Posts by Utu

    First, Watermelon event was mentioned because it generate funny circling dialog when Gameforge was saying about correct database values and players were complaining that actual drops were not what they should be. This kind of interaction surely can inspire certain ideas about game team. But this is not issue in question and let's focus on the stats.


    First, where can one see the "official" loot tables? I mean those published or confirmed by Gameforge . I hope you are not soliciting players into inspecting client files and violating ToS section 3.3 or taking third-party information for granted.


    Second, we are again not on equal footing here.

    Have you tested distributions of all drops? Or at least those proposed earlier?

    Players cannot make thousands of pulls for free. I got suspicious after spending almost EOJ points cap for chain and leather items in Chassizz. Have you tested those? What was the expected distribution? Did the real distribution pass statistical criteria? These questions don't seem to dispose your "really internal" info and answers will be much appreciated.

    Or maybe you tested just one particular distribution. In that case request for deeper inspection is reasonable. But shell items would be a higher priority as well as PoM gear.


    As you can see answering that way is getting the discussion nowhere. Although it is a good way to bury the conversation when one party has to make may guesses without prior knowledge and another can happily give short comments without any actual information. Just compare the size of your last response and the number of options i had to consider making mine.

    I hope we can do better than that.


    Looking forward to anything you consider helpful to keep players informed.

    It's getting better and better with each your post. @Korrin is probably a professional card player who enjoys opening his trump cards one after another ))


    Based on drop issues during the "watermelon" even I was under the assumption that game team doesn't recognize the necessity of testing actual items beforehand. It feels really nice to be wrong about this.


    Since the tests have been already conducted could you please share some results? How many pulls were made? Do stats in pom, shell, honor, eoj, dreamland items seem to equally distributed?


    PS. I don't think any particular item has bias while others don't so no need to go that way.

    One thing i forgot to mention last time. It was a pleasant surprise to see that game team has people versed in statistics.

    My initial message was intentionally made in layman terms to draw attention, good it's no longer needed.


    Now we can head to test scenario discussion. The number 1000 looks good. Asking to make more pulls of a single item seem unreasonable. On the other hand, it's more than enough for high certainty conclusions. But i will understand if you don't have the time for all and will go for a small number.


    The minimal setup to leave players satisfied (with tests conducted, not necessarily the outcome) should involve the following.

    A "physical" item for 13 proofs. Any would do.

    A "magical" item for 13 proofs.

    One plate, one chain, one leather, one mage item for 300 shells

    Pvp "dawn" earrings except rebirth

    A healer item from dreamland.


    This seems to cover most cases and is feasible to implement. EOJ pulls testing is nice-to-have but it definitely has lower priority.


    Looking forward to see any results.

    Thank you in advance

    Thank you for answering, at least it removes the uncertainty whether messages are read at all.


    Yes, I'm well aware that 28 pulls are not enough to make reliable conclusions for this situation. There were no claims made, only expressing the

    doubt.


    Sadly i don't have unlimited resources to run proper tests. That's why I asked GMs to do it. Of course, the best approach is counting each stat and estimate the "fairness" hypothesis.


    PS. Calculating the probability to get 5 of 28 may be a good exercise for a high school student. Of course it is completely unrelated to the issue in question.

    Yesterday i bought a number of EOJ items from the npc in Chassizz trying to get certain stats. In theory there is 1/4 chance to get a needed stat on each items. In practice there were only 5 "good stats in at least 28 pulls. Someone told me he had even worse luck with mass pulls. It's harder to provide reliable statistics on shell items but a number of people mentioned quite disturbing "coincidences" there too.


    So the question is what are the real probabilities for each stat in eoj, shell, honor, pom pulls?


    Please note the emphasis in the previous sentence. All statements about database values, lua files etc are simply irrelevant. Players get actual items with actual stats, not someone's assumptions about how the game should work.


    @Game Maters. Could you please do some tests? Create a char, refill its currencies as necessary, make hundreds of pulls and share the statistics. Many players will be grateful for this.


    It looks like new people decided to try RoM and they couldn't reach 85 by the deadline. Could we ask GF to make an exception for them? It's easy to check whether they have old high level chars on other severs and transfer manually if needed. This is a good opportunity to do something good without spending significant resource.

    1. Do Morrok line and eventually you'll get ported.

    2. Use black codex transport spell to port to level 72 dungeon "Aeternal Circle"

    3. Someone opens a portal from you.

    Then you register at snoop (south outside the city) and can travel there from Varanas or the Obsidian Stronghold. As a bonus you can get to Dalanis directly from Rorazan.

    I had the CheckQuest error too and used a dirty fix


    Code
    1. local oldCheckQuest = CheckQuest
    2. function CheckQuest(id)
    3. if id == nil then return 1 end
    4. return oldCheckQuest(id)
    5. end

    Be careful though, it can break something else. If you put "return 0" then quest npc can disappear.

    Do only these two quest lines. With 3x exp it's more than enough to reach 85 in few days.

    Also consider making alts for goblin mines and make sure to do gobs and malatina minigames on your main char. Mobs in Tergothen Bay and higher zones will be a problem in quest gear only.

    Wailing Fjord zone is probably available at least for some player on the catch-up server. Try buying t5 items to tier your weapon a bit.