When I started playing RoM back in 2010, one of my guildies pointed out that RoM is a "game of infinite progress". What she meant is that you can always gain more TP, better gear, better stats, higher levels. We don't really have that going on.
We haven't had a level cap increase in the last few zones. I seriously feel that needs to change. It can be done without waiting for a new zone.
1. Create a set of quests for "Epic Level" crafters and gatherers, that will lift the skill level cap to 120.
2. Lift the level cap from 100 to 101 now.
3. Many players are already wearing gear that came out with Chassizz, so leave that gear at 100.
4. Commit to a new zone every 9 or 10 months, with a level cap increase of 1 for each zone. The next zone and the gear released with it would be 102. At 1 increase every 10 months, it will tale 18 years for the game to reach 120, which is where a number of other games are already at.
5. POMS are so hard to get, The orange stats are therefore hard to get. POM events are nice, but there should be some other way for the non-endgame players to obtain them.
6. Instead of 3 difficulty levels for instances, create a fourth "Solo" level, Only one player at a time, similar to the mirror/cenedril things, but with purple gear rewards, so players can run alone and get the gear they need. The gear doen't need to drop quite as often, since we won't be rolling for it, but we should be able to farm for the gear and stats we need for our main or alt characters. It would generate more ABL purchases, because folks would transfer OD gear to their alts. More ABL purchases translates into more diamond purchases, in turn leading it more revenue to support the servers and GF. I know, as players, we want everything cheap and easy, but GF has expenses, and with fewer players than we had years ago, the expenses have to be covered by generating more diamond purchases.
There are my thoughts- all simple stuff to do.