Hi,
weiß jemand wie ich Ehenpunkte in der Leiste angezeigt bekomme?
Danke
Hi,
weiß jemand wie ich Ehenpunkte in der Leiste angezeigt bekomme?
Danke
Hi,
Ich habe das bei mir im Button für die Klasse.
Weiß gar nicht mehr was im Original drin ist, aber Seelenpunkte und Abzeichen des Kriegers sind auch mit dabei.
Einfach im Unterordner Xbar/btn , den Inhalt der beiden folgenden Daten ersetzten.
Mach bitte vorher ein Backup vom XBAR Ordner falls es Probleme gibt.
XBtnChars={}
local XBar = _G.XBar
local Chars={["mc"]=NONE,["ml"]=0,["tc"]=NONE,["tl"]=0,["CQuest"]=0}
local function Daily()
local dailyCount, dailyPerDay = Daily_count()
if dailyCount==dailyPerDay then
Chars["daily"] = "|cffFFAA00"..dailyCount.."/"..dailyPerDay.."|r"
else
Chars["daily"] = dailyCount.."/"..dailyPerDay
end
end
local function Quest()
local totalQuest = GetNumQuestBookButton_QuestBook()
if totalQuest>0 then
local finishQuest = 0
for i = 1, totalQuest do
local _, _, _, _, _, _, _, _, _, Complete = GetQuestInfo(i)
if Complete then
finishQuest = finishQuest + 1
end
end
Chars["quest"] = finishQuest.."/"..totalQuest
else
Chars["quest"] = NONE
end
end
function XBar.Class_OnEvent(this,event,tip)
if event=="LOADED" then
if not tip then
XBar.RegEvent(this, "UNIT_LEVEL", "LVL%]")
XBar.RegEvent(this, "EXCHANGECLASS_SUCCESS", "CLASS%]")
this:RegisterEvent("CHAT_MSG_SYSTEM")
XBar.RegEvent(this, "PLAYER_GET_TITLE", "TITLEC%]")
XBar.RegEvent(this, "PLAYER_TITLE_ID_CHANGED", "TITLE%]")
XBar.RegEvent(this, "CARDBOOKFRAME_UPDATE", "CARD%]")
XBar.RegEvent(this, "PLAYER_HONOR_CHANGED", "HONOR%]", "BADGE%]")
XBar.RegEvent(this, "PLAYER_HONORPOINT_CHANGED", "SPIRIT%]")
XBar.RegEvent(this, "PLAYER_GOODEVIL_CHANGED", "GOOD%]")
if Chars["CQuest"]==0 then
for i = 420034, 426149 do
if CheckQuest(i)==2 then
Chars["CQuest"] = Chars["CQuest"] + 1
end
end
end
if not XBtnChars[UnitName("player")] then
XBtnChars[UnitName("player")] = NONE
end
end
Quest()
Daily()
end
if event=="EXCHANGECLASS_SUCCESS" or (event=="UNIT_LEVEL" and arg1=="player") or event=="LOADED" then
local mainC, subC = UnitClass("player")
local count = GetPlayerNumClasses()
for i = 1, count do
local class, _, level = GetPlayerClassInfo(i, true)
if class~=nil then
if class==mainC then
Chars["mc"] = XBar.ClassColor(class)..class.."|r"
Chars["ml"] = level
elseif class==subC then
Chars["sc"] = XBar.ClassColor(class)..class.."|r"
Chars["sl"] = level
elseif count==3 then
Chars["tc"] = XBar.ClassColor(class)..class.."|r"
Chars["tl"] = level
end
end
end
if subC=="" or subC==nil then
Chars["sc"] = NONE
Chars["sl"] = 0
end
end
if event=="CHAT_MSG_SYSTEM" then
local regpoint = TEXT("SC_TRANSFER_SAVEHOME_MEG"):gsub("%[$VAR1]", "(.*)")
if string.find(arg1, TEXT("QUEST_MSG_GET"):format("(.*)"))
or string.find(arg1, TEXT("QUEST_MSG_CONDITION_FINISHED"):format("(.*)")) then
Quest()
elseif string.find(arg1:gsub("%d", "1"), TEXT("QUEST_MSG_DAILYGROUP_COMPLETE"):format("(.*)", 1, "(.*)"))
or string.find(arg1, TEXT("QUEST_MSG_DAILYGROUP_DONE"):format("(.*)", "(.*)"))
or string.find(arg1, TEXT("QUEST_MSG_DAILY_COMPLETE"):format("(.*)"))
or string.find(arg1, TEXT("QUEST_MSG_DAILYRESET")) then
Daily()
elseif string.find(arg1, TEXT("QUEST_MSG_FINISHED"):format("(.*)")) then
Quest()
Chars["CQuest"] = Chars["CQuest"] + 1
elseif string.find(arg1, regpoint) then
XBtnChars[UnitName("player")] = string.match(arg1, regpoint)
elseif string.find(arg1, TEXT("SC_SETRECORDPOINT")) then
XBtnChars[UnitName("player")] = GetZoneName()
end
end
if event=="PLAYER_HONOR_CHANGED" or event=="LOADED" then
Chars["honor"] = XBar.Dec(math.floor(GetPlayerPointInfo(3, 1, " ")))
Chars["badge"] = XBar.Dec(math.floor(GetPlayerPointInfo(3, 3, " ")))
end
if event=="PLAYER_HONORPOINT_CHANGED" or event=="LOADED" then
Chars["spirit"] = XBar.Dec(GetPlayerMedalCount())
end
if event=="PLAYER_TITLE_ID_CHANGED" or event=="LOADED" then
local ID = GetCurrentTitle()
if ID==0 then Chars["title"] = NONE end
if event=="LOADED" then Chars["titleC"] = 0 end
UpdateTitleInfo()
for i = 1, GetTitleCount() do
local tname, tID, tgeted = GetTitleInfoByIndex(i - 1)
if tgeted then
if event=="LOADED" then Chars["titleC"] = Chars["titleC"] + 1 end
if tID==ID then
Chars["title"] = tname
if event~="LOADED" then break end
end
end
end
end
if event=="PLAYER_GET_TITLE" then
Chars["titleC"] = Chars["titleC"] + 1
end
if event=="CARDBOOKFRAME_UPDATE" or event=="LOADED" then
local cardMax, cardCount = 0, 0
for i = 0, 16 do
local GMax = LuaFunc_GetCardMaxCount(i)
if GMax~=nil and GMax>0 then
cardMax = cardMax + GMax
cardCount = cardCount + LuaFunc_GetCardCount(i)
end
end
Chars["card"] = cardCount.."/"..cardMax
end
if event=="PLAYER_GOODEVIL_CHANGED" or event=="LOADED" then
local value = GetPlayerGoodEvil()
if value>-0.01 and value<0 then
value = -0.01
end
Chars["good"] = string.format("%.2f", value)
--GetGoodEvilTypeColor(type)
end
-- Output
if not tip then
local usrtxt={[1]=XBSet["ClassV1"],[2]=XBSet["ClassV2"]}
local output=""
for i=1,2 do
usrtxt[i],_=string.gsub(usrtxt[i],"%[MLVL%]",Chars["ml"])
usrtxt[i],_=string.gsub(usrtxt[i],"%[MCLASS%]",Chars["mc"])
usrtxt[i],_=string.gsub(usrtxt[i],"%[SLVL%]",Chars["sl"])
usrtxt[i],_=string.gsub(usrtxt[i],"%[SCLASS%]",Chars["sc"])
usrtxt[i],_=string.gsub(usrtxt[i],"%[TLVL%]",Chars["tl"])
usrtxt[i],_=string.gsub(usrtxt[i],"%[TCLASS%]",Chars["tc"])
usrtxt[i],_=string.gsub(usrtxt[i],"%[HONOR%]",Chars["honor"])
usrtxt[i],_=string.gsub(usrtxt[i],"%[SPIRIT%]",Chars["spirit"])
usrtxt[i],_=string.gsub(usrtxt[i],"%[BADGE%]",Chars["badge"])
usrtxt[i],_=string.gsub(usrtxt[i],"%[CARD%]",Chars["card"])
usrtxt[i],_=string.gsub(usrtxt[i],"%[TITLE%]",Chars["title"])
usrtxt[i],_=string.gsub(usrtxt[i],"%[TITLEC%]",Chars["titleC"])
usrtxt[i],_=string.gsub(usrtxt[i],"%[QUEST%]",Chars["quest"])
usrtxt[i],_=string.gsub(usrtxt[i],"%[DAY%]",Chars["daily"])
usrtxt[i],_=string.gsub(usrtxt[i],"%[CQUEST%]",Chars["CQuest"])
usrtxt[i],_=string.gsub(usrtxt[i],"%[POINT%]",XBtnChars[UnitName("player")] or NONE)
usrtxt[i],_=string.gsub(usrtxt[i],"%[GOOD%]",Chars["good"])
end
if XBSet["ClassT1"] then output=usrtxt[1] end
if XBSet["ClassT2"] then
if XBSet["ClassT1"] then output=output.."\n"..usrtxt[2] else output=usrtxt[2] end
end
XBarClass_F_S:SetText(output)
end
end
--Thanks for McBen!
local ItemDailyQuest = DailyNotes and function ()
local Nyx = LibStub and LibStub("Nyx")
DailyNotes.item_counts = Nyx.GetBagItemCounts()
local count = 0
for _, v in pairs(DailyNotes.DB_Quests) do
local finished = DailyNotes.GetQuestItems_FromTempTable(v)
count = count + finished
end
return count
end
function XBar.Class_OnEnter(this)
XBar.Class_OnEvent(XBarClass,"LOADED",true)
XBar.TooltipMod(this)
GameTooltip:SetText(CLASS)
GameTooltip:AddLine(XBar.Lng["Ttip"]["Class1"],0,.7,.9)
GameTooltip:AddSeparator()
GameTooltip:AddDoubleLine("|cffFFE855"..CLASS.."|r", Chars["mc"].." "..Chars["ml"].."|r / "..Chars["sc"].." "..Chars["sl"])
GameTooltip:AddDoubleLine("|cffFFE855"..C_HONOR_POINT.."|r", Chars["honor"])
GameTooltip:AddDoubleLine("|cffFFE855"..C_HONOR.."|r", Chars["spirit"])
GameTooltip:AddDoubleLine("|cffFFE855"..SYS_DUELIST_REWARD.."|r", Chars["badge"])
GameTooltip:AddDoubleLine("|cffFFE855"..UI_TITLE_TYPE_2_3.."|r", Chars["card"])
GameTooltip:AddDoubleLine("|cffFFE855"..C_TITLE.."|r", Chars["title"])
GameTooltip:AddDoubleLine("|cffFFE855"..XBar.Lng["Config"]["Count"]:format(C_TITLE).."|r", Chars["titleC"])
if GetPlayerGoodEvil()~=0 then
GameTooltip:AddDoubleLine("|cffFFE855"..C_GOODEVIL.."|r", Chars["good"])
end
GameTooltip:AddSeparator()
GameTooltip:AddDoubleLine("|cffFFE855"..XBar.Lng["Config"]["Class3"].."|r", Chars["quest"])
GameTooltip:AddDoubleLine("|cffFFE855"..XBar.Lng["Config"]["Count"]:format(TEXT("Sys546101_name")).."|r", Chars["daily"])
GameTooltip:AddDoubleLine("|cffFFE855"..BILLBOARD_015.."|r", Chars["CQuest"])
if DailyNotes then
GameTooltip:AddDoubleLine("|cff8DE668DN|r |cffFFE855"..DailyNotes.L.DN_F_FINISHED:gsub(":", "").."|r", ItemDailyQuest())
end
GameTooltip:AddSeparator()
GameTooltip:AddDoubleLine("|cffFFE855"..XBar.UpF(_glossary_00824).."|r", XBtnChars[UnitName("player")])
end
<Ui xmlns="http://www.runewaker.com/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.runewaker.com/UI.xsd">
<Frame name="XBarClass" parent="UIParent" frameStrata="BACKGROUND" frameLevel="1">
<Size><AbsDimension x="128" y="32"/></Size>
<Anchors><Anchor point="LEFT" relativeTo="XBarFrame"><Offset>
<AbsDimension x="135" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>SaveVariables("XBtnChars")</OnLoad>
<OnEvent>XBar.Class_OnEvent(this,event)</OnEvent>
<OnShow>XBar.Class_OnEvent(this,"LOADED")</OnShow>
<OnHide>
this:UnregisterEvent("UNIT_LEVEL")
this:UnregisterEvent("EXCHANGECLASS_SUCCESS")
this:UnregisterEvent("CHAT_MSG_SYSTEM")
this:UnregisterEvent("PLAYER_GET_TITLE")
this:UnregisterEvent("PLAYER_TITLE_ID_CHANGED")
this:UnregisterEvent("CARDBOOKFRAME_UPDATED")
this:UnregisterEvent("PLAYER_HONOR_CHANGED")
this:UnregisterEvent("PLAYER_HONORPOINT_CHANGED")
this:UnregisterEvent("PLAYER_GOODEVIL_CHANGED")
</OnHide>
</Scripts>
</Frame>
<Frame name="XBarClass_BG" inherits="XButton_BGTemp" parent="XBarFrame">
<Anchors><Anchor point="LEFT" relativeTo="XBarClass"><Offset>
<AbsDimension x="-28" y="0"/></Offset></Anchor></Anchors>
</Frame>
<Button name="XBarClass_B" inherits="XButton_BTemp" parent="XBarClass">
<Anchors><Anchor point="LEFT"/></Anchors>
<NormalTexture file="Interface/Icons/Ft_Manikin01"/>
<PushedTexture file="Interface/Icons/Ft_Manikin02"/>
<HighlightTexture file="Interface/Icons/Ft_Manikin02" alphaMode="ADD"/>
<Scripts>
<OnLoad>this:RegisterForClicks("LeftButton","RightButton","MiddleButton") this:RegisterForDrag("RightButton")</OnLoad>
<OnClick>
if key=="LBUTTON" then
XBar.ToggleUI(CharacterFrame)
elseif key=="MBUTTON" then
XBar.ToggleUI(AchievementTitleFrame)
elseif IsCtrlKeyDown() then
SetTitleRequest(0)
else
XBar.ToggleUI(SkillSuitFrame)
end
</OnClick>
<OnDragStart>XBar.MoveStart(XBarClass)</OnDragStart>
<OnDragStop>XBar.MoveEnd(XBarClass)</OnDragStop>
<OnEnter>XBar.Class_OnEnter(this)</OnEnter>
</Scripts>
</Button>
<Frame name="XBarClass_F" inherits="XButton_FTemp" parent="XBarClass">
<Anchors><Anchor point="LEFT"><Offset>
<AbsDimension x="26" y="3"/></Offset></Anchor></Anchors>
</Frame>
</Ui>
Display MoreHi,
Ich habe das bei mir im Button für die Klasse.
Weiß gar nicht mehr was im Original drin ist, aber Seelenpunkte und Abzeichen des Kriegers sind auch mit dabei.
Einfach im Unterordner Xbar/btn , den Inhalt der beiden folgenden Daten ersetzten.
Mach bitte vorher ein Backup vom XBAR Ordner falls es Probleme gibt.
Danke hat geklappt. Besteht die Möglichkeit den Punkt HONOR in die Abteilung von Gold reinzubekommen. Da paßt es besser hin.
Habe versucht es dort zu aktivieren, geht aber leider nicht