Posts by Novar

    *Original post by Blankminded


    Macro name: Target X


    Description: Target specific npcs and nothing else.


    Usage: Replace X,y,z,etc. with "unitname" (ex. "Plague Ball"). Such as targetting only Plague Balls on last boss bethomia or Quest related npcs. Replace "TargetNearestFriend()" with "TargetNearestEnemy()" if checking for enemies.


    Code
    1. /run for i=1,20 do local name=UnitName("target") if name == X or name == Y or name== Z then break else TargetNearestFriend() end end if not (name == X or name == Y or name == Z) then TargetUnit("") end

    Macro Name: Move Gears


    Description: Move specific equipment items from one gear set to another


    Usage:get appropriate equipment slot #s, replace item names and/or X, Y with ones you wish to move. Modifications are needed if you are moving 2 ring or 2 earrings. For 100% success rate, make sure one of 2 cases are true: 1) no item of same name in bags already or 2) empty first bag slots if you have same item as the one you're swapping, in your bags already. Names of items must be in "".


    Macro Name: Cancel Buff


    Description: cancels buff with specific name


    Usage: replace "name" with the buff name (ex. "Briar Shield"). Can be used to remove blood arrow, archer's glory, Reduce Aggro (wd/w 70 elite Reduce Aggro buff that Tanks don't want on), k/p buff that other tanks don't want on, etc.


    Code
    1. /run for r=1,100 do local BN,_,ct,BID,par = UnitBuff("player", r) if BN == "name" then CancelPlayerBuff(r) elseif not BN then break end end


    Macro Name: Cast Skill


    Description: Checks if target/player has buff with specific name and casts it only if it is NOT found.


    Usage: cast silence if target is not silenced, amplified attack if target does not have amp attack etc. If checking for a skill used on enemy replace "UnitBuff("player",r")" with "UnitDebuff("target",r)", if checking for buffs used on other players use UnitBuff("target",r) and replace


    "skillname" with the skill you wish to cast. Replace "BN=="name" " with BN == debuff/buff name as it appears on the target (ex. "Silence").


    Code
    1. /run for r=1,100 do local BN,_,ct,BID,par = UnitBuff("player", r) if BN == "name" then local found = true elseif not BN then break end end if found == false then CastSpellByName("skillname") end


    macro name: Count Debuff


    Description:


    count how many instances of a particular non-stacking debuff are found on an enemy such as counting number of Vamp Arrows.


    Usage: replace "name" with debuff name (ex. "Vampire Arrows"). It whispers you the counted number,but you can edit/change that to do things based on number counted (i.e if count >= 2 then CastSpellByName("Deadly Poison Bite") end )


    Code
    1. /run local count = 0 for r=1,100 do local BN,_,ct,BID,par = UnitDebuff("target", r) if BN == "name" then count = count +1 elseif not BN then break end end SendChatMessage(tostring(count), "WHISPER",0,UnitName("player"))

    Macro name: Inquire


    Description: Inquires a player (same as right clicking name and pressing inquire)


    Usage: find zone of a player, their classes, etc. If no zone is listed, they are in residence. Can be used on any player, regardless of what chat channels they are in (or not in). Change name to target's name (ex. "Blankminded")


    Code
    1. /run AskPlayerInfo("name")

    Macro Name: Add nemesis


    Description: Adds a player to nemesis list


    Usage: find CHANNEL of a player by checking nem list. change "name" to target's name (ex. "Blankminded")


    Code
    1. /run AddFriend("HateFriend,"name")

    Macro Name: reload user interface


    Description:


    reloads addons, action bars and other interface components. THIS DOES


    NOT RESET UI TO DEFAULT! This will reset changes made since last logging


    on, but also refreshes nem list, and can help reload glitchy addons.


    Code
    1. /run ReloadUI()

    *Originally posted by Drakkarsdad


    Not a real macro writer, but this was shared with me by players who are no longer playing. I duplicated the same macro with sandstorm, healing arrows and group exorcism.


    Thunderstorm


    Code
    1. /script CastSpellByName("Thunderstorm")
    2. /wait 0.15
    3. /script CastSpellByName("Thunderstorm")
    4. /script SpellTargetUnit()

    This one casts wherever the cursor is.

    *Original post by Darwec


    Macro Name: Seeds


    Description: Targets your Targets Target, uses seed, Retargets orignal target


    Usage: Duplicate for Weakening seed


    Code
    1. /run local DSRI = UnitRaidIndex("target"); TargetUnit("targettarget"); CastSpellByName("Withering Seed"); TargetUnit("raid"..DSRI)

    *Original post by Darwec


    Macro name: Anti-Pet Target


    Description: Skips pets in sw


    usage: mines a little different from bb's because it just targets people and leaves the est to you to figure not. No telling you who your target is o.o


    Code
    1. /run for i=1,10 do TargetNearestEnemy(IsShiftKeyDown()) if UnitIsPlayer("target") then break end end
    2. /run if not UnitIsPlayer("target") then TargetUnit("") end


    Macro Name: tabtarget attack


    Description: Tabs to a target, hits them with a skill until they die, and moves on. Used to be how iceblade macros worked.


    usage: you have to change "CastSpellByName(arg)" to reflect your actuall skill name. SOme skills (like power of the wood spirit) are too long to macro.


    Code
    1. /run if not UnitCanAttack("player","target") or UnitIsDeadOrGhost("target")==true or UnitIsDeadOrGhost("target")==nil then for i=1,10 do TargetNearestEnemy() if not UnitMaster("target") then break end end else CastSpellByName("Low Blow") end


    macro name: gtfo


    description: runs really really fast


    usage: if you are not a rogue, change sprint to god speed potions or any other run speed skilly ou may have.



    macro name: energy drink daily


    description: makes people take your energy drink


    Code
    1. /run TargetNearestFriend()
    2. /use Energy Drink
    3. /run if UnitName("target") == "Lankor Forgia" then CastSpellByName("Attack") end

    *Original post by karmakarma


    Macro Name : Icons


    Description : Adds extra icons to the macro interface


    Usage : activate macro before creating a new macro click the icon box and scroll down to see the extra icons available


    Macro :


    Code
    1. /run NUM_ICON_ROWS = 20
    2. /run DEFAULT_CHAT_FRAME:AddMessage("Extra Icons Enabled")



    Macro Name : GearSet 1


    Description : click to swap to ONLY gear set #1.


    Usage : can be used with other commands as well... see Borella's post above.


    Macro :


    Code
    1. /run SwapEquipmentItem(0)



    Macro Name : GearSet 2


    Description : click to swap to ONLY gear set #2.


    Usage : can be used with other commands as well... see Borella's post above.


    Macro :


    Code
    1. /run SwapEquipmentItem(1)



    Macro Name : GearSet 3


    Description : click to swap to ONLY gear set #3.


    Usage : can be used with other commands as well... see Borella's post above.


    Macro :


    Code
    1. /run SwapEquipmentItem(2)



    Macro Name : Inspect


    Description : allows you to inspect any target, including npc's and mobs, however npc's and mobs will never have gear on.


    Usage : click to inspect your current target, useful in siege if you need to inspect someone before they rez up.


    Macro :


    Code
    1. /run InspectUnit("target")



    Macro Name : Title Id


    Description : gets title Id number for further use in creating title swap macros.


    Usage : click to find your current title Id number.


    Macro :


    Code
    1. /run DEFAULT_CHAT_FRAME:AddMessage("Title Number = "..GetCurrentTitle())



    Macro Name : Set Title


    Description : will equip a specific title based on the title Id found from the above macro.


    Usage : used in many macros to activate title skills, change "number" to a title Id without quotes around it.


    Macro :


    Code
    1. /run SetTitleRequest(number)


    Macro Name : Total Titles


    Description : will tell you exactly how many titles you have collected.


    Usage : informational purposes.


    Macro :


    Code
    1. /run DEFAULT_CHAT_FRAME:AddMessage("Total Titles = "..GetTitleCount())



    Macro Name : Zone Id


    Description : returns the zone Id # of the current zone you are in


    Usage : informational purposes.


    Macro :


    Code
    1. /run DEFAULT_CHAT_FRAME:AddMessage("Zone ID = "..GetZoneID())



    Macro Name : Zone Name


    Description : returns the zone name of the current zone you are in.


    Usage : informational purposes.


    Macro :


    Code
    1. /run DEFAULT_CHAT_FRAME:AddMessage("Zone Name = "..GetZoneName(GetZoneID()))

    *Original post by CammoXD


    Equips Main hand and offhand weapons.


    Only applies to r/x and x/r eg for a lazy m/r like myself, can use it to equip dagger into offhand and wand to mainhand.


    Code
    1. /run EquipItem(16) EquipItem(17) mh,offh = nil,nil
    2. /wait .5
    3. /run _,_,ts=GetBagCount() for i=1,ts do ii,_,n=GetBagItemInfo(i) if n=="offhand" then offh=ii elseif n=="Mainhand" then mh = ii end end
    4. /run EquipItem(16, mh) EquipItem(17, offh)



    Mage Magic Tricks skill


    Checks for magic tricks buff, if it has it, uses the alt-1 skill (extra actionbar skill) else casts magic tricks. (warning, you need to change the UseExtraAction(1) command to the correct number if you are herald in siege....or you'll be a retard like me and accidentally cast tornado rather than the Magic tricks skill xD)


    Code
    1. /run MT = false; for i=1,40 do if UnitBuff("player", i) == "Magic Tricks" then MT = true break end end if (MT) then UseExtraAction(1) else CastSpellByName("Magic Tricks") end



    Equip Aoth Ring and use for the 10 second anti-fear buff (great in VN and siege)


    Code
    1. /Use Aoth Mysticism Ring
    2. /wait .2
    3. /Run UseEquipmentItem(12)
    4. /wait .2
    5. /Use Ifur Ring



    Quick Feed Pet Macro


    Place a stack of pet food into the slot as though you were going to manually feed them, then initiate the macro to feed up to 99 instantly.

    (Change the number within FeedPet(1) to the pet slot you are wanting to force feed)


    Code
    1. /script for i = 1, 99, 1 do FeedPet(1) end



    Following macro needs the addon 'Cancelbuff' which can be found here: http://rom.curseforge.com/addons/cancelbuff/.

    I just use it to avoid wasting Touch of the Unicorn when those pesky priests sneak in a grace. (There is a longer version that doesn't need an addon but I have forgotten it (probably wouldn't fit into the standard macro limit anyway.)


    Code
    1. /unbuff Grace of Life
    2. /unbuff Enhanced Grace of Life
    3. /script UseItemByName("Touch of the Unicorn")
    4. /wait 60
    5. /wait 60
    6. /wait 45
    7. /w Cammo 15s on Uni

    *Original post by Cike


    Macro Name : AoE Quickcast


    Description : Casts AoE in a specified area.


    Usage : Use hotkey to activate macro, and the AoE spell will go off centering where your mouse cursor is at the time.


    Macro :


    Code
    1. /script CastSpellByName("AoE Name")
    2. /wait 0.025
    3. /script CastSpellByName("AoE Name")
    4. /script SpellTargetUnit()



    Macro Name : ISS Quickselect


    Description : Equips an ISS from your list.


    Usage : Set "X" as the tab # that your class is, and set "Y" as the # of the skill going down the list. Ex: 1st skill on 2nd tab would be: x=2, y=1. I use this to quickly switch out to preset ISS combinations. NOTE: you cannot switch ISS during combat! NOTE2: This takes a bit of manual setup and testing to work properly and make sure the right ISS is kicked when you equip the new one.



    Macro :


    Code
    1. /script JOBINDEX=X SKILLINDEX=Y SkillSuitFrame_GetSkill_OnClick()

    *Original post by Bleedingblak



    My throw to combo throw macro (for rogue/scouts)


    Rent Portable Auction / Mail / Bank


    Code
    1. /run ToggleTimeFlagPopupMenu()


    Use Portable Auction / Mail / Bank


    Code
    1. /run OpenBank()
    2. /run OpenAuction()
    3. /run OpenMail()


    Siege target macro (+ says class name in red system text [ty Gamja])


    Code
    1. /run for i=1,10 do TargetNearestEnemy(IsShiftKeyD­own()) if UnitIsPlayer("target") then break end end
    2. /run if not UnitIsPlayer("target") then TargetUnit("") end
    3. /run primary,secondary = UnitClass("target")
    4. /run SendWarningMsg(primary.."/"..s­econdary)



    move FPS&PING to top of screen “Donatfisch”


    Code
    1. /script FramerateText:ClearAllAnchors(); FramerateText:SetAnchor("TOPLEFT", "TOPLEFT", WorldFrame, 1110, 655); FramerateText:Show();


    pvp glove macro


    Code
    1. /script UseItemByName("Gloves of Assassination");
    2. /wait .1
    3. /script UseEquipmentItem(1)
    4. /wait .1
    5. /script UseItemByName("Leather Gloves of Vigilance");
    6. /wait 60
    7. /wait 60
    8. /w Bleedingblak PVPGLOVS


    Soldier’s Attack



    Fire Training



    Aoth Strike Cape


    Code
    1. /script UseItemByName("Aoth Strike Cape");
    2. /wait .1
    3. /script UseEquipmentItem(5)
    4. /wait .3
    5. /script UseEquipmentItem(5)
    6. /wait .4
    7. /script UseItemByName("Outside Codex");
    8. /wait 60
    9. /wait 60
    10. /w Bleedingblak Ultimate Shot (cape) ready


    Aoth Blade Cape


    Code
    1. /script UseItemByName("Aoth Blade Cape");
    2. /wait .3
    3. /script UseEquipmentItem(5)
    4. /wait .1
    5. /script UseEquipmentItem(5)
    6. /wait .8
    7. /script UseItemByName("Outside Codex");
    8. /wait 60
    9. /wait 60
    10. /w Bleedingblak Dodge Cape Ready


    Siege Target macro (only targets enemy players)


    Code
    1. /run for i=1,10 do TargetNearestEnemy(IsShiftKeyDown()) if UnitIsPlayer("target") then break end end
    2. /run if not UnitIsPlayer("target") then TargetUnit("") end



    Cast Shadow Prison on target, UNLESS TARGET IS ALREADY SHADOW PRISONED!.

    (ty Amberwave)


    Code
    1. /run SP = false; for i=1,40 do if UnitDebuff("target", i) == "Shadow Prison" then SP = true break end end if (not SP) then CastSpellByName("Shadow Prison") end

    *Originally posted by Borella


    Macro Name : Equipment Swap


    Description : Swaps equipment to a second slot to preserve durability loss when death is imminent. Also returns pet.


    Usage : Just click it when you're gonna die. Change the number in the second part to the slot your pet is in.


    Macro :


    Code
    1. /run SwapEquipmentItem(-1)
    2. /wait .5
    3. /run ReturnPet(1)


    Macro Name: Simple Repair Hammer


    Description: Will use a simple repair hammer on any piece of gear that has fallen below 101 durability.


    Usage: Click it until any UD gear is repaired.


    Macro:


    Code
    1. /run for i = 0 , 16, 1 do local dV, dM, iN, dVF, dMF = GetInventoryItemDurable("player",i) if(dV < dM and dV < 101 and dM >= 102) then UseItemByName("Simple Repair Hammer"); PickupEquipmentItem(i); SendSystemChat("Hammered " .. iN); break; end end

    *Originally started by karmakarma on US Boards


    Please note that this is an older thread. Therefore some of the user macros may not work any longer.


    I'm starting this thread to help circulate ONLY MACROS throughout the player-base, please do not derail this thread with negative criticism, fighting/trolling/bashing and off-topic comments... thank you in advance

    The following is all i ask for....

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    The Goal :


    If you have a useful macro that has not been posted in this thread yet then please share it with everyone so that others may use it as well, it doesnt matter if it is perfect or not.

    Please do not ask for a specific macro or macro help... think of this thread as "Collective Knowledge" to share with everyone else that plays RoM.
    Please do not post a macro that someone else has already posted either.


    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    Format/Template : ( if possible please use the following format/template, however it is not required though. )


    Macro Name : What you named your macro.


    Description : Give a short description of what your macro does.


    Usage : How to use it if its not 100% obvious.


    Macro : Insert it into a CODE block for easy identification for others.


    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    i guess i'll be the first to start and i'll list a few of my own macros that i use


    Macro Name : Quick Collect


    Description : Collects mail then deletes receipt then refreshes the inbox without opening each piece of mail, will also pay COD fee if it has one.


    Usage : Open the mailbox then click the macro, wait about half of a second and click again to get the next inbox item.


    Macro :


    Code
    1. /run TakeInboxItem(1)
    2. /wait .3
    3. /run DeleteInboxItem(1)
    4. /wait .3
    5. /run InboxFrame_Update()


    Macro Name : Friendly Heals


    Description : Heals friendly players under 97% HP, works on party/raid members and also players not in your party/raid


    Usage : click macro to search and heal friendly targets in range, change "Urgent Heal" to which ever healing spell you want to use.


    Macro :


    Code
    1. /run for i=1,10 do TargetNearestFriend() if UnitIsPlayer("target") then break else TargetUnit("") end end
    2. /run if (UnitHealth("target")/UnitMaxHealth("target")<=.97) then CastSpellByName("Urgent Heal") else TargetUnit("") end


    I hope to see this thread grow with lots of macros from lots of different players

    This is certainly a reminder to me to step up my "borrowing" from the forum guides for guides on the wiki. Would be a shame to lose that old info, but it looks like the staff here are copying over the old guides as time permits.

    The teams have been transferring what we can, but atm our priority is the internal information which is needed for the team operations.

    With that said, most of us who are team members are players too, so we will do our best to assist in getting the important user section items moved too. But we are only a small group, so it would be greatly appreciated if users could assist with the transfer of important posts in the public sections of the old forums in which no one would want to lose.

    *Original post by Grimthar


    This Bug Forum is split into different parts:


    1. The Quest bug Forum > Template
    2. The Skill bug Forum > Template
    3. The Festival bug Forum > Template
    4. The "Other Bugs" Forum > Template

    If you've found a bug, please post it into the corresponding Part listed above.


    Distinguish Bugs from Exploits!


    Please Report Exploits/Exploit possibilities to Support ( EN Support or US Support ) or one of the GMs!



    Example for a Bug:


    I want to complete a quest but the needed enemies are missing.


    or


    Skill should do 150% damage but does only 15%.



    Example for an Exploit:


    Skill should do 150% damage but if i go into my house before i use it, it makes 1500% for the next hour.


    or


    I know how to kill Nighmare Androlier every 10 minutes.



    Please check before you write a report to make sure it does not already exist.



    If one exists then please write only additional Information. Don't push reports, it makes it much harder to see new problems


    -> confirmations from other Server (if it's missing) is desirable.


    -> A discussion or clarifying of a bug is desirable.



    Look at the Template of the corresponding Forum!



    If you find a thread which are unintended moved, please write to one of the team so that he/she can move the thread back in the right forum.

    *Original post by Grimthar


    If you have a bug, which doesn't fits in one of the other Bug topics -> please add under the "Other" label.


    Description of the Template:


    Title: The title should give us (and Runewaker) a short summary, what's the point of this report.


    Description: In the Description you give us the steps, that we can reproduce your report. If we can't reproduce a bug, we can't forward it and finally it will be moved to "not a bug". This is the reason why you should give us a detailed, succinct and objective description.


    Server: your server name. It's helpful if this is a Bug which occurs only on one (or more) servers or we can't reproduce it on our test server. So we can verify it on an affected server.


    Version: It's important to know, in which version the bug occurred. You can find the version in the bottom right of the launcher. You can also use /run ChatFrame1:AddMessage(GetVersion()) ingame. (There will be prefixes for the version soon (tm))


    Screenshot: A screenshot is better than 1000 words. It shows often which stuff we have to look for to verify your report and supports your description. We know that it isn't always possible to make screenshots, but if you can, make some.

    *Original post by Grimthar


    Festival related bugs should be posted with a Festival label.



    Description of the Template:


    Title: The title should give us (and Runewaker) a short summary, what's the point of this report.


    Festival/Event: Here you write which event of the festival is bugged. If it's an event quest you should additionally write the name of the quest.


    Description: In the Description you give us the steps, so that we can reproduce you report. If we can't reproduce a bug, we can't forward it and finally it will be moved to "not a bug". This is the reason why you should give us a detailed, succinct and objective description.

    Server

    : your server name. It's helpful if this is a Bug which occurs only on one (or more) servers or we can't reproduce it on our test server. So we can verify it on an affected server.


    Version: It's important to know, in which version the bug occurred. You can find the version in the bottom right of the launcher. You can also use /run ChatFrame1:AddMessage(GetVersion()) ingame. (There will be prefixes for the version soon (tm))


    Screenshot: A screenshot is better than 1000 words. It shows often which stuff we have to look for to verify your report and supports your description. We know that it isn't always possible to make screenshots, but if you can, make some.


    *Note: Only in this Festival section:


    If you find an old bug (last time event was running), then write "occurs again" with the current version.

    *Original post by Grimthar


    In this topic you can report everything, what have to do with (normal) quests.

    Please use the Quest label.


    Description of the Template:


    Title: The title should give us (and Runewaker) a short summary, what's the point of this report.


    Class: Here you should write from which class/class combination the skill is.


    Description: In the Description you give us the steps, that we can reproduce your report. If we can't reproduce a bug, we can't forward it and finally it will be moved to "not a bug". This is the reason why you should give us a detailed, succinct and objective description.


    Server: your server name. It's helpful if this is a Bug which occurs only on one (or more) servers or we can't reproduce it on our test server. So we can verify it on an affected server.


    Version: It's important to know, in which version the bug occurred. You can find the version in the bottom right of the launcher. You can also use /run ChatFrame1:AddMessage(GetVersion()) ingame. (There will be prefixes for the version soon (tm))


    Screenshot: A screenshot is better than 1000 words. It shows often which stuff we have to look for to verify your report and supports your description. We know that it isn't always possible to make screenshots, but if you can, make some.

    *Original post by Grimthar


    In this topic, you can post everything related to bugged player skills.

    Please use the Skills label.



    Description of the Template:


    Title: The title should give us (and Runewaker) a short summary, what's the point of this report.



    Class: Here you should write from which class/class combination the skill is.



    Description: In the Description you give us the steps, that we can reproduce your report. If we can't reproduce a bug, we can't forward it and finally it will be moved to "not a bug". This is the reason why you should give us a detailed, succinct and objective description.



    Server: your server name. It's helpful if this is a Bug which occurs only on one (or more) servers or we can't reproduce it on our test server. So we can verify it on an affected server.



    Version: It's important to know, in which version the bug occurred. You can find the version in the bottom right of the launcher. You can also use /run ChatFrame1:AddMessage(GetVersion()) ingame. (There will be prefixes for the version soon (tm))



    Screenshot: A screenshot is better than 1000 words. It shows often which stuff we have to look for to verify your report and supports your description. We know that it isn't always possible to make screenshots, but if you can, make some.

    Dear Community,



    The report button is a tool to be used to alert moderators if they missed something.



    This function should only be used for the following reasons:


    Spam or other unsolicited advertisement, inappropriate content or other material of an offensive nature (ie: racism, vulgarity, aggressiveness, discrimination or sexism)



    Do not report posts of another user just because you do not like them, the moderators are not your personal army.



    ABUSE of the report button will lead in a warning or in some cases a ban. When using the report function, please provide an explanation of why the post was reported rather than just which rule you think it violates.


    Kind regards, your RoM Team

    *Originally posted September 2013


    We have been receiving a lot of tickets regarding the new gathering and crafting system. Here's a small update:



    Before patch 6.0.0


    Gathering and crafting skill limits


    • All 9 Gathering and Crafting Skills can be learned as Apprentice (20)
    • Of that 9, only 6 can be taken to Craftsman (40)
    • Only 3 of those can be learned to Expert (60)
    • Finally, only 1 can be raised to Master and beyond. (61+)


    After patch 6.0.0




    The same overall totals still apply, but the following limitations are now in effect:




    Gathering & Refining



    • All 3 Gathering Skills can be learned as Apprentice (20)
    • Of that 3, only 2 can be taken to Craftsman (40)
    • Only 1 of those can be learned to Expert and beyond (41+)



    Crafting



    • All 6 Production Skills can be learned as Apprentice (20)
    • Of that 6, only 4 can be taken to Craftsman (40)
    • Only 2 of those can be learned to Expert (60)
    • Finally, only 1 can be raised to Master and beyond. (61+)

    As you can see crafting and gathering do not share the skill limits anymore. They are now divided in two different categories with their own limits.



    Do note that characters which were levelled up before patch 6.0.0 will be "grandfathered" into the old system

    *Originally posted September 2017


    Please note that post-merge, your secondary password will be set to whatever it currently is on Mithras. If you need a secondary password reset, please log into your account here and reset it either before or after merge. If you have difficulty, contact support here. Keep in mind that our ticket load is likely to be higher than usual.

    *Originally posted September 2017


    Greetings,



    We would like to inform that we will be merging EU servers on Tuesday 19.09.2017 and US servers on Wednesday 20.09.2017.



    EN


    • Aurora + Agenor - new server name will be Vidar.

    DE


    • Tuath + Muinin - new server name will be Asteria.
    • Laoch + Riocht - new server name will be Garda.
    • Aontacht + Maidin - new server name will be Baldr.
    • Ionsai + Draiochta + Dochas - new server name will be Rath.

    US


    • Mithras + Erebos - new server name will be Aeterna.


    Players from the servers: Agenor, Muinin, Riocht, Maidin, Draiochta, Dochas and Erebos will be asked to login on the main website to their " My Account" management page to send costumes from the Magic Wardrobe.



    ---



    Detailed information about the planned maintenances will be provided in the upcoming days.