Warlock Speed ISS Stacking

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  • We will look into it or forward it to GF but no balancing changes are planned for the near future :)




    Seriously speaking that's basically it, I'll bring the topic up with the team, but since it's been like this for many years, I don't expect a fix anytime soon.


    However we will discuss the situation and try to come up with a decent solution. (No, "just nerf warlock" it is not a feasible one)


    Feel free to keep suggesting how to balance and ideas on how to solve this situation, everything will be forwarded :thumbup: (So far I don't see a solution that could completely address the problem)


    Q0Iyium.png

    thanks Phyally

  • Hot damn now how did i just know that now.

    Maybe because i am one of the most experienced players in the game?


    My balancing input:


    Simple value tweaking to take off the edge. Reduce the speed values of "Path of anguish" to 20% (is at 30%) and for "Traces of the Void" to 45% (is at 60%) respectivly. That way warlock wont loose his speed advantage that he needs to not be just completly squished, but at the same time reduce the speed related bugs that most definetely occur at extremly high speeds. (Mostly during the use with herald speed, spellweaver and SW title-buffs)

  • Hey Fossilo,


    Not sure what you mean by that's basically it? I hope you don't believe them when they say it's just me because that was in part of what you quoted. I hope you just meant what he said about forwarding it was correct. If you want proof it's not just me I can clip a bunch of videos and splice them together into a short video.


    As for nerfing warlocks not being feasible I don't understand why. Sometimes things just need to be nerfed because they were not designed right. So I'm not sure why a nerf is not a possible solution.


    Nerf just means fixing a problem after all. Sure it also means a class is losing power but sometimes that's needed. And as they've said themselves it won't make much difference. And I really am not asking for much difference.


    Cutting down their 6x movement speed multiplier to 4.7x just by making the ISS skills the same type of speed buff might be the perfect amount. They still get their regular never ending 60% movement speed. The only thing affected is their sonic the hedge hog guaranteed kill mode that I doubt was intended.


    I can also splice some clips together of some examples of the warlock movement speed.


    As for other solutions that are not a nerf I can't imagine anything really. Even Torkilsd suggestion is a nerf.


    current: 1x1.3x1.6= 2.08x (+ degen + dmg buff) temporary, and 1.6x (+degen) always on


    torkilsd: 1x1.2x1.45 = 1.75x max (+ degen + dmg buff) temporary, and 1.45x (+degen) always on


    mine: 1x1.6 = 1.6x (+degen) always on OR 1.3x (+dmg buff) temporary


    So his suggestion is close to mine. But they wouldn't keep their always on speed at same level.


    I can handle the normal 60%. It's fast but reasonable but close to 50% faster than me. But 30% x 60% now it's 2x faster than me.


    It's crazy what extra 30% multiplied can do. From 1.6x faster to 2.08x faster. If i'm moving like ~3x (1x1.5x1.35x1.3x1.1) and they move 2.08x faster.. that's 6x normal speed. It's blazing fast.


    Really, either way, big thanks for looking at it.

    Edited 5 times, last by Domalash ().

  • Soooo. I have confirmation of your guildmates that its just you and another rouge thats constantly crying about warlocks being speedy bois.


    (You do know that most high end pvp players do contact each other from time to time just to mess around? Regardless of server or region?)


    Yes my suggestion is a nerf. I know the backports and so on. I have them myself speeding around at mach fu**.

    Still doesnt mean i want to cripple the class completly. Esp since my calculation scales a lot higher in SW with all buffs enabled. So it will still be fast, but as i wrote, it will take the edge off. (Stable, herlad spellweaver and titles are still a thing that will scale better due to the base speed a warlock has and i am fine with that)


    You see, i can conpromise. I dont want the class crippled but i know that it can cause problems.

    I have enough insight into pvp mechanics to recognize stuff like that.

  • Yea and we will hear the same people complaining.

    You

    Ashamire

    And a priest that wasnt namedropped by your guildmates.


    Neither your guildies are interested in a nerf.

    Nor your opponents in a server-solution.


    Idk what to tell you man, but your support is running real thin.


    You claimed to have proofs. You denied showing them.

    Now we followed up on our own and it paints a different picture.


    In the court of public opinion the ball is in your field to show something. Just saying: trust me bro, everyone is complaining aint gonna cut it anymore.

  • For your information a lot of what's been said was in a previous guild for over a year. I know of 11 users who for sure agree with me. I have searched discord and copied quotes from only 8 of them because we had to reset the discord chan and lost many months of conversation. But I know 3 others who were also very vocal about it.


    Several of us have moved to a new guild and 3 of us are vocal about it here with another being an existing member. But several of them have cried blue murder during siege and that's also recorded. They just don't chat in discord. Not to mention the cries in the enemies videos were almost as bad and are recorded.


    So this smear campaign you think you have on me is all bogus. Maybe that's the view from someone in my new guild who didn't see it all or hear it all. But you are very very misinformed about how many people agree with me.

    Edited 2 times, last by Domalash ().

  • Ohh trust me. I am well informed.


    Now to roughly quote your current guildmates:


    I had to mute them since they were were so annoying.

    I tried to show one how to play warlock but he was so bad he went back to rouge and kept on crying.


    Again. Issue with the warlock or just too bad to actually play PVP?


    I have the same conversation i my guild too. But i just showed them how to properly bully warlocks.

    Now its rather quiet about warlock because we can counterplay.

    Ultimately that is what pvp is about.


    You blow up your own issues or those of some seemingly rather bad players to an issue of seemingly "global" proportions while it can be solved with you know a simple dose of


    Git. Gud.


    Noone says warlock is not a strong class.

    I even proposed a solution that takes the edge off, but wont cripple him.

    But i can tell you one thing fot sure:


    In the cases off all those crying now, it wont help you in any way.

    You will always die to a good warlock.

    You will always die to any good pvp player.

    You will keep crying about warlocks.

    You will start to cry about KM because most warlocks just switch their gear and whops, another OP pvp char is born.

    You wont solve that issue if you dont start working on it yourself.

    You can fight warlocks. I can do it.

    I even showed it to a few people and now would you look at that. The issues are gone. Suddenly they fight. Suddenly they win.

  • Whatever, you think what you want.


    I'm only replying to you so people don't just believe your crap.


    My current guild discord has players from multiple guilds.


    Maybe someone did say they muted me who cares.


    Maybe it's a warlock or an old nemesis.


    But to claim it's all the guild. That's a joke. You're not a mind reader.


    I'm posting on a game skill issue and you go on and on about how it's just me and my guild don't support me.


    Who cares? Even if it's just 4 of us who cares? An issue is an issue and you agree with it in part!!!


    That makes 5 us welcome to the group!


    Last time I respond to your nonsense so you can have the last word.


    Everyone just know it's probably bs.


    He really just likes posting and arguing obviously.

  • No. If its only your issue its not an issue that needs to be addressed.


    Your own issue with the class is something that you yourself need to fix.

    Either by getting better

    By stopping to cry about it

    Or worst case quitting pvp.


    As i said. You blow it out of proportion.

    The skills work as intended.

    The multiplication works as intended just as it does for all other skills.

    So its not an actual skill issue.


    Its only your issue since you refuse to use it yourself and you are just too bad to actually go toe to toe with any other warlock.


    I am not a mind reader.

    But i do my due dilligence on gathering evidence that you are full of nonsense. Thats more than you have provided so far.

    You have shown no evidence.

    Noone came forward to support your claim and here i am left with everything you provided to counterargument you at every corner. Dont mind if i do.


    You claim its an issue. I say it isnt and if its only 4 of you crying i will assure you that GF wont change anything since it maybe makes the game better for you. But it makes it worse for hundreds of others. Thats something that wont happen. The issue of a few does not mount the need for a solution the many dont want.


    My solution is something that addresses mostly the issues our pvp servers take with too much speed.

    While the skills work as intended the server still doesnt like it so lets see what happens.

    (Everyone knows those issues exist. Thats just an objective observation. If the server performance gets enhanced instead i would be even happier)


    But if the change does not get implemented (which i hope it doesnt) i wont care at all.

    I like the warlock in its current state as expressed before.

    But i am always open for a compromise and i actually provided something productive for you see, i actually think about solutions and dont just cry Mimimimi warlock bad.


    Also: why i think that its a skill issue on your end: i actually looked at some of your videos and man. You really need help.

    Maybe listen to clancy if he tries to tell you something. That should fix pvp for you at least.


  • Feel free to keep suggesting how to balance and ideas on how to solve this situation, everything will be forwarded :thumbup: (So far I don't see a solution that could completely address the problem)



    It is nice to see you say "address the problem", acknowledging there is one. ;)


    Anywho;


    58 and 90 Elites - Remove the movement speed completely from this. Its not needed. Increase the other part of the buff to compensate; 5% / 10 seconds / 10 times and 6% / 12 seconds / 10 times, respectively.


    67 and 99 Elites - Lower movement speed buff to 15% and 30%, respectively. Increase the other part of this to 8% of hp per second.


    Saces's Impulse (WL/CH Elite) - Remove healing from this skill. Decrease Intelligence buff to 10% maximum at level 100.


    Sort of unrelated, but also make maximum PvP damage reduction at like 60-70%.

    "CharlieBananas" on the old forums

    Mattyb

    Mage/Knight/Warrior

    Artemis I mean... Aeterna ... Uh... United States server

    Former 'The Black Tower' Co-Leader and Tarrasque Rank

    Current Co-Leader Serenity Guild

    <3

  • 58 and 90 Elites - Remove the movement speed completely from this. Its not needed. Increase the other part of the buff to compensate; 5% / 10 seconds / 10 times and 6% / 12 seconds / 10 times, respectively.


    67 and 99 Elites - Lower movement speed buff to 15% and 30%, respectively. Increase the other part of this to 8% of hp per second.


    Saces's Impulse (WL/CH Elite) - Remove healing from this skill. Decrease Intelligence buff to 10% maximum at level 100.

    What class do you play? It doesn't sound like you're familiar with the warlock/champ or have a full understanding of the class mechanics.


    Your solution would completely cripple the class and render it as ineffective as mages. That's probably why mages are rarely seen in both PVP and PVE (unless they're mage/wrl). It's unfortunate that mages need significant improvements to become viable, but that's a separate discussion altogether.


    Currently, the warlock/champ stands as the sole viable caster in the game capable of dealing substantial damage in both PVP and PVE. It's crucial to note that the majority of the warlock's damage skills heavily rely on focus, with consumption ranging between 15-35 focus and they do terrible damage. While Puzzlement and Heart Collection Strike provide better damage, they still depend on using other skills prior to maximize their damage. Not to mention, they have terrible focus regeneration.


    As a consequence, the warlock's burst damage heavily relies on Severed Consciousness, a channeling skill that consumes two PSI. This means that if the warlock gets interrupted during the channeling (due to stuns, silence, interrupting skills, or the target being out of range or sight), the casting stops, resulting in the loss of two PSI and a significant drop in damage output. Once they deplete their PSI, they won't be able to use Severed Consciousness again until Rage Sublimation and Willpower Blade come off cooldowns.


    Nevertheless, this thread is about warlock speed, I currently see only two viable solutions that could be implemented without crippling the class.


    Speed Cap in Siege War


    OR

    My balancing input:


    Simple value tweaking to take off the edge. Reduce the speed values of "Path of anguish" to 20% (is at 30%) and for "Traces of the Void" to 45% (is at 60%) respectivly. That way warlock wont loose his speed advantage that he needs to not be just completly squished,

  • Saces's Impulse (WL/CH Elite) - Remove healing from this skill. Decrease Intelligence buff to 10% maximum at level 100.

    BTW about it - logical to make this skill Primary for ALL warlocks, not only wl/ch. Looks like discrimination of other warlocks, and most cool ISS exist personally for 1 combo.

  • Killing the heal in saces and removing the int bonus just straightup kills the class.

    Its already being dicked real good since it cant be used in panth whatsoever and now you want to remove his pve capabilities completly?

    Just as a reality check: the damage right now is the same as rouges, scouts warden warrior or champ.

    Straightup removing half his intelligence makes it worse than any of the classes mentioned above pretty much killing the only caster we have left as dps.

    Mages are FUBAR.

    Only magic dps in panth are KM or WM.

    And now you want to further nerf the class? Hell no.

  • I think the problem is that there's so many multiplicative speed buffs with herald, kogo pot, destiny ring or fast feet, spellweaver, two iss skills, titles and maybe even an ostrich pet buff that make a few players insanely fast. Maybe they even know other ones nobody else knows.


    So maybe not everyone is seeing the insane speeds against them and just think I'm crying. But play against kilgore or watch kilgore and tell me he's not insanely fast sometimes.


    So maybe the best solution is a cap on speed like I've heard a few players suggest. That way they keep their two iss skills but it just gives them the cap without needing all of the other buffs.


    I don't care if the cap even includes their two iss and destiny ring or fast feet and stable buff. But that way they don't benefit from spellweaver and herald on top of both their OP ISS skills. Or any other weird buffs like kogo pot that not everyone can get without making a new toon.


    I mean they can still pop spellweaver after their 30% iss is over. Pop the kogo pot after or it's effect resumes once cap no longer reached.


    But it at least makes the max speed reasonable. That's really the issue for me. Some may think it's still too much but something is better than nothing.


    And that way you don't have to worry what exploits or tricks players figure out because you have a cap.

  • Killgore is not too fast. I watched your vids.

    You are just way to slow to anticipate and target him.

    Get some feeling for his timing and just immune yourself.

    You dont play against 5 or 6 strong warlocks. Watch clancy. He mops the floor with Killgore, why cant you do that as well? Is it the speed or are you too slow?

    And yea, clancy gets killed by killgore too. Thats life. Thats how a warlock 1v1 usually functions.


    Just use the speed yourself and dont cry wolf where none is to be found.


    Also, kogo pot or ring, not really many warlocks use those. Buff slots are precious. And wasting 3 or more on a little bit more speed while already runs around at mach f***.....

    Nah. Thats not an issue.

  • i might be slow but it's not just about me...


    you said yourself clancy gets killed by kilgore...


    so it's not just me.. and we see it's not just me by the kill numbers...


    i could do the same thing that's not the issue...


    you're trying to make that the issue.. it's not...


    we don't want a game full of warlocks...


    we don't want to be forced to go warlock or knight...


    we want any class to have time to use immunes and cast skills like it was intended...


    if it wasn't they would of made every skill an instant skill i think...


    the game wasn't designed for that speed imo...


    it's so far beyond normal and what it was for what the first 7 or 8 years?


    only the last few years things got this crazy...


    a new meta was found that is beyond crazy...


    it's obvious to many of us...


    you keep blaming my skill and that's not even in realm of possibility to us...


    it's so extreme there's no question...


    it's seems like you're just trolling or super biased...


    i really don't know what your problem is..


    maybe you really believe i'm just bad and complaining...


    i guess it's possible.. but then i wonder why 10 people say dam warlocks every siege.. why?


    is that just me?


    common.. why is not others responding like you?


    you've got some agenda i think.. not sure what.. maybe just like posting i don't know...


    but you're extreme.. not listening.. not trying to understand..


    and then you agree and suggest reduction..


    so i play bad but you still think a reduction is good idea...


    so why bother saying you think i play bad?


    just like insulting people?


    maybe i do it's not the issue..


    and to think i'm lying that it's not just me..


    you know that's not true..


    then you say it's just 3 of us.. well what is it just me or 3 of us...


    you can't take my word for it that it's dozens of people over many sieges and guilds...


    you really have to cast doubt on that..


    are you so desperate to make me look bad..


    if trolling well you did great job.. hope you happy...

  • Hot damn that gets annoying to read through.......


    Why am i defending warlocks so much? Well easy. They are needed and its a fun class to play.

    Yes. Warlocks can get annoying if you dont play warlock yourself. But well that doesnt apply to you anyways. You are just another really bad warlock that maybe should play mage and farm bolgus.


    I recently played in a sw as scout vs 6 warlocks. They could pretty much run circles around us, but even then i did well as scout. Even then i just plain oneshotted some warlocks. Now tell me: how much easier do you want warlocks to be killed. Do you want to kill the class as whole? Next whiny thread will be to nerf scout damage after?


    Really. Learn to play first before you start crying. Warlock is not the be all, end all class you make it out to be. Its strong. Yea. But easily punishable. And the easiest solution usually is to just be a better warlock.