cap lvl was 60.
    To sum up, the features of the game are: pay to win game mode, errors that prevent basic activities such as fighting, forcing players to change equipment, translation, at least into Polish, that is in a terrible state, and inflation. I remember when I started playing and people's diamonds cost 7k, and now they cost 700k. This could also be solved with little programming effort.
    All the best from the Runes of magic players
    🙂

    Hi! I came back to the game after years and I wonder if the rogue/mage is still so strong or the warrior/mage will be a better choice for dps and playing solo/duo

    Hello, I came back to the game after a few years and found a warrior / warden / scout character on my account. He is dressed for strength / physical attack, but I wanted to switch to a scout. Do you recommend anything from this combination? Is it good for doing good damage, would it be worth joining a scout with a different class?