Posts by Corwin

    IIRC, the skill anti-magic arrow ignores walls etc. and the Warden can kill you from outside castle if he can target you. Super Cheezy, but it's not the only class or skill that does that

    I find that Character detail and view distance are the two settings that affect crashing the most. You can put Character detail on lowest setting and still play, game is just uglier. But View distance.. well you can't really play with it set on lowest so move it around to see what works best for you. I have mine just above halfway. All the other settings can be on lowest with no noticeable affect on play.

    Also, pause for a while after every transport. Consider re-logging before anything important.

    Also, get a memory manager program, preferably one that automatically cleans every few seconds.

    I'd say try out the different classes to see what fits your playstyle best. Don't spend any money until you figure that out.

    ok, something similar happened to me. What I found out was that somehow a new account was created that I logged into, but being new, of course no toons showed up. I could create new toons and play the game so I knew that wasn't the issue. About this time I thought to look to other accounts, and there were none, so in a mad experiment I added one of my old accounts under "add account" and boom, there it was. I then proceeded to add all of the rest of my accounts. They are all back now, and I got one additional account I did not have before.

    Not saying that this is your particular problem, but it rang a bell for me.

    Yet if you change to alt acct in drop down then go back to original acct you can log in. I too was closing out completely before finding this to work.

    Well glad it working for you but for me not

    There are so many new and different crash types we need to learn about now. I get the "in game" one on one particular computer, closing the GF client worked a couple of times, but not when it happened again today. Need to try the wpb. process next time it happens to see if that gets it. Other than that, yeah, had to re-start the computer to get the "In Game" to go away. I even opened that account on another computer and closed it, still the "in game'' would not go away, fascinating.

    Suggestion: Remove Vanquishers Loot from loot tables of minigames.

    Since it is only usable for making guild furniture, put it as a guild daily reward.

    Just like Guild Stones nobody needs that many Vanquishers loots.

    How it works is like this: If you are one of the top guilds signed up and you don't like who you are going to be matched up with, you wait until the last minute of registration, un-register then re-register. This will match you with the last guild to sign up even if they only have 400 pts; unless there is an odd number of guilds signed up, then you won't get matched. Alternatively, just don't sign up until the last minute, same scenario.

    Otherwise the guild matching system is pretty consistent in matching points #1 guild versus #2; #3 vs. #4, etc. If you see otherwise then they are doing what I described above.

    Some simple changes to the guards might help with some of this.

    I'll go back to my 'have them see invisible idea' and include Escape in that. Also, when a tower is being taken, everybody knows, the message goes across the battlefield ... well everybody except for the guards charged with defending the tower, for some reason they just stand there, I mean wtf? So the tower taker candied or used holy aura or something else; are the guards just going to ignore them as they take the tower, seriously? Oh, look, a Ram, lets beat on that while some low level takes our tower, really? A Warden pet? sure, it's way more important to attack the pet and not the Warden taking the tower, cause reasons...

    kako, there is nothing inconsistent between what you are saying and what i posted. Maybe your server is different, but on US servers you do not see this. At best, one person will tank the guards while someone else takes tower. The middle guard is never killed. Now maybe, if your accords were implemented people would group up to kill guards, but as it stands now, it is only rarely done. And, if what you say is true ... then how does this help?

    And, Cenre is correct, though each of the other classes you brought up have their things. It is really only the Wl/Ch that has it all.

    1: All guards? Not going to happen, the side guards are easy enough, but the middle guard can only be taken by some OP players and even then not quickly. If the concern is Invis pot capping just make the guards able to see invis. I would like to also see something done about Warden pets in this regard.

    2: Agree on buffs, but heals on gates are ridiculously under-powered. Your average healer could spend all seige trying to heal a gate back to full from a tornado hit (note I said average healer, afaik the exception is the P/Wl with his percent heal). Agree on reducing damage from tornado and scrolls; players don't damage gates to any significant extent.

    3: Rams getting extra damage near towers - not sure how easy that would be to implement but I see what you are trying to do.

    which brings me to a suggestion addressing both 1 and 3.

    4: Have the tower guards prime directive be defending the tower. i.e. they react to the tower being attacked above anything else.