Sarkas asked us to post suggestions and support them with likes. Here are some ideas to make sieges more interesting.
1. Restrict last second fearless capping for those who don't really fight and just sit in the castle holding the gates for the whole hour.
For example, every minute one guild holds all towers subtracts one second from the latest allowed occupation timeframe. For example, if the blue guild held all towers for 15 full minutes, all red occupations must be done by SW end time minus 15 seconds. If reds want to do last minute cap they should keep retaking at least some towers.
Another suggestion was already made on the forum before. All 6 towers takes by one guild start a countdown, say 5 minutes and victory if nothing changes. Next countdown will be smaller, like 4:30 and so on.
2. Gates can be practically unkillable with enough protecting alts . Is it technically possible to make rams ignore ch/m high-energy barrier? Motivation: if a weaker guild cannot even kill rams then it's better end this fast and avoid wasting time.
3. Extend ranking calculation. Currently it's only based on the SW outcome. But there are more factors which are relevant to the actual guild's combat strength. For example, taking a crystal can result in 20% points transfer, not 10%. As well as who controlled most towers for most time, number of kills etc. Also last minute fearless capping can be taken into account.
4. Forbid entering siege war for players with crashing buffs. Ideally together with making these buffs cancellable.