Knight/Mage Magical Shield

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  • This feels like the kind of thing that Ancient Memento's could buy, but I've no knowledge if they actually do.

    They seem to have gear for every other 'odd' class combo going...

    Inferiority Complex - Original wearer of the Snow Combat Drum!

    W/R/K, S/M/W, M/P/W, P/W/S since 2008 on Siochain // M/P/S & W/R/P on Osha

    Everyone's name is better than mine! :(

  • This feels like the kind of thing that Ancient Memento's could buy, but I've no knowledge if they actually do.

    They seem to have gear for every other 'odd' class combo going...

    nothing to buy, nothing to craft. :-(

  • I think is the only shield with magical dmg, just like the right hand is the only one with physical dmg, so is not something against the "magical shields" but just they only have made shields with dmg for Grafu Castle.

    Crycry R/M/Wd/W/S/D

    Grümpy Wl/Ch/M/P/R/W


    Just an old and humble legend :)

  • more useful would be adding magical crit rate to those weps from dreamland, every DPS class has crit on their wep except K/M if i'm not mistaken (1h sword / 2 h hammer).

  • more useful would be adding magical crit rate to those weps from dreamland, every DPS class has crit on their wep except K/M if i'm not mistaken (1h sword / 2 h hammer).

    Knights are intended to be tanks. Damage is not their forte. It would be nice if shields and mainhand weapons generated more aggro. I have been on many ini runs where OP DPS would pull aggro on the boss away from the tank.

  • knights in general yes but that's kinda the same as to say that warriors in general are pdps with strong aoe so they should use physical stats... even as w/m (magical dps without aoe) xD


    k/m got some really strong magical dps boosts as elite and with those it's a valid mdps. knight in general has krit on the weapon. the problem for k/m is that they use dreamland weapons since they have more magical dmg and magical stats. and those weapons that are clearly for dps don't have krit (yeah, i know... that's because they're not from a hm dungeon but it would be nice anyways since k/m will do worse with physical dungeon weapons)

    Edited once, last by Ainz ().

  • more useful would be adding magical crit rate to those weps from dreamland, every DPS class has crit on their wep except K/M if i'm not mistaken (1h sword / 2 h hammer).

    Knights are intended to be tanks. Damage is not their forte. It would be nice if shields and mainhand weapons generated more aggro. I have been on many ini runs where OP DPS would pull aggro on the boss away from the tank.

    that's a tank issue nowadays. All the OP dps combos currently either have 2x recon slots or minus aggro skills (e.g wl/ch, w/wd, mage ISS), I think an undergeared tank is more likely to lose aggro on mobs rather than bosses.

    Dmg = aggro.


    But I agree actually would be nice to see some variety amongst wep/gear like you used to get aggro increase on some items. Could make people consider whether always wearing the same gear is optimal or swapping gear in certain situations.