ROM 2.0

Welcome to the forums of Runes of Magic EN & US

Rules and Guidelines: Game Rules - Community Guidelines - Terms of Use - RoM Servers Status

Customer Support: EN/EU Customer Support - US Customer Support

Get in touch with us: Join our Discord!
  • i used to like the grind but i just can't do it anymore after 10+ years in the game.. my only option is to spend money now... i want to give them money to save my time... they just want way too much now... grinding is the only option now for me and i can't do it... my eyes close 10 minutes in.. i can't farm.. i want to give them $300!!! $400!!! they don't want it!! they want a damn kidney!! it blows my mind how beyond the realm of reason they're being.. and what's worse is the gambling on top of it... i mean seriously.. they want me to gamble $400 and get +24 to +24..


    my suggestion is they wake up and smell the coffee.. i'm not spending $4000 ever.. not $2000 not $1000... they need to check their books... how many are spending $4000? is it working? I bet it's not.. if i'm wrong no big deal... if i'm not they have a problem and should listen to the angry customer screaming their face off on forum


    plus imagine you farm just a month and manage to get 10x +30 jewels and drop from +25 to +24... a whole month of work gone but even worse you lost progress... can you imagine the rage

    Edited 2 times, last by Domalash ().

  • I'll put in my 5 cents. For almost 2 years of playing, the first year I was a pretty active donator, rarely missing promotions. And my purchases averaged $100 each time. After I spent 100+ jewels on 1 crossbow and 100+ jewels on 2nd crossbow and about 100 on both rings and got +26/+27 crossbows and +22/+24 rings I just stopped spending money. I consider these jewels the biggest scam that has happened to this game in 14 years.


    Edited: My friend had hammer +29, after using some amount of jewels he got +25. He doesn't play anymore :/

  • I sometimes spend $0 during a diamond sale. Sometimes it's $100. Sometimes I go two or three months without spending anything. I figured out a long time ago that trying to get past +24 is an endless pit. The game was good when +6 was the limit, and still reasonable when it was +12. If I see something I am shopping for in the item shop that is +27 or higher, and I have the asking price, I might pop for it.


    If I have to be +30 run Pantheon, then I guess I am not going there. Running a ton of alts through dailies and patiently tiering my gear over time will have the same basic effect as higher plussing.


    Doma's idea that GF can survive on a lifetime spending of under $100 per character just doesn't work.

  • What I definitely agree with is that it's time for GF to get off the path of the casino, this clearly does not add to the game's popularity.


    Thus, the game simply sank to the level of browser-based flash games, the latest flash auctions confirm this.

  • You're guessing but won't admit it Grumpdaddy. I admit I don't know. Why can't you?

    I know that it's more than $100 per character, and if you are a systems designer like you claim, so do you. I'm done with you. I am blocking all your future posts.

  • I'd ask how he knows when it's impossible to predict the future and people's decisions. But I guess he won't see the question and I don't really want an answer. I'm just making a point. I don't pretend to know things I don't. Even GF won't know for sure.


    Why can't he just have a different opinion. Why does he have to claim he knows things he doesn't and that my opinion just could never be right.


    I'm happy to admit his opinion could be right. Maybe $100 per character won't be enough. But there's no way he can know for sure.


    But a $100 per sale is a lot and adds up fast. Just 100 characters is $10,000! Given the new system I don't see a few hundred or more new customers a month being out of the range of possibility.


    And again maybe it's $137 or $221 each character. But not $1000, $2000 or $4000 each. Maybe it's $82 each. Imagine that.


    Maybe they get 700 of their average 5k new players a month they get to stick around and gear a toon. That's $57,400 a month or $688,000 a year.


    Servers are expensive when you have millions of players for sure but we're talking an extra 10k users a year maybe and who don't all play at the same time 24 hours a day.

  • the point is: not everyone is spending money in that game. many players haven't put a penny into this game yet. Yeah... some would if it's cheaper but do you really think that gf would try a gambling like this? they don't even try much smaller gamblings with much more effort for them.

    for sure... if every player is spending 10€/month gf would be happy. also if every top player is spending 50€/month. but actually there are mostly ~5% of the people wo spend money at all and some of that only small amounts.


    for gf this game is a cash-cow. they won't do anything that have even a small possibility to decrease their income. and they don't have to maximize their income cause its allready high enouth to be a cash-cow.


    you'd better make suggestions that are a clear win for gf and not just eventual. otherwise it will just be ignored. and unfortunately we know that for sure

  • @Doma Everyone here agrees with you that prices have gone astronomically stupid. I don't think anyone here is arguing that at all lol

    The back and forth is just the marketing behind- 'Whales gonna whale'
    1 paying whale can be more profitable than 1000 subs. Most games these day want free playing weak players so the whales feel even stronger, some games have coding that legit matches payers against weaker players...

    I HATE that this is the case as it causes horrendous systems/sales in games but yeah.... whales gonna whale...



    Many many players are here because it's free and are not willing to even pay 10$ a month and would leave. idk if I would pay that, for the game in it's current state? I am grateful to the whales for keeping the game alive.

  • Also, I can't be sure but I don't think the servers work the way he imagines them to work. At least it's not how I would do it but he could be right in some ways.


    The world you see in the game is really an illusion. It's just your client giving you a visual representation of the data on the server's database.


    I don't think there's a process for most things unless you "enter combat". That's when a tiny AI process is started for a mob in the database. And that's why mobs will run back to their start so thousands of mobs can't be aggroed by a single player. Although TOS bugs might of been exception to that.


    I don't think the server has a process updating locations on every mob and npc in the database. At least that's not how I would do it. I would have the client animate the mobs not in combat and npcs from their initial position. The current position could be calculated any time it's needed based on the current time, it's path data and it's initial position. But you may see a glitch now and then as you enter combat.


    If they have some random moving NPCs or mobs then perhaps they would require an active process. But the mobs in the world seem to move in predictable patterns. Some may appear random but may just follow a preset path setting so clients can calculate it's position based off server clock. So it's pretty much in the same position for all players not counting lag.


    Also some mobs and npcs just stand in one spot. They are animated by your client, moving arms around maybe, but that don't mean they're actually moving or changing anything in the database.


    Of course some mini games may have true random mobs or have their AI process started as you enter.


    I also think that when you create a dungeon instance it's just a new fresh table copy added to the database. A table that can have mobs deleted or their status changed to dead or their health value and aggro value changed. But we know that table is wiped after 10min of nobody in it.


    I can imagine there are processes of course for every user I'm sure. A constant query of the database as the player moves to determine it's aggro elevation etc. But if the player is not moving then there's probably not much data exchanged.


    Anyways, the point is that because of all this, one server or a small group of servers can handle thousands of players. And it's not transferring gigabytes of data like netflix or youtube to each player every hour.

  • I don't know where you get 5%. I don't know how you know the game is a cash cow. You just said many players haven't put a penny into game... do you have access to their books? or are you just guessing?


    Do you know how many whales they're getting? Are you sure 1 pays for 1000 subs? wait what? we don't have subscriptions. Does 1 whale paying $2000 pay for 1000 players paying $100 each? $2000 vs $100,000?


    The point i keep making is we don't know their current profit or loss situation. It could be bad it could be good. There might be a few hundred active players and almost none spending money. But that means their server cost is probably very low. They already pay for bandwidth for all their games so it probably just uses some of their excess to keep it going.


    So they might be able to just wait for wales and don't care if nobody spends money. But if they're seeing me say hey I'll spend $400!! Uh I mean $200! :) And they're not getting wales. Maybe they'll change something.


    And usually we see whales selling diamonds or buying up a crap ton of stuff. I haven't seen anyone like that for awhile. A few diamond sellers but no whales.


    But I admit I'm not sure. I'm just saying we don't know many things for sure. But what we do know is their business model sucks bad. And that's the point of this forum section to give them that feedback.


    It's like they have a line up of people waiting to give them money, waiting to buy a ticket to the show, but they refuse to open the box office.

  • I would spend $400 tho to be honest if it got me 42 clean t10s, 14 instant 1 to 30 jewels (or even 10 +20 instants and 4 +30 instants), 3 dirty tier 14 stones, a complete gear set (wep, acc, gear), 56 tier IX runes, 10 house chests, a 1 year supply of house energy, 300 transformation pots, 100 wedding food tables, 500 guild transport runes, 10 stacks of 1mil TP orbs, a mount, 6 permanent bags, a crafting bench, and 500mil gold, and max peak lvl


    That's what $400 should get us imo. Would be nice for $100 but if they must charge $400 then at least it's doable by breaking it up into a few payments and eventually getting everything you need to match existing players.


    Oh and add 100 puries and 1k poms. tyvm


    And ya I know that would leave me little to farm but that's what I'm paying for. I'm paying to fast forward to endgame. To join the runs and pvp with good gear. They could keep some things to farm like cendrils and dragons mats from events.


    And to keep the end game pve worth it, add the odd X rune drop. Add the odd IX rune drop. Add the odd egg rice drop. The odd tart drop. The odd biscuit drop. That buff table i forget what it's called. Then add some crazy rare drops like a house chest once every 20 runs for one player. Add OD wings super rare drop. Add production rune bag now and then. Add some phirus pot drops. Drop a forest cake recipe twice a year. Having just a small chance at all this stuff is so motivating. Look at tempest heights how motiviating the X runes and transport runes are. Heck drop an egg rice recipe one time for one lucky sob and everyone will want one but never get it!


    Maybe the current managers haven't played the game much and don't understand how to fix it. Maybe they need to hear this stuff.


    Actually they could also add bunker resets to get dragons and siege badges and title badges.

    Edited 4 times, last by Domalash ().

  • I don't know where you get 5%. I don't know how you know the game is a cash cow. You just said many players haven't put a penny into game... do you have access to their books? or are you just guessing?

    the 5% claim is just a guess but i say this already in the op

    why rom is a cash cow? compare the last 5 years from rom with the wikipedia-thread of cashcow

    and last: it's called communication... i talk sometimes with people :D

  • i don't see how last five years has to do with current situation.. maybe if you meant it was a cash cow.. maybe it was but doesn't seem like it now.. you're even saying it's not.. you're saying only 5% are spending and only small amounts... I'm thinking the cows have been milked dry and it's time to get a new ones... put the old ones out to pasture and get some new cows to milk... but first they have to lure them in

  • there is not "after" for an game in the state of an cashcow. its the last step before the publisher is taking the servers down. and its happening the last couple years. gf didn't want to spend any mora money but want to milk the players. how i said: gf is ignoring every opinion and suggestion that even has a minimal chance to decrease their income (even if it has the potential to double the actual amount).


    how i said: you'd better make suggestions that are a clear win for gf and not just eventual. otherwise it will just be ignored... and unfortunately we know that for sure

  • which part of my last post is an opinion?


    you claimed many things and raged a lot and i understand that you're angry. really. no offense but we've all been in the same situation as you just now and then we posted our feedback here the same way and it was ignored.


    I just want to give you some advice on how to make suggestions that are not 100% ignored by gf (like many hundreds of suggestions over the last few years).


    this is also my last post on the subject. but hey... let off steam :)

  • What would be really nice is for the manager(s) of the game, the person(s) who literally controls pricing, to actually give us information about their experience with the game and the decisions they made and their plans for the future. What's the current population? Are they making enough now to keep the game running? Do they have any plans to change anything ever? Do they need time or just think everything is good and we're complaining for nothing. Just some acknowledgement that they realize some players are not happy but they have no choice or no solutions yet but are aware of some problems. Just something. Even an excuse that lets us know where we stand to some degree and their intentions.


    Zero communication is like a big slap in the face basically and is it's own message. A message from the community manager would be nice but doesn't seem the same as the person in control of the pricing and making big decisions. Just knowing that person is part of the conversation would be huge and might get a lot more people involved in the conversation.


    Anyways just an idea.

  • which part of my last post is an opinion?

    pretty much all of it.. that there's a state.. how long it's been in that state... that GF is ignoring everything said... maybe they consider lot of it.. are you there to know? are you on their team? like common man... you can say that's your opinion but you state it like it's all facts... you don't know anything for sure.. you're making assumptions plain and simple...