perfect thank you guys!
Posts by Woster
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No, it should be :
GetActionUsable(1)
instead of :
GetActionUsable(shot slot 1)
working now! but it only do 1 shot and i can paste this only 2 times
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I guess you could loop the following in your macro instead of just /cast Shot:
/run if GetActionUsable(shot slot #) and UnitHealth("target")>0 then CastSpellByName("Shot");end
/wait 2
This would only cast Shot if it was available & Shot's cd is 2 seconds.
thank you!
but i tried it and dont work
only say nothing on chat
On your screen, I don't see that you have Shot on your actionbar at all. You need to have it on your actionbar and put the slot # (1-80) into the macro.
The other thing is that you might need to type the 2 lines into the macro first & then copy/paste those 2 lines. The game sometimes doesn't like copy/paste from forums.
like this? dont working
sorry im noob at macros xd
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I would think of something like
CastSpellbyName ("Skillname")
wait x x= cooldown from the skill / global cooldown
CastSpellbyName ("Skillname")
wait x
....
Problem is - this is limited to a few iterations.
Therefor if the mob is dead - it will stop since there´s no target anymore
If the mob isn´t dead - it stops because of the limited iterations.
If you really want to do a skill "until the mob is dead"
You´ll need something like
Not sure if this works... just gave it 5min of thinking about it
This will do the same thing like above but 999 times with 1s wait (global cooldown? )
if you really want to do this forever (e.g. target has 100.000.000 HP and you make 1 dmg each) you would need
"i=1,0" (where i´m not sure if this isn´t deactivated) or just a really high number
can´t test this one right now since i´m not at home
thank you for your time but dont worked
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I guess you could loop the following in your macro instead of just /cast Shot:
/run if GetActionUsable(shot slot #) and UnitHealth("target")>0 then CastSpellByName("Shot");end
/wait 2
This would only cast Shot if it was available & Shot's cd is 2 seconds.
thank you!
but i tried it and dont work
only say nothing on chat
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yes its for a s/w
at this moment im using this
/cast shot
/wait 1
/cast shot
/wait 1
/cast shot
/wait 1
/cast shot
/wait 1
/cast shot
...
...
now when the mob is dead it still casting shot and my char run to the dead mob and its annoying
im looking for some macro that while im fighting a mob it auto cast shot like the skill "autoshot" but stop the macro when the mob is dead
or just a way to stop the macro when i want
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Buenas estoy jugando en el nuevo server europeo de steam, si alguien tiene un gremio español me gustaria unirme, mi nombre en el juego es Woster
un saludo!
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Hi guys!
im looking for a macro for the skill "Shot" that ends when the mob is dead.
thank you!
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1. Scout/Rogue - Can wear 2 offhands (more patt) and has elite skill "Deadly Poison Bite" - which hits once initially and hits again for every vampire arrow debuff on the boss. Having 3 or 4 players who can use VA therefore makes this skill do very good damage, if you land it on the AD skill from k/w and silence from Wl/m (silence hit affects all DPB hits). Also landing critical hit with shot skill increases physical damage taken by target by 16%, very nice for all physical dps.
2. Scout/Warden - Patt buff from warden secondary, briar shield (better survivability), and most importantly turns Charged Chop (Wd general skill) into an overpowered ranged attack. You can hit Snipe and Charged Chop on silence, since there is no GCD from using snipe, which means this combo can do well with good timing. Also using snipe increases the Physical Damage taken by the target (10% iirc).
3. Scout/Warrior - dexterity buff and passive str buff from warrior side. Also "Target Lock" elite skill, which increases physical damage taken by target by 10%. Stacks with the other debuffs. S/W has the biggest hitting snipe due to their higher patt, but doesn't have a 2nd skill as powerful as CC or DPB. Still can do very high damage.
4. Scout/Mage - maybe a left-field option but can still be top of scruti. Has an elite to increase all AoE damage and fire element damage. You get Ignite which is a spammable fire aoe based on Patt, which can also root enemies. Does nice damage but drains your MP very quickly. Can do nice dmg with its other skills (it is a scout, and all scouts have nice buffs). Also gives party members 10% matt/patt with its combo shot skill.
I would say that is the order of usefulness, S/R and S/Wd are interchangeable really, depends on your preference and the party setup.
Thank you! Very good explained, ill go for scout/rogue/warden
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hi guys
Can someone with more experience playing the scout class, say me what are the best secondary classes for DPS and why??
Thank you all