Posts by Corwin

    The best way, is of course, to do the mainline quest through Tergothan Bay. But, if you are not questing, just ask in world for someone to port you (it helps if you offer to pay for the portal rune). Another way, is to purchase the Black Codex transport book in Land of Malevolence, and use that to port to the instance in AKoR (I forget the name at the moment). This only works if you are level appropriate for the instance.

    And then there is me. Leveled my character to 85, chose to transfer to Aeterna, and poof character disappeared. Been a week and no sign of it. Submitted a ticket, but, like I said, been a week and no sign of it. Great big waste of time...

    That's not the hardest battle you will face though. That one comes in Tergothan Bay, the next zone. It's part of the mainline also. I forget the name, but it involves going in to the castle to look for Will. You have to fight a series of guard parties, and they hit very hard. Personally, I would try to reach level 85 before you get this quest and just transfer over. But, if you are stuck, you need to make it past the first group, and part way into the second, when the NPC shows up, even if in battle, talk to him to transport out and complete the quest.

    You raise an interesting point gaymer. In essence, why do they limit the transfer to only those that reached 85? What would be the issue with allowing everyone to transfer before the end date regardless of what level you may have reached? It's not like they are going to be overwhelmed.

    First thing to do is to get to 20/20 so you get the port to heffner in Coast of Opportunity. Then just do quests on one class (pick one, I recommend you level your intended secondary class*). Quests and dailys in Coast of Opportunity give way better EXP than those in the other beginning zones. Doing the full quest line from Coast of Opportunity through Xaviera will get your chosen class to about level 60. Then ride through Weeping Coast, Savage Lands, to that Volcano zone who's name escapes me at the moment. Near the Snoop in volcano land is an NPC with a quest that starts the mainline quest for Thunderhoof Hills and beyond (you have to be level 54 to take that quest). Follow the questline to Thunderhoof hills and pick up your free bag of equipment for level 55. Then just continue with mainline quests, by the time you get to tergothan bay you will probably be level 82 or so. (Also , free bag of gear for level 60 in Northern janost Forest, level 65 bags o gear comes from quest taking you from Land of malevolence to Redhill)

    *Recommend levlling intended secondary class because by the time it gets to 85 it will be severely deficient in Talent points, whilst the power up pills given to you at level 85 will raise your other class to 80 with normal amount of TP.

    Hmm, it's been 3 days since I reached 85 and started the transfer process. Is it some kind of Holiday over there? Character has not transferred over, and is no longer available on ketchup server or the one I chose to go to.

    That's an interesting question Teo, let us know if you try and find out that yes, once you get one character to 85 you have access to 2 level up pills and if your second character is on the same account does he have access to the level up pills since same account, same item shop. I would guess that maybe they have put in something such that your second character would not have access until it reaches 85, but IDK.

    And, AFAIK, all indications are that your second character needs to get to 85 by end of month or it will be deleted, regardless that it is on same account, you need to get to 85 in order to get option to transfer character, (not account).

    Try this, I have no idea if it will work or not, but hey, worth a try. Before the fight starts go into hide. Wait for NPC to take aggro, wait a bit longer and talk to him to see if it triggered the port out. Also, you have skill .escape' , try that if hide does not work, or, if you do need to actually hit them to trigger NPC.

    It should not be that hard. Specially since you are levels above them. Double check your gear, make sure it is all repaired, and that you have your correct gear on. You may also try talking to the NPC, I forget exactly when he transports you out, but i do know you do not have to finish the fight.

    No, I wouldn't say difficult to play ... it's just that you will need two different sets of gear, and stats.

    In this dual-class system, you switch primary and secondary classes at the housemaid. Secondary class will always be same or lower than your Primary. For example, let's say you leveled your Mage to 15 then chose Scout as Secondary. It would show as M/S 15/1, that's a level 15 mage with a level 1 scout secondary. You now go to housemaid and switch to Scout Primary...boom, you are a S/M 1/1; level 1 Scout with level 1 Mage secondary. As you level your scout, the mage follows ... 2/2, then 3/3, then 4/4 etc until your scout exceeds your mage level then it would show as S/M 16/15, 17/15, and so on. Now you can switch back to Mage Primary and be a M/S 15/15. As a general rule of thumb ... I like to keep the classes within 5 levels of each other, just makes it easier for me in questing, same zone etc. Others do it differently, w/e. You can also do quests on your higher level and switch to turn them in on lower level as long as the quest is within 10 levels, i.e. you can turn in a level 30 quest on a level 20 class, but you cannot pick up the quest until your higher class level is within 2 levels of the quest. In this example, a level 28/20 could pick up a level 30 quest on their 28 side, complete it and turn in on their 20 side.

    yes, Dwarves are kind of "odd". From your further explanation I think you would be better off with Scout as Primary. Secondary class, well it's up to you. The Cheaper route would be Scout/Rogue as they can wear the same gear. Then Scout/Warden as an Elf as a good second choice. I'd stay away from Scout/Mage until you are comfortable as a scout.

    Yes, getting mobbed by several monsters at once is the quickest way to die. Sometimes the run through them till they stop following is a way to go if you're in a hurry, but it is also a risky move, specially if you don't know for sure where you are headed to. Many times it is best to just kill whatever's near and slowly move forward. If monsters are re-spawning before you kill the next one it is a sign that you are not killing fast enough. You either need to get a better weapon, or level up.

    Well, your link is that guys opinion, could use as a guideline, but there are some obvious mistakes in it. In general, he gets it mostly correct. It also depends on how the party is set up, with buffs and debuffs moving classes around on that list.

    Most raids are set up for Physical DPS, so Magical DPS generally suffers.

    For straight out healing the Druid/Warden is still tops. Though Druid/Scout has some good stuff to offer.

    You didn't say why you liked casters, but you might consider a Scout if it is because you like ranged attacks, or, and this is going to seem odd, a Champion, slower than your typical caster, but tougher, and it's skills are very similar to those you would expect from a "caster".

    The actual subject is much more complex, I normally advise people to try various classes before spending any money on one.

    Unfortunately, Govinda is long gone. There have been two server merges since Govinda was a stand alone server and we are all now one server, Aeterna. Supposedly, all active accounts were sent an email prior to the merges, and you were supposed to heave logged in at some time in order to avoid account deletion. You could try contacting support about your old account, you will need all the relevant information, but prospects are probably not good. Also, support is a separate entity from the game and you will need to open an account with support.

    The xp ratio is a complete joke, 1/100th xp rate makes getting to peak 5 take 70 billion normal xp. Lets say you used daily resets to get there, the most common repeatable daily is bottles daily in balu village. Balu village gives 63516 peak xp. The highest you can buff that outside of event if you got wishing well buff, hall of earth buff, zodiac, and two quest potions is 170% which would give you 171493 peak xp. The amount of peak xp needed to get to peak 5 is 700207338. 700207338/171493 is 4084 daily resets to reach peak 5 or 142940 diamonds. that many diamonds is 3400 USD.

    Does the game expect us to literally NO life the game grinding xp or spend 3400 dollars to continue to be end game? please tell me there is a mistake in my math because LITERALLY no one will do

    Since I'm lazy, how many just regular days of dailies is that, if you do the dailys in the new zone? I'm gonna use new math and say that is roughly 3 yrs of dailies?