Peak suggestion

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  • Hey all,

    i was doing some thinking on how they could make peak levels more interesting.


    Right now peak levels are grindy and boring beyond belief.

    Its impossible to grind them, and if you really were to be one of those hypermotivated endgamers

    that would want to grind, you would still have to wait for xp events as peak is currently structured.

    Then there are the event npcs, but no matter how good the rewards are from them, they wont last forever.

    Once they are gone again ppl will again be stuck without a way to get peak levels.


    Im actually one of those people that enjoyed the initial mountain path quest where you had to

    collect the orbs from bosses in tos, st and ibp.

    Wouldnt it be an idea to make like insta lv 20 peak orbs for which you had to run like every ini in

    the black codex list apart from pantheon?

    Item could be like a certain % drop chance or something and you could swap all final instance hm boss

    orbs for a peak 20 orb.


    I feel like this would get rid of many problems rom has currently.

    Every class could get peak up without being super disadvantaged, old inis will be visited again,

    ppl wont just live from event to event, and ppl wont get burned out by running only the three

    same inis every day or just grinding events (killing mobs) the entire evening.

    Rom is an mmo, what ppl like to do most is run inis together, not compete against eachother for

    mob kills. Imo this is what peak was always meant to be, an additional motivation to keep on doing

    runs and learning 'tactics' from the massive pool of content that is already available, but that just

    isnt being used, because you get nothing from it.

  • The Idea itself isn't bad, insta 20 would make the system a little pointless tho.


    I think what you want is that they just rework the sphere quest system in Logar and increase the exp you get to a point where you reach lvl 20 in a realistic time frame.


    Then it would basically be like the reputation title system and you would get rid of a completely useless questing system (like it currently needs to be described as) by reworking it into something good that gets rid of the problem you described at the same time.


    But this apparently isn't obvious enough for the Publishers (or the developing company RW that has apparently has no developer that even knows this game) even though it is an easy and probably the best solutuion (excluding the definitely required general change of the way peak levels are calculated).

  • Agree with Axxel above here. The idea of the quest system in Logar is not bad at all, the rewards are just way too low and therefore not attractive enough to do the quests. If you would get a decent reward, I am sure people would team up to kill the bosses in the 2 hours that you have to get attractive rewards.


    An easy fix for the developers that makes a big difference. The idea behind the opening post is not bad either but a little too complicated probably.