Runes of Magic is a fun game with great potential, that a lot of us, including Magío and I (Roxzincrazy/Yungyeezus), have enjoyed for many years, playing an embarrassing amount of hours on a daily basis. That being said, this game has been on a decline for quite a long time, one that doesn’t seem that will end, and will result in the shutdown of the game. When we first heard of the Steam® release, so many ideas came to our minds of what this could be the start of, only to find out that it would be the exact same game with the exact same disappointment on a different platform. That brings us to where we are now, and the purpose in which we are writing this. We believe that this game still has potential, and could still be successful with the right adjustments. We have taken the time to think of many of the things about this game that could be adjusted in order to recreate a successful MMORPG, and the reasons in which this game has been so fun over the many years.
We will proceed to categorize elements of the game and explain the pros and cons of each, as well as general points that need to be fixed/that were done well in regards to developing Runes of Magic. There will also be suggestions within these categories of what we have thought of to be ideas that could drastically improve Runes of Magic going forward.
When we initially saw that this game was being released on steam, the first idea that came to both our minds was that this is the prime opportunity for Runes of Magic to have a fresh start server. We do not mean simply open up a new and empty server with the current level cap and content. Our idea was to set back the cap to level 55, allowing people to all start at the same time and not progress too far ahead, all while fixing the issues that we’ve seen historically throughout the game’s life as this new server progresses. This would be a remarkable opportunity to do so as Runes of Magic was indeed a game with great potential, and could still be a great game with several fixes, even if some are difficult ones. Releasing Runes of Magic on Steam, with the proper advertising, could very well bring popularity back to the game, although all of that is pointless if the issues that drove players away are not addressed. The best start to that is to let everyone have a fresh start and reducing the level cap back to what it was a very long time ago.
Many of us loved Runes of Magic and still to this day think back to it as one of, if not the best MMORPGs that we’ve played, and we have all played very many. With some work, effort, and communication between the developers, publishers, and mainly the players, this game could bounce back in popularity. This list is by no means complete, nor is it perfect, although the only way for a “perfect” list to be created is if Runewaker and Gameforge both allow the players to give input, and respond to the input as time goes by. This goes far past simply asking for things in the cash shop, this has to do with the game as a whole. The choice is yours, though this choice could very well mean the end of this game completely.