But I don't think, guilds that prefer siege war (for having fun) would stop it and run dungeons instead because it is more profitable, I mean it still is a game and we play it for fun. Although I see the problem that PvP guilds need stats too and therefore are forced to do PvE which they (probably) don't like and we should add something like OP suggested to give them some sort of currency.
SW and Arena 3 vs 3, 6 vs 6 Karros Canyon, Tyrefen Mountain Range, Visdun Fortress have to give this some currency for every "kill"
"currency" that you get for "Killing" or be near (in case you play PVP tank or healer)
1 "kill" = 1 "coin"
make that ""currency"" OP!
1-st idea :
NPS who trade "currency" for tokens, shells, mementos, shards ... and so on
1 "kill currency" = 1 token
2 "kill currency" = 1 shell
1 "kill currency" = 2 mementos
1 "kill currency" = 3 shards
20 "kill currency" = 1 proof
NPS that sell PVE gear (similar to Proof vendor)
300-400-500 "kill currency" for 1 item
Items are with good set bonus and give set bonus 5% dmg or so (make it better then craft set
Items are good for make swap gear and give "unique name" red stat (can be used together with Proof/ini red stats
Items are split in sets (pants belt hands cape) (upper helmet feet sholders) and
Accessory give Attack+crit or Healing+crit
3-th idea (Dreams) PVP Weapons
It is 10% weaker then Hard mode weapon but give 15- 20% dmg vs players
and Best healer hammer/wand in game (20% more healing power and m dmg)
So every healer who want to be OP Need ot HAVE it XD
(weapon cost 1000 "kill currency" but give "unique name" red stat (can be used together with Proof/ini red stats))
If you like PVP and do Lot of PVP you WON'T need to do even daily, minigames, farm memento! you do PVP you can Sell Stats that are Unique and needed from Pve players ... i think This 2 lines can make many to instantly join PvP zone after login and do only that!