NOTE: This thread doesn't make much sense by itself. It is part of a bigger thread that was split into several pieces to keep discussions on a single subject per thread, otherwise things would get too messy. See the Master thread HERE.
- Siege War System
- In siege war, there were a variety of roles that all types of players could fulfill. Players of any level/class/gear could farm merits, upgrade themselves in order to crystal/merit farm, operate siege vehicles, etc. This allowed for players of any level, skill, gear, or class to be able to participate in an effective manner in order to contribute to some aspect of their guild’s overall success. With the exception of a few obvious issues with siege war, the siege war system was designed very well.
- That being said, people should not be able to be shot through solid walls and people should not be able to simply log on alts and hold their gates while doing nothing for 60 minutes. 100k point guilds should also not be paired with 1k point guilds when other high point guilds are registered. There are obvious things that need to be fixed about siege war.
- In siege war, there were a variety of roles that all types of players could fulfill. Players of any level/class/gear could farm merits, upgrade themselves in order to crystal/merit farm, operate siege vehicles, etc. This allowed for players of any level, skill, gear, or class to be able to participate in an effective manner in order to contribute to some aspect of their guild’s overall success. With the exception of a few obvious issues with siege war, the siege war system was designed very well.
- Limited Buff Items (Dumplings, Laor Tarts, etc.)
- This makes PvP unbalanced. Simply bring them back to the crafting system, allowing everyone to have the same advantage rather than the richer or P2W people to have the advantage through buying them at high gold amounts that others couldn’t necessarily afford
- Siege War Pairings
- This has been an issue of RoM for a very long time and there are so many easy fixes for it. The top 1-4 guilds registered for Siege War should not be paired with other guild’s in the bottom half of the bracket. That makes absolutely no sense whatsoever. A new pairing system needs to be put into place that puts guilds into different groupings based on their ranking amongst the guilds signed up. These groupings should have random pairings within one another to ensure that for example the top 4 guilds have matchups with one another, and the bottom 4 the same. This would most definitely improve the siege experience for if not all, the majority of guilds interested in PvP.
- Ability to cheese in Siege War (Being able to use alts to protect gates, do nothing the whole hour, then fearcap at end is so terrible).
- Siege War Title System
- The Siege War title system was a great system that was implemented throughout the game, providing great buffs for players to succeed in PvE content. The only two problems I see with this system is that…
- A) The buffs were never renewed! It was a very great idea to implement this system although once people finished (which for most of us was years ago), there was nothing more to achieve. It would have been interesting to see more siege titles added throughout the later years of Runes of Magic.
- B) It took quite a long time in order for people to obtain Ironblood Will, which is an essential buff at this stage of the game. Maybe reduce the cost of badges in order to complete the whole pathway so that new players aren’t “gimped” for a year and a half or even longer.
- The Siege War title system was a great system that was implemented throughout the game, providing great buffs for players to succeed in PvE content. The only two problems I see with this system is that…
- (Suggestion) Siege War Seasons
- Have it so that guilds are rewarded for high Siege War rankings at the end of each season, providing an incentive for guilds to show up and try for siege. This idea could have many small things people would abuse that could be discussed further in order to prevent them, but the idea in itself is sound.
- (Suggestion) PvP events
- This is not necessary in order to fix the game, but what would be is adding unique features and new events to attract the attention of players who have previously played Runes of Magic. This event was attempted in the past but horribly executed. This could be accomplished by having 1v1 and 3v3 tournaments hosted within game (in the arena for example) and monitored by a GM, who would also be responsible for updating a bracket, awarding the winner.
- RoM has experienced the same style of GM events for so long, it’s time to make a change. After the first server merge, our guild, PPK, hosted an event run only by players with no ability to alter anything within game. We gave away endgame gear and special prizes for simply completing a difficult obstacle course we constructed (within our guild castle) on the first day of the first merge. It wasn’t anything spectacular but people had fun! That’s the ultimate goal, we don’t need the most mind blowing events in the world, although something new would be refreshing.
- (Suggestion) Create an incentive to PvP
- PvP became so dead, and we’re not just talking about Siege War, even the arena lobbies, guild warring, Karros Canyon, Tyrefen Mountain Range, Visdun Fortress, etc. People do not care to PvP because they have absolutely no reason to. Most games have some sort of currency that they get STRICTLY through PvP that provides an incentive to do arena, siege, etc. This allows for these forms of PvP to be active and the PvP aspect of the game to be more popular. This will without a doubt come with bots; but if this game is worth people trying to bot, it’s better than it being dead! That is when you would have to do the work of regulating it. Honor points was not enough of an incentive to fulfill this purpose.
- Arcanium Arena was a great idea although it had some bumps in the road that needed to be fixed. The main issue was that the stats were never updated. This caused the value of the arena to essentially have an expiration date. This could be fixed by simply increasing the stat values every or every other cap to maintain their viability; the name wouldn’t even have to change just literally increase the stat values.
- That being said, all these forms of PvP are very entertaining, although in an MMORPG where one is constantly working on upgrading and being the best, people rather do things for a purpose than simply for fun, unfortunately.
- Siege War System
In this thread you can discuss about adding positives and/or negatives regarding PvP content in Runes of Magic.