Patch 7.4.0.3008: Pasper’s Shrine (HARD)

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    There’s a new challenge waiting for the mightiest of Taborea’s adventurers! Dark forces around the Pasper’s Shrine are up to no good and have created a distorted version of this ancient sanctum.


    Are you ready for an adventure on which you will meet former allies and old friends? Then travel to Khant in the Sascilia Steppes. Bring a few capable friends, prepare well, and take on the corrupted enemies!


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    Pasper’s Shrine (Hard) will be available to enter after the maintenance on March 25.

    Pasper’s Shrine (Hard)

    • Requirements: both classes at level 100 + Peak Levels unlocked
    • Entrance: Khant in the Sascilia Steppes
    • Max. group size: 12 players

    Powerful Enemies

    The enemies should already be familiar to you from the first version of Pasper’s Shrine for level 45. But now they are much stronger and will surprise you with new attacks and tactics!

    • Blackhorn Nisorn
    • Blackhorn Dorglas
    • Blackhorn Bareth
    • Blackhorn Afalen
    • Blackhorn Hafiz


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    New Gear & Stats

    Those who dare to venture into the depths of the new shine will be richly rewarded! You’ll receive the rewards directly from the defeated bosses, as well as from various other sources which you can exchange with Adventurer Nathan:

    • There are 5 new sets including head, chest, shoulder and foot armor with new stats and set bonuses!
    • 13 new weapons from the dungeon
    • New shields, talismans and cloaks
    • Many equipment updates can also be found with Proof of Myth Collectors, Phirius Armor Managers, Honor Clothing Merchants and Dreamland Pioneers


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    Additional Rewards

    • Daily quest: Head to the new NPC Adventurer Nathan at the instance entrance to receive The Shadows of Corruption daily quest.
    • 10 new titles to unlock
    • 5 new cards to collect
    • ... and loads more!
  • Darcoon

    Changed the title of the thread from “New Update: Pasper’s Shrine (HARD)” to “Patch 7.4.0.3008: Pasper’s Shrine (HARD)”.
  • Dear Community,


    Currently we are aware of the following issues.



    b1:

    • 25% phase can be skipped with magical immunity
    • Shards can be applied on tank during 25% phase


    b2:

    • Relic debuffs ("weapons") can be applied incorrect on players if players get resurrected / Phoenix triggers

    b3+4:

    • Are the bosses enraged and one of them is killed, the other is reset and there is no loot (workaround: bosses need to be reset when enraged, before one of them dies)
    • Circles and Poisons can be taunted