Haunted House Event

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  • The Good


    - Different from previous events & jumping puzzles are a nice idea.

    - Sun temple gear/SW Badges/Proofs/Dreamland items are good rewards generally.

    - Solo mode is not too hard, allowing most players to farm it.


    With that said, whoever designed the difficulty gradient didn't do a great job. Why does normal mode, which takes 4x as long as easy mode, give exactly the same rewards? I was looking forward to doing hard mode today with some guildies but since I've seen that it's totally not worth the 5-6 hours it will take I have no reason to.


    Especially when entry to normal/hard modes cost 10/25 dias each, you would expect some sort of nice reward. Nope, 73 dura healer boots which we could have got playing solo mode. Not to mention that if you crash or dc then you have to buy the item from the IS again to enter.


    Also a few issues :


    - The priests that constantly heal other units really make pulls bad, mobs just randomly come whether you aggroed them or not.

    - Hunters have skill "lasso" that resets aggro, not sure that it is intended.

    - Jump puzzles are kinda buggy sometimes.

  • https://runesofmagic.gamepedia.com/Haunted_House


    I have yet to see inside the house, but I wondered around the garden maze quite a bit.

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