NOTE: This thread doesn't make much sense by itself. It is part of a bigger thread that was split into several pieces to keep discussions on a single subject per thread, otherwise things would get too messy. See the full thread HERE.
- Great equipment/gearing system relative to creating gear, simply things that need to be fixed [plussing too RNG and becomes too much of a P2W money grab (especially with +20s and +30s), stats are too hard to obtain for most players due to inflated economy, as well as endgame gear being too hard to obtain for most players]
- RNG Galore: Makes it overly difficult and/or expensive to build one’s character
- One of the main issues with this game is that everything is RNG. RNG item drops, RNG durability, RNG stat drops, RNG pulls, RNG plussing, etc etc. This directly incites the pay to win as well as frustration among players in this game. If you don’t wait for OD gear, you have to essentially spend a tax on your gear in order to run content that could damage your gear. If you do wait, you could potentially be waiting months or even longer in order to attain a full set of gear. The plussing cap is continuously increasing as time goes by and the success rates are decreasing drastically alongside it. Having stat pulls and gear drops be RNG is normal for an MMO, although the durability aspect as well as plussing your gear so high is not only far too expensive, but overloads the game with RNG.
- Too much pay to win:
- It is virtually impossible to do anything without diamonds or the item shop. There is no way anyone would be able to clear any of the endgame raids without puris, plussers, charges etc. It is virtually impossible to be endgame without high amounts of diamonds invested into your character. Either a drastic change needs to occur to Runes of Magics business model, or some sort of F2P method needs to be introduced in order to get some diamonds. Having a popular community that is happy with the game will in turn cause people to spend money on things as little as cosmetics or things to improve their gaming an experience. 500 people spending 10 dollars each is more money than 5 people spending 100 dollars. Focus on keeping your player base happy rather than soaking up as much money as you can and letting the game decline (prime example of that is Fortnite, people spend hundreds of dollars just on cosmetics that provide no competitive advantage!).
- Legendary Gear was a great addition through the HoE set as it essentially provided alternative endgame content that was to be run alongside the current mainline dungeon.
- More of these types of dungeons should have been released! And on time! (No Hall of Chaos repeats please)
- Ensure that the sets from these “Legendary Dungeons” are in someway viable even as singular pieces. The problem with Hall of Fire or Hall of Water was that their gear was too similar/not as good as the current mainline instance gear, so it was not worth farming. This could be due to the dungeons being released late (e.g. Hall of Chaos), although say there was one piece that didn’t break any other gear sets that was very strong (for example a damage cape, higher crit damage ring, etc), farming the one piece from the new dungeon would have been done. This would’ve provided more, as well as a variety of content for players to have to farm, giving them more things to do.
- Crafted Gear: Mostly useless gear, especially with the added damage pants sets.
- Crafted gear right now as a whole is mostly useless. There are occasional pieces of gear that are useful and viable, although for the most part it’s irrelevant. This prevents people who are not endgame or are not spending a lot of money on the game from becoming endgame players. There are so many people we’ve encountered throughout our time in Runes of Magic who were decent players and probably better than a lot of endgame geared players, although they didn’t have the resources to purchase the endgame gear/stats that were for sale. I’m not saying make crafted gear the best gear or even equivalent to the best gear. Although we believe that people should at least be able to run the second most endgame dungeon and work their way up with that type of gear. I promise you the majority of the population in the current RoM won’t even be able to complete Crypt of Eternity Hard Mode and that’s absolutely ridiculous. I understand that a lot of the reason for that could be due to player ability, especially for the 5th boss, although all the bosses before that should not be an issue even though people still can’t do it. We see people who even struggle burning Grafu Hard Mode and in this current era of RoM that struggle should not exist. The addition of viable crafted gear would allow people to at least grind to work for their gear and eventually become endgame, rather than being stuck where they are forever.
- Item shop sales, diamond sales, and xp/tp events happened quite often and regularly which is good for the community.
- (Suggestion) Maybe add some sort of instant level cap vouchers in the item shop in order for new players to have an easy way to tryout new class combinations.
- Many games have this as it is a good way in order for newer players to experience other class combinations.
- This does not provide any sort of competitive edge or pay to win aspect to the item shop, as well as it is a good way for people to experience more of the game without repeating the same tedious questline.
In this thread you can discuss about adding positives and/or negatives regarding game progression.