Please either lower the peak level requirement for both the normal and hardmode difficulty (1 or 2 peak should be enough) of the New Pantheon instance, or drastically increase the peak experience rewarded. It's not a problem is the instance is challenging, and it should, but we can literally not even hit the boss. This peak requirement is a little bit too ambitious as it is now. Our entire guild is peaked, but we have only 1 person that is grinding peak xp. Since he is a healer main the experience he gets is very limited. His goal is 2% per day, and he tells me he is already struggling. It's clear as day to all players this is way too much of a grind.
I'd highly suggest substantially increasing peak xp. To me the maximum acceptable pace would be 5h per level for the worst classes to farm on, on an experience boost of about 300%.
A 25 hour grind is already too much for most casual players that just want to run the newest instance for a bit and then take a break until next instance is released. I guess the whole point of this peak system is to separate the hardcore player from the casual one (which is totally ridiculous in the first place), and 25h is more than enough to do that. There have been piles upon piles of complaints in the past about the time it takes to unlock the Ironblood Will skill (to unlock maximum damage potential), and yet Gameforge thinks it's a good idea to release a similar grind?
Let us run instances instead of having to pointlessly grind out months and months of braindead xp farms.
On a lesser note I would also like to see xp boosts included in the future tp/xp/droprate events. New players and altfarmers get punished this way because they purposefully want to extend the already horrible peak grind.