Posts by Zenitsusan

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    Dear Community,


    On December 17, we will perform server maintenance. It will begin at 08:00 CET, and as usual during this time the servers won't be available.


    We will inform you as soon as the maintenance is over and you can go back to your adventures in the wonderful world of Taborea.


    [Additional Information]

    • The Festival will not be changed.


    The Runes of Magic Team

    RoM_Maintenance_FR.jpg



    Dear Community,


    On December 11, we will perform server maintenance. It will begin at 08:00 CET, and as usual during this time the servers won't be available.


    We will inform you as soon as the maintenance is over and you can go back to your adventures in the wonderful world of Taborea.


    [Additional Information]

    • The Festival will not be changed.


    The Runes of Magic Team

    RoM_Maintenance_FR.jpg



    Dear Community,


    On December 4, we will perform server maintenance. It will begin at 08:00 CET, and as usual during this time the servers won't be available.

    The maintenance may take longer than usual.


    We will inform you as soon as the maintenance is over and you can go back to your adventures in the wonderful world of Taborea.


    [Additional Information]

    • The "Autumn Banquet" will be deactivated and the "Snowflake Festival" will start.
    • Snowflake Festival patch notes: Click Me


    The Runes of Magic Team

    snowflake_festival05.jpg

    Snowflake Festival

    Zachariel was a Great Mage of the Eye of Wisdom from the time 400 years ago when the Eye of Wisdom was still residing on the Kolydian continent. He was well known because of his benevolent deeds. In the midst of a harsh winter he would provide the needy with supplies.

    Once the people of the Eye of Wisdom had come to Candara, they decided to keep this habit in order to foster a peaceful relationship with the local people. When the season of heavy snow had come they would, just as Zachariel had done, wear a red robe and provide the local people with supplies. This gesture helped many endure the long winters and also built trust between the people and the Eye of Wisdom. Soon we were doing this every winter and it became a custom and was named the Snowflake Festival.

    After the Phirius Workshops had been set up, they meant to take advantage of this custom and decided to make some modifications to the red robe and thereafter let their people wear these robes while delivering presents to little children. Their actions won many praises from the people and also allowed them to make more money.

    The Phirius Workshops taking a fancy to this custom would make the Snowflake Festival an even bigger event in the years to come. Each year more and more people took part in these activities creating this wonderful and exciting atmosphere that we can experience during the winter season nowadays.

    Festival Overview

    • Silver Snowflake Festival Stockings and Andrew's Gift Boxes also have a chance to drop temporary versions of the new Snowflake Festival Stocking Mount.

    Clock Fragments

    • Location: Thunderhoof Hills
    • NPC: Pierrot Raischt
    • Event Target: Help Pierrot Raischt find Clock Fragments, so he can give gifts to the children the moment the clock struck midnight.

    Magic Wall Clock

    • Location: Thunderhoof Hills
    • NPC: Pierrot Raischt
    • Event Target: Help Pierrot gather materials to create new Snowflake Festival Clock.

    Handing Out Gifts

    • Location: Thunderhoof Hills
    • NPC: Pierrot Raischt
    • Event Target: Help Pierrot to place the gifts next to the snowmen as fast as you can.

    Flying Stocking

    • Location: Thunderhoof Hills
    • NPC: Charlie Borz
    • Event Target: Help Charlie find hidden Flying Stocking!

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    Save the Snowflake performance

    • Location: Dalanis
    • NPC: Master Harromurk
    • Event Target: Help Master Harromurk to save the Snowflake performance by finishing 3 tasks: Mishap at the Performance, Capture the Little Snowmen, Destroy the Large Snowman

    Collecting Christmas Presents

    • Location: Open world
    • NPC: None

    New Year's Eve event

    • Location: Varanas Central Plaza
    • NPC: Jingle Brother - Mark

    Collecting Gifts

    • Location: Under the Snowflake Tree in Logar, Varanas, Silverfall, Harf Trading Post, Obsidian Stronghold and Dalanis
    • NPC: None

    Goblin Bank Robbery

    • Location: Bank of Varanas
    • NPC: Goblin Robbers

    Jingle Brothers Stuck in Chimneys

    • Location: Logar, Varanas Central Plaza, Silverfall
    • NPC: Donichuka

    Save the Snowflake Gifts

    • Location: Varanas Gates
    • NPC: Andrew Dell

    Adopting a Deer

    • Location: South of Dalanis
    • NPC: Pak Dicca

    Snowflake Tree Decoration

    • Location: South of Dalanis
    • NPC: Koli Max

    Gift from the Snow

    • Location: Ystra Highlands
    • NPC: Mahar

    Snowland

    • Location: Varanas Central Plaza
    • NPC: Snowland Explorer Transporter

    Great Snowball Fight

    • Location: Varanas Central Plaza
    • NPC: Paige Gingerbread
    • Event description: Talk to the Paige Gingerbread to be teleported to the event zone where you will have to defeat new enemies! Your end score is determined by the combined amount of how many times players hit the enemies and how many times players were hit by the enemy monsters.
    • Entry times: 00:00-01:00, 04:00-05:00; 08:00-09:00; 12:00-13:00; 16:00-17:00; 20:00-21:00

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    The Advent season is upon us, and the first snow is falling in Taborea. Throughout the land, the inhabitants are preparing for this time, and there’s a festive Christmas spirit in the air.


    But in this land of magic, new adventures and challenges also lurk around every corner. This year is no different from the others. Wild monsters roam the land, and we have some exciting events planned for you.


    Sharpen your swords, polish your armor, and defeat the monsters attacking Taborea.

    Gifts from Santa Claus

    Do you still remember the days when you used to write letters to Santa Claus? In Taborea, it’s the other way around - during the Christmas season, Santa and his helpers send you letters with small gifts inside.


    Don’t miss any of these helpful messages! Between December 24th and January 1st, these surprises will be waiting for you. Look forward to various useful items that will help you on your adventures.


    If you have multiple characters on one account, the one who logs in first will receive the gifts. And even if you miss a day, it won’t affect the gifts you receive on the following days.

    Boost Events

    XP/TP and drop events start at 00:00 and always end at 23:59 on the announced dates. The bunker event runs from server maintenance to server maintenance.

    Start End XP TP Drop
    05.12.2025 07.12.2025 - - +200%
    11.12.2025 17.12.2025 Bunker Event - -
    19.12.2025 21.12.2025 +200% +200% -
    24.12.2025 30.12.2025 +300% +300% +200%
    31.12.2025 01.01.2026 +300% +300% +300%



    Please note that the increased drop rate is only active when you are in a party.

    Christmas Trade

    Custom Drop



    Time period Zone Enemy Item
    11.12.2025 - 08.01.2026 Pantheon (easy) Nekdar 2x Coin of Generosity




    Exchange NPC


    During the event, Owenstein and his friends will be visiting between December 17th and January 8th (from maintenance to maintenance).


    NPC # Required Reward
    Owenstein 5 1x Coin of Generosity 5 x Proof of Myth (bound)
    Hilary 5 6x Frost Reward Ticket 1x Coin of Generosity
    Frank 5 1x Coin of Generosity 750x Honor Points
    30x Dreamland Pioneer Sigil
    Eve 5 1x Coin of Generosity 5x Ruins Investigation Team Medal
    50x Goblin Champion Badge
    25x Ghost Card




    Don’t forget to visit them!


    If the server maintenance times change, there may be adjustments to the bunker and exchange events. If that happens, we will inform you.



    There will also be a small forum event, which we will announce separately.

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    Dear Community,


    On November 27, we will perform server maintenance. It will begin at 08:00 CET, and as usual during this time the servers won't be available.


    We will inform you as soon as the maintenance is over and you can go back to your adventures in the wonderful world of Taborea.


    [Additional Information]

    • The Festival will not be changed.


    The Runes of Magic Team

    RoM_Maintenance_FR.jpg



    Dear Community,


    On November 20, we will perform server maintenance. It will begin at 08:00 CET, and as usual during this time the servers won't be available.


    We will inform you as soon as the maintenance is over and you can go back to your adventures in the wonderful world of Taborea.


    [Additional Information]

    • The Festival will not be changed.


    The Runes of Magic Team

    RoM_Event_EN.jpg


    All the youngsters have been training hard with the instructors of the Taborean Academy. They've learned fast and experienced a lot, but even the mightiest of heroes need something more than pure brawn – they need good armor and reliable weapons to face the most dangerous monsters. Academy instructors have decided to help their students with the task of getting new equipment.


    Between November 21, 00:00 AM (server local time) and November 23, 11:59 PM (server local time), there will be a +100% boost in drop rates! Do not miss this opportunity to get shiny new equipment for your adventurer's training!


    Not sure what time this is where you are? Check https://time.is/Berlin

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    A warming welcome to this PM letter to all of you in our RoM community! It has been a while since you’ve last heard from me but worry not; we’re still working in the background to prepare cool things, while our frontliners Darcoon, Celes and further colleagues are manning the communication fort.


    Within today’s PM letter I’ll be going over what we’ve been working on in the background and why we haven’t released anything new recently. Just a note in advance: as the title of this letter states, the following plans are targeting 2026 only. And while many things are still a work in progress, some of the changes to systems I can already elaborate on and prepare you a little in advance.


    As per usual, any feedback and all comments are welcome. One of the advantages of sharing our intentions and thoughts early with you is so that you can comment on it, and if needed allow us to make important tweaks early on!




    What has happened since my last letter?


    Timeless Instance III: Pasper’s Shrine


    A major milestone in 2025 was the release of Pasper’s Shrine in time for our 16th anniversary celebration. Overall, I believe that the team outdid themselves with this 3rd installment of our own high-end dungeon content and, from what I’ve read, gameplay-wise our community did enjoy themselves fighting the Blackhorns!


    Operationally, I’m glad that we’ve also needed much fewer fixes to be made after release, further emboldening me to take bigger plans and tasks into consideration.



    Class Balancing


    During summer, we’ve made some further tweaks to classes building up on the first batch from 2024, with the goal being to try and equalize performance of various combinations. This is work that never stops, and we’re aware that it isn’t “perfect” yet—if such a thing can even exist for class balancing.


    We’ll keep this topic in mind also for our content(s) planned within 2026, but won’t be making any bigger changes until then. This is simply due to the nature of the upcoming changes, and to avoid changing balancing too often.




    OK, but what’s going to happen in 2026?


    New Map: Oneiros


    Yes, we’re working on a brand-new region for y’all to explore—including a new level cap, new story lines, new crafting materials & recipes, new daily playable content etc.!


    As you can probably imagine, this takes a lot of planning and design work on our end, hence why we’ve been so quiet in recent months.


    We are still not finished and I won’t promise any concrete release timeframes for it, so please take any of the following plans, ideas and thoughts with a big grain of salt. I’ll try to go over what is more concrete first and leave room for a 2nd PM letter in 2026 to cover the rest.


    To start us off, here’s a couple of visual impressions:


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    A new city hub, maybe?



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    I’ve been lobbying heavily internally to make this a summer event “bar” type location… we’ll see if I can get my wish.



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    Honestly… no clue. Looks unhealthy?



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    I wonder who lives in this huge ice castle… Could it be a major future enemy to fight?




    The New Level Cap


    This is a topic that is quite defined and where we have a concrete plan (and internal setup) of how to proceed; both with the level cap itself, as well as how we’ll work with Peak Levels in the future. Still, note that changes (also based on your feedback) might still be made until release.



    Level Cap


    The current level cap of 100 will be extended to level 108 with the new region. While this doesn’t follow the “usual” increases that RoM did with new maps & stories, all the content and systems being added this time around are done on Gameforge’s side with support from the original devs, and we have some reasons to eschew the existing methodology.


    First of all, it has been ages since we had any new progression in this regard. Secondly, due to the changes to Peak Levels, we needed some additional “breathing room”. And thirdly… well tbh I wanted to go to 110 to have a nice clean number, but this is a compromise to not “go too high too fast” 😊



    Peak Levels: Intentions


    I mentioned this already in early 2024, but the scaling of Peak Levels and gameplay difficulty is quite disadvantageous and required changes already back then to avoid the hit rate and dodge issues we started to face. Also, it wasn’t balanced in a way that felt achievable in any reasonable amount of time.


    Having said this… I like the general intention of the Peak Level system—to add a goal to strive towards outside of new content updates, and enrich existing content and systems by giving them a long-term meaning.


    With our intended changes, we’ll try to keep both to a certain degree; we should still have a system that, once you reach the new level cap, gives a purpose and slight advantage to your day-to-day activities. At the same time, it shouldn’t “scale forever”, but be achievable within a matter of months, while resetting infrequently to avoid going out of bounds or losing its intended purpose.



    Peak Levels: So what does that mean?


    • Here’s the deets:
      We’ll only have Peak Levels go up to 10, and they won’t be required for active gameplay/content unlocking.
    • It will work like a “Battle Pass Season” (for the lack of better wording). Basically, reset every x timeframe (think like once a year, plus/minus a couple months as is fitting content wise), and grant passive rewards while you progress “in the season”.
    • Whenever a new level is achieved, you’ll get a new currency to accumulate and exchange for exclusive rewards (think mounts, skin sets, titles, consumables, etc.).


    Going from old to new — will I lose my Peak Levels?


    In short, yes. With the release of this new system, every character’s Peak Levels will be reset to 0.


    HOWEVER, we recognize that you have put a lot of time and effort into your Peak Level, and we want to respect that. The plan is as follows:

    • With the reset/change of the system, we take your current Peak Level and divide it by 4. The result will be the level advantage you start with in the new level cap.
      Example: you’re currently at Peak Level 8. You’ll start on level 102 with the release of the new map. If you’re at Peak Level 20, you’ll start on level 105.
    • Additionally, we’ll treat this like the “first season”, meaning based on the Peak Level you have at the time of the changeover, you’ll get the according rewards. The detailed items will follow closer to release, and include something akin to race titles.

    We hope that you’ll see this — as we do — as an incisive but necessary change for the long-term of Runes of Magic, and our endeavours to add new, fun and balanced content to play.




    Gathering & Crafting


    With the new level cap for your classes, as well as with the new zone to discover, we’re also planning to expand the current crafting system by one additional rank (levels 101~120 then), add new materials to gather and new recipes to craft cool stuff with.



    Gathering


    Our ideas revolve around the following three points:

    • Make gathering itself beneficial again (in all level ranges), instead of having dungeons being the be-all and end-all. This would mostly be done through new gathering tools, which can be enhanced to give you more materials per gathering action, and/or better rarities of materials.
    • Add new gathering nodes in Oneiros needed for high-level crafting.
    • Expand the pet’s gathering capabilities (leveling-wise, not “what it can gather”-wise).


    Crafting


    For our crafters, we do wish to keep the system mostly as is, and expand it to also work with the new level cap and map:

    • One new highest rank to achieve with either gathering or crafting (yes, “or” is correct here).
    • New recipes for up to level 108, requiring both old and new materials.
    • Potentially new crafting gear to further specialize in a specific profession with (to be confirmed).



    Finishing Words


    There are of course many, many additional topics that we’re looking into for this update. As I mentioned at the beginning, it’ll also require new class balancing passes, as no MMO worth its salt should release a new level cap without a few cool or improved skills for your class to use and, for RoM specifically, for your class combination to make use of.


    Additionally, all the various villages, enemy camps, daily side content, farm spots, questlines and boss fights need to be considered and populated. This work is ongoing, but we’re in no way at a point yet where playtesting this, even internally, is reasonable.



    It’ll be many more months until any of this will become available on live, and it is taking longer than we initially scheduled for due to map creation complexities early on. But I hope this has given you some insights into what’s happening on my side, and continued confidence that we’re actively working on Runes of Magic also for years to come.


    It should, in addition, also serve as an explanation as to why I’ll be going back to radio silence for an extended period of time, continuing to work with the team on this update. Next time you read from me, it’s going to be with many more updates regarding the background story of Oneiros, and the updates to systems within this expansion type patch!


    So with that in mind, I wish you all a nice spooky weekend (writing this shortly before Halloween), a happy upcoming festive season, and also already a good transition into 2026!



    Patrick

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    Dear Community,


    On November 13, we will perform server maintenance. It will begin at 08:00 CET, and as usual during this time the servers won't be available.


    We will inform you as soon as the maintenance is over and you can go back to your adventures in the wonderful world of Taborea.


    [Additional Information]

    • The Festival will not be changed.


    The Runes of Magic Team

    RoM_Event_EN.jpg



    The Taborean Academy is once again opening its gates to all the youngsters of Taborea, who are willing to join the ranks of the adventurers! You will yet again face fearsome monsters and unknown dangers. But worry not, as experienced instructors from the Taborean Academy will be there to guide you!


    Between November 14th, 00:00 AM (server local time) and November 16th, 11:59 PM (server local time), there will be an experience and talent point event! During this period, all experience gained from quests and combat will be increased by 100% while talent points gained from combat will be increased by 100%.


    Not sure what time this is where you are? Check https://time.is/Berlin

    [Adjustments / Class Balancing]

    - Fixed a problem with Champion skill "Rune Overload" getting canceled too early if enough Rage was available.

    (This fix applies to all variants of "Rune Overload" so they work the same way now.)

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    Autumn Banquet

    The celebration goes on day and night for several days in a row. The tables are lined with all kinds of delicacies. Travelers that happen to pass by are also warmly welcomed to join the festivities. Travelers that learned of the origins of this festival from the villagers spread the news of this inspirational event, letting more people know and giving them the opportunity to share in this lovely event.



    Now, the custom of the Autumn Banquet has already spread to every city and village. During the celebrations, people gain a better understanding of how truly wealthy they really are, and they also give thanks for each others' well being. I hope that this year's Autumn Banquet will warm your heart too.

    Festival Overview

    • Adjustment: Lucky Fool Packages now also have a chance to drop new item Golden Ostrich Disguise (Version NEXT).

    Understand the Ostrich Language

    • Location: Thunderhoof Hills
    • NPC: Beatrice Maykern
    • Event Target: The ostrich researcher Beatrice Maykern has noticed that the Colorful Ostriches living outside Dalanis are very restless. Please gather the ingredients and brew an Ostrich Communication Potion.

    Find out why the ostriches are restless

    • Location: Thunderhoof Hills
    • NPC: Beatrice Maykern
    • Event Target: Drink the Ostrich Communication Potion and wear the Pink Ostrich Disguise. Then talk to the Colorful Ostriches to find out why they're so worried.

    Find the Lost Ostriches

    • Location: Thunderhoof Hills
    • NPC: Beatrice Maykern
    • Event Target: Beatrice Maykern asks you to join the search for the Lost Lil' Red.

    The rebirth?!

    • Location: Thunderhoof Hills
    • NPC: Lost Lil' Red?!
    • Event Target: Is the Ostrich Egg by the riverside Lost Lil' Red? Found out!

    The origins of the Autumn Banquet

    • Location: Dalanis
    • NPC: Humbo Schurtz
    • Event Target: Help Humbo investigate the origins of the Autumn Banquet, by finishing 3 tasks: Ostrich Research, People's Opinion and Golden Ostrich King.

    Provision Collection

    • Location: Varanas Gates
    • NPC: Provisions Supervisor
    • Event Target: Collect food bags from the farms and deliver to the Bridge at Varanas

    The Roast Ostrich Feast

    • Location: Logar, Varanas, Silverfall, Obsidian Stronghold, Valley of Preparation
    • NPC: None
    • Event Target: Eat and enjoin festival food served on event tables and get buff. Some combinations can give you a special title.

    Cinnamon Leaf

    • Location: Whole Taborea
    • NPC: Fez William
    • Event Target: Trade collected items for rewards from NPC.

    Colorful Feather Prayer

    • Location: Dalanis City Gate
    • NPC: Lavanda Vitt
    • Event Target: Feed the Ostriches & pluck their feathers!

    Duck Out

    • Location: Outside The Kingdom of Lechif
    • NPC: Florent

    Ostrich Caravan

    • Location: Silverspring
    • NPC: Lorence Hollow
    • Known Issue: Ostrichs sometimes don’t spawn or despawn after event start

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    Lost Eggs

    • Location: Varanas Gates
    • NPC: George Makov
    • Event Target: Trace and brought back lost ostrich eggs.

    Errand

    • Location: Varanas Central Plaza
    • NPC: Anoraf Laiken

    Egg Thief

    • Location: Varanas Gates/Silverspring (Southwest Farm)
    • NPC: Chamo/Kardly Auck
    • Event Target: Collect and exchange items in order to earn a reward.

    Ostrich Code

    • Location: Varanas Gates
    • NPC: Ostrich Caretaker
    • Event Target: Find the correct order of emotes to communicate with Ostriches.

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    Dear Community,


    On November 6, we will perform server maintenance. It will begin at 08:00 CET, and as usual during this time the servers won't be available.


    Maintenance may take longer than usual.


    We will inform you as soon as the maintenance is over and you can go back to your adventures in the wonderful world of Taborea.


    [Additional Information]

    • The ""Pumpkin Festival" will be deactivated and the "Autumn Banquet" will start.
    • Autumn Banquet patch notes: Click me!
    • [Adjustments] An issue with the Champion skill "Rune Overload" has been addressed.


    The Runes of Magic Team