Which Skills Are Exploiting in SW Does Any CD for them or All Are Normal

  • WHICH SKILLS ARE EXPLOTING IN SW DOES ANY CD FOR THEM


    WL SPEED OK OR NORMAL FOR OTHER PLAYERS LAGS WL KILLS ALL 200 KILLS AND FLY SKILL


    OTHER BUFFS ON GATE , TAKE SCROLL CRASH BUT STILL ON GATE CRASH



    ANY CDS OR STILL NOTHING ,IF NO CD THEN PUT WL SPEED BUFF FOR INIS SO IF PEP CRASH CAN GO TO BOSS FASTER



    ty hope you answer correct on this or i just go play WOW :/

  • WHICH SKILLS ARE EXPLOTING IN SW ...


    SOD from Knight with set-skill and warrior/priest buff. it should be 55% magical Damage reduce. but it is over 100% … over 30 second.

    Einmal noch in die Schlacht.
    Ein letztes gutes Gefecht.
    Leb und stirb heute Nacht.
    Leb und stirb heute Nacht.

  • warrior/priest 7% magical Damage reduce ...

    Einmal noch in die Schlacht.
    Ein letztes gutes Gefecht.
    Leb und stirb heute Nacht.
    Leb und stirb heute Nacht.

  • most rogues skills, mage gc iss, champ fearless blow, champ skills as wl/ch, wd/s anti magic arrow hitting through the walls, w/m (0with w/p and its dmg reduce takes 0 dmg) many "skills" are exploitable


    IF NO CD THEN PUT WL SPEED BUFF FOR INIS SO IF PEP CRASH CAN GO TO BOSS FASTER

    might as well kill the class only thing that is annoying for wl

  • 0 dmg happens because iss and disci works wrong in calculation(sum instead of multiplication) wp buff itself isnt bugged, the fact that its needed to eploit disci doesnt make w/p bugged, you need pvp gear too anyway


    also i think w/k can have %100 dmg reduction too with disci not only magic also physic. they are completly immortal for 30 secs

    Oldass, Challenger


    Vidar (ew)


    #fixinvispot #deactivatewishingwellbs


    RIP Isiltir and Agenor. Never forget.

  • Sarkas

    Changed the title of the thread from “WHICH SKILLS ARE EXPLOTING IN SW DOES ANY CD FOR THEM OR ALL ARE NORMAL” to “Which Skills Are Exploiting in SW Does Any CD for them or All Are Normal”.
  • 0 dmg happens because iss and disci works wrong in calculation(sum instead of multiplication) wp buff itself isnt bugged, the fact that its needed to eploit disci doesnt make w/p bugged, you need pvp gear too anyway


    also i think w/k can have %100 dmg reduction too with disci not only magic also physic. they are completly immortal for 30 secs

    the Point with the pvp gear is not true. if you use all these magical Damage reducer … you get 0 Damage without any gear.

    Einmal noch in die Schlacht.
    Ein letztes gutes Gefecht.
    Leb und stirb heute Nacht.
    Leb und stirb heute Nacht.

  • the Point with the pvp gear is not true. if you use all these magical Damage reducer … you get 0 Damage without any gear.

    demn, then there is more than just disci and iss calculating wrong, all dmg reducing skills shld work as a multiplication to make 0 dmg mathmatically impossible

    Oldass, Challenger


    Vidar (ew)


    #fixinvispot #deactivatewishingwellbs


    RIP Isiltir and Agenor. Never forget.

  • the Point with the pvp gear is not true. if you use all these magical Damage reducer … you get 0 Damage without any gear.

    demn, then there is more than just disci and iss calculating wrong, all dmg reducing skills shld work as a multiplication to make 0 dmg mathmatically impossible

    correct. At the moment it does not make fun playing mDD against knights who are immune for 30 seconds every 60 seconds. We counted on it and it would have to be about 50% reduction, which is still strong.

    Einmal noch in die Schlacht.
    Ein letztes gutes Gefecht.
    Leb und stirb heute Nacht.
    Leb und stirb heute Nacht.

  • It seems that all damage reduction skills work additively, which allows many classes to get some sort of "immunity" when cumulating enough of them, not only knights (thinking about s/wd, wd/d on top of my head). Sure the knights are the ones which take most advantage of it, but i don't think it can be considered a "bug" since all skills work the same way. And I'd dare say it is somewhat balanced when some warlocks run around 2-hitting people ;)

  • It seems that all damage reduction skills work additively, which allows many classes to get some sort of "immunity" when cumulating enough of them, not only knights (thinking about s/wd, wd/d on top of my head). Sure the knights are the ones which take most advantage of it, but i don't think it can be considered a "bug" since all skills work the same way. And I'd dare say it is somewhat balanced when some warlocks run around 2-hitting people ;)

    not correct. they should also adjust the warlock. that's fine by me. I exchange magic immunity for 30 seconds directly against 60% Speed. And because it is calculated incorrectly it is a bug! and exploit if a priest use the set-skill from the Knight.


    if this bug is not so strong, why do almost all the people in the SW now play Knights?

    Einmal noch in die Schlacht.
    Ein letztes gutes Gefecht.
    Leb und stirb heute Nacht.
    Leb und stirb heute Nacht.

  • I don't understand why you say that it is calculated incorrectly, since they are all calculated the same way. It works just like the reduction from pvp gear: all those 4-5% reduction add up, if they multiplied it would be useless.

    As to the claim that "almost all the people in the SW now play Knights", there are not so many k/m out there, and very few actually use the full damage reduction (and I play w/m, I notice it very quickly when I hit for 0). K/M is played because it hits hard, has many tanking skills, and decent controls. If anything, those who use the damage reduction to the fullest just get some icing on the cake. K/M is just a "top tier" SW combo, like S/Wd is a "top tier" PvE combo. Claiming k/m can't be killed is also quite an overstatement, although they usually have the upper hand in a 1v1 situation. I understand it is frustrating for a wl to deal with them, but every class has a combo it is somehow weak to, and everything is weak to r/d.

  • RoM SW is like play "Stone-scissors-paper" and combos work so

    lets sasy K/m is a stone , wl/ch is a scissors and r/d is Paper

    just handle it "k/m is immune to magic" "wl/ch is speed hack" and "r/d* kill you" thats it!


    *r/d can die in moment of swap to pve gear just from randomly runing on "Beast's Roar" Wl/ch few times before success to throw his poison AOE over crazy running WL/ch (thats why i think wl/ch kill r/d for sure if both have no immune foods on)

  • but the r / d has already been adjusted. the dot now has a maximum of 160k. In addition, the magic defense is halved on the r / d, so always one-hit. he is good at countering.

    therefore they should change two things: speed at Warlock away and correct calculation at SOD. that is all.

    Einmal noch in die Schlacht.
    Ein letztes gutes Gefecht.
    Leb und stirb heute Nacht.
    Leb und stirb heute Nacht.

  • wl speed is an intended but still wrong thing which needs a nerf, any dmg reduction working additevly is a bug which needs a fix imo


    if i remember correctly pvp gear, zodiac, title badge etc all player resist works as multiplication because in my tank gear i would have %106.8 player resist if it was additive

    Oldass, Challenger


    Vidar (ew)


    #fixinvispot #deactivatewishingwellbs


    RIP Isiltir and Agenor. Never forget.

  • I didn't read the all-caps part of your post (I don't like getting screamed at) but there just are

    • Exploits and Bugs whose discussion is not allowed in the forum (if any exist)
    • Skills that work as intended, just might need a nerf such as warlock speed, gate-protecting skills from Lv50 chars etc.

    The ships hung in the sky in much the same way that bricks don’t.


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  • ok so if i use chiron, magic arrows, crystal and Nervous Tribulations skill will work as intendet ok i dont exploiting my skils in sw none does


    btw Nervous Tribulations make lags

  • Hello ilefx ,


    It is difficult to read your posts when your capslock gets stuck. As well we can all expect that we're talking to each other in a respectful manner.Below you can read what I have already said regarding this topic.