R/K stun

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  • Affected Class: R/K


    Description: R/k 70 elite deals a stun when Strike of Punishment is used. By default every stun on players is halved in time, but not this one. 9 seconds of stun is clearly broken in pvp.


    Server: Vidar


    Version: 7.3.0.2883

    Wiped at 0% Will's Curse - Medusa - Andriol - Vrantal - Charionys - Naos - Yawaka - Gugolar

  • is the same with warrior/warden. this stun do also not halve the time. at the moment i dont know the name "ba ... execution" ... something like that

  • Either you like it or not its still what the skill is supposed to do


    The purple sentence is not from the game, it's just a comment of the state of things from wiki author.

    Nowhere in game is stated this stun has to last the same duration agaist mobs and players.

    Wiped at 0% Will's Curse - Medusa - Andriol - Vrantal - Charionys - Naos - Yawaka - Gugolar

  • Yes, whoever decided to put a 9s stun in this game's PVP state clearly has no idea what they are doing. They did "fix" the K/S stun so hopefully they can do this too. At least with annoying skills like Warden's "Banish" (10s) you can't take damage during the duration effect. But a 9s stun from a class which can burn down almost anyone within 4-5s is just ... dumb.


    Nothing fun about PvP when you are just stunlocked for the entire time. W/Wd one sucks because the CD is fairly short so if you weave it in with shout/blasting cyclone/surprise attack you can be stunlocked again. Reducing the effect time to 2-3s would be much better.

  • Nerfing these skills or reducing the duration needs to happen in a major sw class overhaul. Currently w/wd is one of the few effective combos that can be used to counter a decent wl/ch. A lot of balance needs to happen in pvp to make it more appealing. Yes, these skills should be reduced, but until a large pvp overhaul comes i dont think these should be changed. Yet another way for wl/ch to run through an entire guild.

  • Nerfing these skills or reducing the duration needs to happen in a major sw class overhaul. Currently w/wd is one of the few effective combos that can be used to counter a decent wl/ch. A lot of balance needs to happen in pvp to make it more appealing. Yes, these skills should be reduced, but until a large pvp overhaul comes i dont think these should be changed. Yet another way for wl/ch to run through an entire guild.

    agree with every word

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