Just some thougths from my point of view
(there´s also a thread in the DE forum with same points - [Vorschlagssammlung + Diskussion] BK)
1. Castlegates turn to "neutral NPC" and cannot be buffed anymore
--> no tons of gate-twinks (which also strain the performance)
--> new tactics possible
2. changing damage from tornado and scrolls
--> less dmg that it won´t be "whos faster at enemys gate"
3. towers can only be occupied when all (including honor-) guards are dead
--> no useless tapping
--> pretty much prevents most of ram-tapping
4. new sw-map with less slopes/...
--> less "can´t see target" and "betwenn you and target some gras is located"
5. new draw
--> just opponents with +/- 10% of your own points
--> if there´s no such guild (e.g. you have 100k point next one would be 20k) you´ll automatically get your nearest neighbor
and now what´s most important for the threads issue
6. a. new register button 'today 50:50'
--> for guilds which just want badges but no fighting
--> no need to join actual sw - every member which is online in regular time get´s 13 (or more) badges
--> every other reward is cancelled
--> counts as a regular sw
--> very good for performance
and / or
6. b. rewards get adjusted
--> 13 (or more) badges for every player of a guild - wether win/draw/loss or what they did in sw
--> other rewards get revised (more material/...) so that winning is worth it
--> new players/small guilds have no disadvantage
--> fast wins against people who just want badges benefit the performance
7. with entering sw every skin/wings/transformations/... are automatically hided
--> effects still there
--> performance improves
The most important things concerning point dropping are italic.
The questions which everyone should have in mind are 'Should anyone (small guild with 10 members/newcomers/..) get disadvantages', 'How can we make point dropping (and everything else which just leads to easier badges) pointless', 'How can we satisfy people who just want badges but don´t want to fight' and 'How can we get people to fight without having thoughts about badge or so'.
And one thought about the dias for pvp...
Yeah PvE-players get good (pve-) equip in dungeons - so do PvP-players from NPC in Obsi (pvp-equip)... no need to get something so special like diamonds just from one part of the game.